This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
I see reza-math and Shyft_Sierra as observers in a game and they both wrote to me.
I would say that, unless they have multiple personalities, the way reza-math behaves is diffrent from Shyft_Sierra's one. So I would say IMHO they are not the same person.
i often need change mods for start a game. then all my default are destoid sadly.
this is a quick, static solution that works with the script language autoKey (linux):
# mouse coordinates
from Xlib import X, display # import the necessary classes from the specified module
d = display.Display().screen().root.query_pointer() # get pointer location
x = str(d.root_x) # get x coord and convert to string
y = str(d.root_y) # get y coord and convert to string
x1 = d.root_x + 500
y1 = d.root_y + 500
mouse.click_absolute(x1 , y1, 1)
c = "mouse.click_absolute(" + x + " ," + y + " , 1)\n"
# dialog.info_dialog(msg, x+", "+y) # create an info dialog to display the coordinates
# try the recordet clicks in same script helps my very much testing it at same time:
# set britains
mouse.click_absolute(2869 ,86 , 1)
mouse.click_absolute(2843 ,162 , 1)
# set map type random, mainland
mouse.click_absolute(3340 ,359 , 1)
mouse.click_absolute(3361 ,415 , 1)
keyboard.send_keys("c") # next is maybe balanced
# map size small
mouse.click_absolute(3352 ,509 , 1)
mouse.click_absolute(3382 ,558 , 1)
# disable treasures
mouse.click_absolute(3245 ,613 , 1) # sometimes maybe not work
# mouse.click_absolute(3246 ,615 , 1)
# enable allied view
mouse.click_absolute(3245 ,723 , 1)
# player max pop 250
mouse.click_absolute(3677 ,391 , 1)
mouse.click_absolute(3361 ,433 , 1)
mouse.click_absolute(3377 ,560 , 1)
The mod is great. It allows for quicker improvements that players want. I'm just saying that, at least for a26, the mod represents a large portion of all regular users and therefore has replaced vanilla as the 'true' a26.
I would love to see it back for a27.
Of course i'm afraid to add 20 new upgrades.
Besides, I don't see much point. Have a lot of little upgrades it useless. You might as well have the effects of these improvements automatically if you deem them necessary, without upgrade.
The interest of the upgrade of forge it to have a forge. We have already few upgrade in barack and stables.
if you eat too much resource with "4" additional technology, less resource for P3, make champion, do a new CC and get your fist in fortress.
An interesting point could be the creation of final choice upgrades at free cost. But not many. The neophyte must be able to retain the technology tree.
I would like to stress that so far only the rice field and regicide fixes have been committed. Nothing from the mod itself.
A possibility is for the mod to be rebased for A27 and continue to exist as standalone.
We have not decided what to do yet because there is too little activity on the other side.
Only three people are active. One is working on a new Atlas, the other on Vulkan, and the last one is working on some minor art fixes.