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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      25,8k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • On Transifex.com
    • User Hanisx ended the rated 1v1 he was hosting when he started losing.  He was offended when I offered advice after spectating his game. We ended up playing 1v1. metadata.json commands.txt
    • Yes, please. I don't want to wait forever for my infantry or rams to catch up to the rest of the army. And I surely don't want to wait forever for my buildings to complete.   Not sure if I'd like this change, but I'm not a pro. I suck at this game, so I'll let better players argue with this.
    • I think casual players will play the game how they want to, irrespective of competitive players. A game with a steep learning curve and high apm can absolutely be played casually.
    • That said, if you really know how to play, defenses in 0 A.D. can get incredibly demanding high APM, quick shortcuts, and precise micro. Building palisades, barracks, and towers midbattle while teleporting units to outmaneuver the enemy takes serious speed and skill. I love pulling off these kinds of defensive plays And let’s not forget stopping rams on cc spamming palisades and houses to block their path. when you’re under pressure, 0 A.D. absolutely tests your micro and reflexes.
    • I agree to @borg- that 0 A.D. stands out for being a much less frenetic game compared to titles like Age of Empires II (aoe2) or Age of Mythology (aom). its more deliberate strategic focus where there are no constant micro battles that force players to perform hundreds of clicks per minute (except in high level games, but usually pro players like borg or vali doesnt overtask other players, tho they can do it perfectly) to manage individual units or special abilities. In 0 A.D., victory is built through macroeconomic decisions and largescale tactics, significantly reducing the number of actions needed to control standard matches. Micro plays are ofc very important, i usually like to do some 5 - 8inf minirushes to kill some wumen or counter rushes.  I fully support the argument that the clicks required to play effectively are fewer here. While aom or aoe2 demand near surgical attention in every skirmish, 0 A.D. prioritizes planning and resource flow, making it more accessible to players who prefer strategy over reflexes. But ofc, as more reflexes and apm more advantage.  Ipropose two key adjustments: -Increase the base game speed to 1.15x, to streamline mid-game phases without sacrificing tactical depth. -Reduce unit training times by 15 or 20%. With this two things micro would be much important and the rest of the tactics remain the same. Additionally, it’s important to highlight that 0 A.D. is designed for armies of 200–300 units, compared to the 100–150 of its competitors. This difference demands a less chaotic design but could also be leveraged to make large-scale battles more dynamic without overwhelming the player. Anyway 0 A.D. doesn’t need to copy the frenetic pace of other RTS games, but it could optimize its rhythm to enhance its unique identity. I support @borg’s ideas and hope the developers consider these changes. Also i think 0ad needs a face-wash and make a better UI and PLEASE GO TO STEAM. 0 A.D. IS BETTER THAN MUCH OF ITS COMPETITORS, only needs few things and more players
    • I'm glad to see your reply. Yes. After the second Alt + Tab, it's back. I'm not sure what you mean by "So it just stays on top?" However, from the previously provided images, we can see that in "after Alt+Tab," the mouse cursor in both Vulkan fullscreen mode and Vulkan windowed mode is in the shape of a capital "I," which should indicate that the switch to the browser was successful. In the game. It is fine in the main menu. Yes. It is fine when GPU skinning is disable. Additional information: Attached are three screenshots showing the cases with control groups, after removing control groups, and selecting 300 units. It seems that the main difference lies in the gui sim update. The impact of control groups (control a large number of units) is more severe than selecting 300 units.
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