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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • Try telling that to Michael Jordan, Michael Phelps or Bobby Fisher (I dont know as much about him thought) Winning = fun competitive games = fun playing 1600 who is really 1200 is a waste of time and not fun
    • Playing and having fun would be the best rating you'd ever have.  
    • I guess i havent played many other games with rating systems.  Just starcraft.  IF i recall correctly you cant play diamond players  if ur in bronze? You have to move up first.... and this game is so small and complex, differnt there are so many new players new accounts, its really easy to "farm" points. But hey if eveyrone likes having fake 1500, 1600, 1700 players, keep it as is i guess.
    • It's not impossibly hard but also not easy, because the way that the current lobby bot decides rating change is by waiting for the simultaneous resignation / victory reports from both players in the 1v1. Then it does a simple comparison and issues a rating change. In a TG, if the reports don't come in simultaneously, I'm not sure how the bot will handle it. This is not a client-side issue but a WFG lobby bot issue which I have no access to.   I am not sure what kinds of information are stored for each account by the moderators / lobby servers. If it stores creation dates / total logins etc that would be great. 
    • - it's okay that the system just takes the result into account, it's irrelevant how close it was. In many other games it's like this too. - it's ok that people can play rated matches against players who are much lower rated. if they lose, they lose a lot of points... - we need a rating system for team games too. Shouldn't be that hard....
    • Taking account of non-1v1 games would be a very good start, because that can indicate who is truly newbie and who is an unrated player but has played many games (Pandravabal). Sadly this has been discussed for 11 years but still no implementation  https://gitea.wildfiregames.com/0ad/0ad/issues/2516
    • It's hard to summarise a player in a single number. At this point I would just use LocalRatings. It is not 100% reliable, but it is very good at analysing specific aspects of gameplay, for example the eco skills and fighting skills. You can adjust the weights to see who is the best at each skill. You can also download replays from replay Pallas to get more reliable estimates of each player when you are trying to balance a 4v4
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