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    • This. Everything that OP talked about in his last post isn't about clicks. The vision says 0AD shouldn't be "the most clicks wins." I don't think anyone reasonable wants that (see any thread on sniping). Players are limited in the number of their clicks in early game because they simply do not have a robust enough economy to do more than a few things. And, in the grand scheme of things, 0AD isn't a "the most clicks wins" type of game compared to other games within RTS and other genres.  Again, if the game is moving too fast for anyone, I suggest to simply change the game speed to .75x speed or something lower. Changing the the actual train times messes with the underlying balance of the game and no one has put forward an argument on why that should change or how it would avoid a24's problems. 
    • Buenos días o tardes; -Aquí les dejo mi propuesta ; Edificios comunes; (26)   1.Centro cívico----------------------(¿?)  2.casas------------------------------(¿?)  3.Almacén--------------------------(¿?)  4.Alquería--------------------------(¿?)  5.Huerto---------------------------(¿?) Arroz 6.Corral----------------------------(¿?)   Buey  pollo cerdo 7.Puerto------------------------------(¿?)   8.Cuartel-----------------------------(¿?) 9.Galería de tiro----------------------(¿?) 10.Establo----------------------------(¿?) 11.Establo de elefantes---------------(¿?)  12.Taller de asedio--------------------(¿?)  13.Herrería---------------------------(¿?)  14.Templo---------------------------(¿?)  15.Mercado--------------------------(¿?)  16.Torre de avanzada-----------------(¿?) 17.Torre de defensa -----------------(¿?)  18.Torre defensa pequeña-----------(¿?) 19.Fortaleza-------------------------(¿?)  20.Empalizada----------------------(¿?) 21.Muralla---------------------------(¿?) 22.(Maravilla)- Jaya Sri Maha Bodhi -----------------(¿?)  (Puerta de muralla); ------------------(¿?) (torre de muralla)----------------------(¿?)   -----Edificios especiales o culturales; (4) 23.Uposathagara--------------------(¿?) 24.Lovamahapaya------------------(Lohaprasadaya) 25.Simamalake----------------------(¿?) 26. Thuparamaya-------------------(¿?)     Reyes (para la ia) 1.    Pandukabhaya (474 BC – 367 BC) 2.    Mutasiva (367 BC-307 BC) 3.    Devanampiya Tissa (307 BC-267 BC) 4.    Uttiya (267 BC-257 BC) 5.    Mahasiva(257 BC-247 BC) 6.    Suratissa (247 BC-237 BC) ......................................(invasión) 237-215.BC........................ 7.    Asela (215 BC-205 BC) ......................................(invasión) 205-161.BC........................ 8.    Dutugamunu El Grande (161 BC-137 BC) 9.    Saddha Tissa(137 BC-119 BC) 10.    Thulatthana(119 BC) 11.    Lanja Tissa (119 BC-109 BC) 12.    Khallata Naga (109 BC-103 BC) 13.    Vattagamani Abhaya (103 BC) ......................................(invasión) 103-89.BC........................ 14.    Vattagamani Abhaya (89 BC-77 BC 15.    Mahakuli Mahatissa (77 BC-63 BC) 16.    Chora Naga (63 BC-51 BC) 17.    Kuda Tissa (51 BC-48 BC)  18.    Siva I (48 BC) 19.    Vatuka    (48 BC    ) 20.    Darubhatika Tissa (48 BC) 21.    Niliya (48 BC) 22.    Anula (48 BC-44 BC) REINA 23.    Kutakanna Tissa (44 BC-22 BC)     24.    Bhatikabhaya Abhaya (22 BC-7 AD)     ¿Qué opinan?     Disculpen las molestias*
    • -Buenas ,estuve haciendo la facción de Anuradhapura y vi que hubo varias invasiones tamiles y varios Reyes cholas y Pandyas reinaron sobre la isla de Sri lanka; https://en.wikipedia.org/wiki/Anuradhapura_kingdom https://en.wikipedia.org/wiki/The_Five_Dravidians -Sena and Guththika (237-215 a.C) (Chola) -Elara (205–161 BC) (Chola) -Five Dravidian chiefs ( 103-89 a.C)  Pulahatta, Bahiya, Panya Mara, Pilaya Mara  y Dathika (Pandyas) (Total:8 reyes para la ia)   -Aquí el Príncipe cingalés Dutugamunu venciendo a Elara en la batalla de Anuradhapura (Autor:Prasanna Weerakkody)   -Pero creo que estaría mejor además de incluir la innegable influencia histórico-cultura tamil en Sri Lanka , centrarse en el lugar de origen , en los Estados indios de ; Tamil Nadu Kerala Karnataka Andhra Pradesh Telangana   -¿Ustedes que opinan?       Disculpe las molestias*
    • This I have to disagree with. I do not think a fast game necessarily means that "the fastest clicks win". Especially because of the batch training mechanic, 0ad is very fast (in that you can get a lot of population in a short amount of time), but doesnt need a lot of clicks (one click every, 35-40 seconds? for groups of five for every barracks?).   The only other rts I played (AoE2) is very slow paced in comparison (booming in 0ad means you are full pop before 14:00. Booming in AoE2 starts at ~14:00 when you reach AoE2s phase 3), but needs a lot more clicks.
    • my finding is that competitive players want little change or find great value in small tweaks.
    • ....because 0 AD is at least according to my understanding of the vision is not supposed to be a fast paced game.  I'm sure there are some great points other people have made, but since you have not even bothered to link a topic for me to see, I will not address them.  Players that are used to it being fast paced would probably balk at the change, but that doesn't make it a bad thing.  A classic example of a community backlashing at a fundamental game design change happened in Darkest Dungeon.  The team still stuck to it, and it could be argued that the game is better for it.  When I say the team, I am referring to the people responsible for changing the fundamental aspects of the game, not players.  My point is that if players are falling behind, there can be comeback back mechanics to give them a chance. To stress it,  I am not telling players to "get gud." When I talked about training from houses, I regarded that as an aspect of the early game since it is available at the Village Phase.  Naively enough, I have researched it in the Village Phase in part to supplement a Phase I Champion rush.  I probably am playing quite suboptimally, but don't fault a person for regarding a Village Phase technology as an aspect of the early game.  Maybe it should be a Town Phase tech.  What do I know?   You have said that the early game has few decisions compared to later phases.  While that is true, there still are a plethora of options available.  You can build four types of units at your starting building when most RTSs only allow you to train one or two.  You can research six economic technologies in that phase.  You can build stables.  Maybe there are ways it could be spruced up, and training times being increased may show its weaknesses.  The point is that slow =/= bad, and also the change I am pressing for is quite modest.   This I would particularly highlight since it would do wonderful job not just of helping players reinforce their fronts; it would also help represent the transition from citizen militia to professional forces.
    • Pls don't remove citizen-soldiers!! Is one of those original stuff the game has.
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