Akira Kurosawa Posted November 23, 2022 Report Share Posted November 23, 2022 Could you please tell me if a few tiles are missing - is it a bug and the textures didn't load or is it just the way it was meant to be? Because in comparison with other urban centers, Greek looks extra weird. Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 23, 2022 Report Share Posted November 23, 2022 It's meant to be. 1 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted November 23, 2022 Report Share Posted November 23, 2022 I believe terrain is supposed to have city texture under civ centre or some stone texture 1 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted November 24, 2022 Author Report Share Posted November 24, 2022 (edited) 22 hours ago, Silier said: city texture under civ centre or some stone texture Well, the current grass texture was created by random map generator. Apparently, stone cladding was not included in the template... It looks like someone stole the tiles. Are you planning to fix it? Because it is more like ancient ruins than a busy city. Athenian polis in decline... Edited November 24, 2022 by Arcantos Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted November 24, 2022 Author Report Share Posted November 24, 2022 (edited) 21 hours ago, Stan` said: It's meant to be. It doesn't seem to be a very good solution. Did one of the developers encrypt their name in the holes? Spoiler Edited November 24, 2022 by Arcantos 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 24, 2022 Report Share Posted November 24, 2022 49 minutes ago, Arcantos said: It doesn't seem to be a very good solution. Did one of the developers encrypt their name in the holes? Reveal hidden contents Good guess! It's actually a QR code that will take you to the modeler's OF. 2 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted November 24, 2022 Author Report Share Posted November 24, 2022 (edited) 5 hours ago, wowgetoffyourcellphone said: Good guess! It's actually a QR code that will take you to the modeler's OF. No matter how many times I come to look at changes in old models of buildings, I always remember Asterix and Obelix. Do you really enjoy playing in this architectural mess yourself? Spoiler Edited November 24, 2022 by Arcantos Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted November 25, 2022 Author Report Share Posted November 25, 2022 It would be great if the repair of city centers would be added as a ticket, at least for the far far future. It would be a pity if you decide to leave the Hellenistic states in such a deplorable state. Spoiler Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 25, 2022 Report Share Posted November 25, 2022 Well, the geometric tiles could be removed and a nice tile-texture decal placed underneath instead. I'm not opposed to that. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 25, 2022 Report Share Posted November 25, 2022 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted November 25, 2022 Author Report Share Posted November 25, 2022 (edited) 2 hours ago, wowgetoffyourcellphone said: Spoiler Looks great! Can I also ask you to move the long building (and probably a gazebo with a well, too) little to the left to maintain symmetry, and then place these four vases inside? Please? Spoiler Spoiler It seems to me that they (the stoa and the gazebo with a well) were originally supposed to be symmetrical in relation to the flower beds, but for some reason they were mistakenly shifted to the right border... I think Euclid would not approve of such a geometry. Spoiler Edited November 25, 2022 by Arcantos Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 25, 2022 Report Share Posted November 25, 2022 (edited) On 24/11/2022 at 1:23 PM, Arcantos said: Well, the current grass texture was created by random map generator. Apparently, stone cladding was not included in the template... It looks like someone stole the tiles. Well, the Athenians, not only forerunner in democaca already had their guerillia gardening movement removing the tiles and planting them... well,serious... This are effects when not flat terrain and buildings are merged together. Where the terrain is higher than the building the terrain structure is visible. In this case the lower tiles were replaced by the grass texture. In other environment it is not that visible. There are extremly ugly outcomes when you place a roman civic center on a steep hill. On some other civilisations the builings have a "foundation" like harbours making the outcome not that bad, until the terrain is not "steeper" than the foundation. The templates should be overworked how to alter the terrain in vertical direction with basement and a bank, so that there are no remains of the terrain where a building is placed. Edited November 25, 2022 by Frederick_1 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted November 26, 2022 Author Report Share Posted November 26, 2022 (edited) 11 hours ago, Frederick_1 said: The templates should be overworked how to alter the terrain in vertical direction with basement and a bank, so that there are no remains of the terrain where a building is placed. I very much hope that this will not be forgotten for another 10 years. Edited November 26, 2022 by Arcantos Quote Link to comment Share on other sites More sharing options...
Silier Posted November 26, 2022 Report Share Posted November 26, 2022 There is no such feature for flattering terrain in the engine. Anything you see is the art model itself. Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 26, 2022 Report Share Posted November 26, 2022 Sure changing the art model. adding a foundation like harbors have. Some civilizations buildings have this, they look fine on a ridge. Romans for example do not. The problem of terrain over a building, I guess, would need some changes in the engine from a surface to a volume modeller. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 3, 2022 Report Share Posted December 3, 2022 2 Quote Link to comment Share on other sites More sharing options...
hyperion Posted December 3, 2022 Report Share Posted December 3, 2022 @wowgetoffyourcellphone me thinks perfectly square tiles are a better fit for Greek architecture, the issue with the original model was missing tiles (to make it more visually interesting, I have my gripes with that idea) and somewhat skewed symmetry. Anyway, me thinks they would have never used randomly sized slabs here. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 3, 2022 Report Share Posted December 3, 2022 (edited) 9 hours ago, hyperion said: @wowgetoffyourcellphone me thinks perfectly square tiles are a better fit for Greek architecture, the issue with the original model was missing tiles (to make it more visually interesting, I have my gripes with that idea) and somewhat skewed symmetry. Anyway, me thinks they would have never used randomly sized slabs here. Let's get real here. In reality the center of classical Athens, Thebes, Sparta et al. wasn't paved at all--it was dirt. Edited December 3, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
hyperion Posted December 3, 2022 Report Share Posted December 3, 2022 22 minutes ago, wowgetoffyourcellphone said: Let's get real here. In reality the center of classical Athens, Thebes, Sparta et al. wasn't paved at all--it was dirt. Guess dirt would be fine as well, just that this texture feels somehow wrong to me. Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted December 5, 2022 Author Report Share Posted December 5, 2022 (edited) On 03/12/2022 at 7:20 PM, wowgetoffyourcellphone said: Let's get real here. In reality the center of classical Athens, Thebes, Sparta et al. wasn't paved at all--it was dirt. On 03/12/2022 at 8:00 PM, hyperion said: Guess dirt would be fine as well, just that this texture feels somehow wrong to me. There are some interesting textures from Assassin's Creed Odyssey. These rounded cobblestones in the ground, polished by walking on them, could fill any urban dirt. Spoiler You can also find something more suitable from the original video. Spoiler On 03/12/2022 at 4:22 AM, wowgetoffyourcellphone said: Is this the Macedonian center? Looks amazing! It would be interesting to look at the repaired Athenian and Spartan centers. Edited December 5, 2022 by Lum King 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted December 5, 2022 Report Share Posted December 5, 2022 37 minutes ago, Lum King said: Spoiler This is a typical road "texture", guess this would be plausible as well. The slabs to the left by the columns would also be a fine texture for the plaza and what I had in mind. Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted December 6, 2022 Author Report Share Posted December 6, 2022 Here is another obvious asymmetry. The position of the columns around the well in the Macedonian center is also shifted somewhere in the wrong direction. Spoiler Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted December 6, 2022 Author Report Share Posted December 6, 2022 (edited) As it turned out, the problem with the missing tiles can be traced not only in urban centers. Spoiler It would be interesting to know who was the author of this idea? Edited December 6, 2022 by Lum King Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 6, 2022 Report Share Posted December 6, 2022 53 minutes ago, Lum King said: It would be interesting to know who was the author of this idea? Well you have the versioning system so you can actually figure it out. I'd bet it's been there for about 12 years and was never really an issue. Quote Link to comment Share on other sites More sharing options...
smiley Posted December 6, 2022 Report Share Posted December 6, 2022 I think the idea behind it was to fill it with terrain textures / decals instead and to allow to have some variety. Yellowish tiles in deserts, mossy ones or something in more lush biomes. Looks kinda weird without decals or textures, but I doubt that's what the author was intending. Random map base placement would fill in some city tile texture for the area, and constructing the building in-game would create a decal IIRC. Quote Link to comment Share on other sites More sharing options...
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