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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    • Seems like it's not. Windows 7 is a dead OS of the past.  My sincere recommendation is to install an easy Linux distribution, e.g Endeavour OS. Wipe out your old hard drive and you will see so much performance improvement. 0ad also has no problems on it. If you are a hardcore windows fan, install win11 then inject atlas os into it.
    • On paper yes, but no archers and no slingers = you will get sniped and loose all in seconds
    • For me, I don't believe that there shouldn't be some "reflex-oriented gameplay" or that there shouldn't be any mechanical skill. But inefficient game features for me are just frustrating. I get that for some it's somehow providing dopamine, but I just dislike when not being able to translate my will into actions. There are amazing features in 0AD, like free draw formations and a couple great hotkeys like call to arm, queue action etc... Some feel/felt broken to me. One example is sniping, where you need to make hundreds of clicks just to avoid an army from targeting a hero (see Box Targeting thread) when a proper feature could make it feel sooo much better with a 5 line of code patch. In vanilla UI, you also have no way of knowing if, or which buildings are idle, I don't find this fun as maintaining production in buildings is pretty basic. Add to this a treacherous feature like auto-queue that is totally unreliable and you'll have me find it hard to enjoy a game. If the game doesn't want to introduce these features because some people find these limitations enjoyable, I'm glad that I can still get them in a mod.
    • they are pretty strong but would be cool as the formation itself is exclusive to romans so would be interesting if it made them harder to hit. Maybe this could be worked on the legion units, the ones you get after getting the upgrade in the fortress?
    • But the trees, the berries, the hunt... Can't see unless I replace their meshes and skins with some GUI mod Too much messy grass on the ground... Need GUI mod to clean it up! thats what GUI mods are for.  Idk why automation is a part of this. Automation mechanisms will touch simulation so it's not a pure GUI mod anymore 
    • Do they? I could just not use them (like the current vanilla autoqueue). So its just as easy to pick up and play. We all agree on that one. But that will always be the case as long as its a strategy game. Because the better strategy thats being executed well will always beat a poor strategy. Or find some likeminded individuals and play with them, that's always fun! Especially if you can speak with them in voicechat while playing.  I agree, but not everyone will and not everyone has to. I mean, the problem this thread is trying to discuss is whether the "reflex-oriented" part of the gameplay is so essential that we should try to inhibit modifications that reduce the amount of necessary inputs in any way, is it not? And when two people (or more) have a different opinion on what this game should "focus" on, we need to either talk with each other until we find common ground or decide in one way and risk losing some members of the community. @WiseKind (for example) believes we should not have any "reflex-oriented" gameplay, being able to "click fast" should not matter. @real_tabasco_sauce and I (for example) disagree. But this thread is for discussing why we disagree and bringing forth arguments for our "sides".   @WiseKind argues that the challenge should never be a mechanical one, the game should be purely won by strategic decisions (or did I get that wrong?). But my question is... why? The importance of APM has been an aspect of all rts games (I know of) so far, so much so that it has become a core trait of the genre itself. I think most rts players enjoy this aspect of the game. Of course, 0ad does not have to "do the same" as any other rts, it could become the first rts where APM truly doesnt matter. But if you argue for such a strong deviation from the norm (which works very well for other titles of this genre), you have to make a sufficiently strong argument.
    • The articule is in spanish: https://www.muyinteresante.com/historia/excavacion-arqueologica-contactos-mundo-rural-germano-imperio-romano.html
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