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[Diplomacy / Mod Idea] Diplomatic Asylum: Sheltering an Allied Settler to Rebuild Later


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Hello Wildfire Games team and community,
I would like to suggest a new diplomatic feature (or mod idea) for 0 A.D.: Diplomatic Asylum / Sheltering an Allied Citizen.
The Problem:
In games against the AI (such as 1v1v2 or free-for-all with shifting alliances), when an allied AI is overwhelmed by stronger enemies, it gets completely wiped out before we can help. Currently, players have to use creative workarounds (like trapping an allied citizen-soldier inside walled enclosures) just to keep that faction alive until the main threat is defeated.
The Idea:
Add a new diplomatic option next to Alliance and Tribute called "Offer Asylum / Shelter a Citizen":
  1. Trigger: When an allied player is losing badly (e.g., loses their last Civic Center or drops below 10% strength), you can offer them asylum.
  2. Protection: One of their surviving women or citizen-soldiers can garrison inside your Civic Center or Fortress for safety. As long as this citizen is sheltered inside your building, that faction is not officially defeated.
  3. Restoration: Once you push back the enemy, you can click a "Release & Restore" button to let the sheltered citizen exit with a small resource tribute so the AI can rebuild a Civic Center and re-enter the game as your loyal ally.
  4. Balance: To keep competitive multiplayer fast-paced, this feature could be an optional toggle in the pre-game lobby settings, and if the building sheltering the refugee is destroyed, the faction is eliminated as usual.
This fits the historical theme of ancient diplomacy (exiled rulers and allied colonies) and would add awesome emergent storytelling to single-player and team games!
Thank you for making such a great game!
Idée Diplomatie / Mod : Asile diplomatique (sauvegarder un colon allié pour rebâtir sa cité)
Bonjour à l'équipe et à la communauté,
Je propose une nouvelle option diplomatique dans 0 A.D. : l'Asile diplomatique. Lorsqu'un allié est sur le point d'être anéanti, on pourrait lui proposer d'abriter l'un de ses citoyens-soldats ou ouvrières en garnison dans notre Centre Civique ou notre Forteresse. Tant que ce colon est protégé chez nous, la faction alliée n'est pas éliminée. Une fois l'ennemi repoussé, on pourrait libérer ce colon avec un envoi de ressources pour qu'il reconstruise un Centre Civique et revienne dans la partie. Option activable avant la partie pour préserver l'équilibrage multijoueur.


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