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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,7k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • Most of the players who started playing 0ad during COVID, stopped doing so before a24 got released. There wasn't an immediate decrease with the release of a24, however during a24 the number of players playing online continuously decreased, until it reached a point where it was roughly equal to the number of players before COVID. I'm not sure if we can attribute the loss of players during a24 entirely to a24 or to what percentage it was just due to lifted COVID restrictions or people naturally loosing interest for a game they played for a while. That said, I personally stopped playing 0 A.D. after a24 got released as it felt just dull and boring compared to earlier versions. Even if we would want to, it'd probably be a bad idea, as only players with the same version of 0ad can play together and the constant need to update 0ad would annoy a significant portion of the player base. Many players aren't as invested into 0ad and aren't as tech savy that they'd want to update 0ad once a week. In my opinion the perfect release cycle is somewhere between once a week and once every two years, however the number of players playing a26 online had been pretty stable over the course of its life time. For such issues, players can use mods. If mods are limited to a small number of changes/fixes it also becomes easier to get them onto mod.io and to convince other players to install them.
    • Is that the original .patch file? Maybe compiling https://gitea.wildfiregames.com/0ad/0ad/pulls/7736 instead will be easier.
    • didnt fix ,  Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue")) Location: binaryserializer.cpp:124 (CBinarySerializerScriptImpl::HandleScriptVal) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)  
    • Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue")) Location: binaryserializer.cpp:124 (CBinarySerializerScriptImpl::HandleScriptVal) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)  Some nerd pls fix 
    • it WORKS omg now the game is a gif on pentium steam machine not a power point
    • Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue")) Location: binaryserializer.cpp:124 (CBinarySerializerScriptImpl::HandleScriptVal) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) * Started this a27 *offline tutorial works  *deleted all saved games in case it was that , didnt help *deleted all mods in case it was that  when i click break this happends  Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set)  
    • I agree that this would be the best way to resolve the current impasse.  Unfortunately though, I have never modded the game and only in recent days have been active on the forums due to a hiatus at work.  Once it begins anew, I doubt that I will have the time to properly commit to such a project, and given the nuances required, I doubt this would be a simple one and done matter.  If I do find the time and energy to do that though, I would be happy to reach out to you.
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