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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,1k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      15,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,2k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      25,9k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • To me it's obvious that it is better to allow players to have easier control over units behavior rather then hardcoding some mitigation logic. The latter might even lead to un-intuitive pathing which the game already have a good deal of.
    • For real, are people really spending so much APM to dance with their troops? I just send the cavalry to kill archers or whatever then go back to macroing.
    • This isn’t how players use them, though. 
    • Kill counter is back as an option now (version 1.27.20+). Added a new page "Leaderboard" that display top 10 entities with the most kills. @Emacz, I'v replaced the toggle gui button that now open this page now instead (the 'Score' button near minimap), It might solve the bug where the gui toggles off. I'm not able to reproduce this bug so I still don't know if you miss-click the button or if something else triggers it. In any cases that might solve it (or not). You can still toggle the gui with Alt+Shift+F. This page also make use of @nani's animation framwork, so if you have autociv, you get cool animations. Thanks @nani!
    • Browsers will probably continue to receive security updates for a few years. Windows 10 won't disappear in October, numerous companies will continue to use it and pay the extended support. Google Chrome supported Windows 7 up to January 2023, 3 years after the end of the regular support. Google stopped to support Win7 exactly when the extended support ended. So most of the apps are getting updates up to 2028 for Win10.
    • I was worried about safety. For instance, logging into my google account. In fact, that is the reason i kept my old laptop disconnected.   No, bitlocker is not activated.
    • How much faster compared to infantry do cavalry need to be to have a significant mobility advantage? Do they still have a mobility advantage if they are say 1.5x faster instead of 2x? would that result in less cavalry balance problems? Also about the automatic targeting preferences, do we want to control the game entirely through menu systems and functions? or should we accept some imperfection of automated systems (like basic unit behavior) so that players can develop skills to outmicro others and win battles?
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