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Unit specific upgrades


real_tabasco_sauce
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This doesn't look bad to me. I can't draw at all lol, I just take and edit images. That is my art hobby at least. If these upgrades are accepted, we will be needing a new nisean war horses upgrade, because I moved chamfron.png to the chamfron upgrade.

I think with some changes to the your illustration, it could work for nisean war horses. I think the horse needs to be more tan colored tho. Might need some references.

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2 minutes ago, real_tabasco_sauce said:

longer pikes (256x256) and (128x128) honestly 128 looks no worse to me:

image.png.aa1e972186b9aad22ed8505038e7e329.pngimage.png.30d89a793869c6c2ce5e87bdddd6df12.png

what do u think? Unfortunately, merging each pike onto the next blurred out some of them. However, it adds kind of a nice depth of field.

I do like though that it shows the use of pikes (in a group).

HAHAH lord of the rings easter egg??????

1:15

  • Haha 1
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2 minutes ago, Lion.Kanzen said:

they should be less obvious with copyrighted material.

There is an Alexander who is Collin Farrell.

nah some spears in the air is surely fine. I don't see the resemblance with Alexander at all lol. (maybe thats a good thing lol)

Edited by real_tabasco_sauce
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45 minutes ago, real_tabasco_sauce said:

Ah yes thats better!

I'm thinking the scouting one could be a bunch of horse tracks in some dirt, then the background could made greenish for trees. Definitely a more difficult one to make.

https://www.google.com/search?q=horse+tracks&sxsrf=ALiCzsZFMkP5jo5bSF_-DGOqvhWv7psoMg:1666546916807&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiq9OiH8_b6AhUUGDQIHXH1C7oQ_AUoAXoECAMQAw&biw=1920&bih=929&dpr=1#imgrc=Tbqzl2ZQctrrpM

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  • 1 month later...

I am thinking I could use something as simple as a campfire to symbolize scouting. Isn't there already a campfire someone made? I can't find it.

@wowgetoffyourcellphone are you familiar with this one? Or maybe I am just crazy? @Lion.Kanzen any idea where this is?

With that last piece, I could finalize the tooltips and descriptions and add them as a merge request to the community mod.

Edited by real_tabasco_sauce
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  • 2 months later...

The main feedback I got from hesitant players was that these upgrades are complicated.

So, in an effort to simplify the overall system of upgrades proposed, the upgrades now affect mercenaries as well. In addition, projectile velocity modifications have been removed since this information is not very accessible to the player and its kind of obscure.

I plan on proposing these upgrades again for trial in the community mod for a27, but this will likely not be for a while. I received a suggestion to allow all civs to access all the upgrades if they have the corresponding units.

advantages:

  • simplify the system further
  • community mod playtesters would have access to more of the available upgrades at any given time.
  • more content in general

disadvantages:

  • possibly OP units (ex. infantry sword upgrades + iber champ swords + speed hero = very fast fellas)
  • too many upgrades in the GUI (clutter)
Edited by real_tabasco_sauce
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12 hours ago, real_tabasco_sauce said:

too many upgrades in the GUI (clutter)

Its not all that cluttered tbh. @chrstgtr @Philip the Swaggerless thoughts? I removed civ based restrictions and mercenary restrictions. Now all civs can get them if they have a unit of the corresponding class. It is now simple enough to be described in one sentence. The only remaining risk would be balance concerns. I would say after trying this in community mod, I could just remove upgrades from civs as needed.

most cluttered: Macedonians (kushites similar)

Spoiler

image.png.6a2e79933074629d5fa4bd0f76bd08d2.png528892048_ScreenShot2023-01-29at10_42_32AM.png.6b5c6056543f824154e1baef1721e578.png948985145_ScreenShot2023-01-29at10_42_40AM.thumb.png.f480d842b6dde2cd62ba629ce24b61b3.png

 

Average: Romans

Spoiler

229934676_ScreenShot2023-01-29at10_33_26AM.png.6145ae1360dc96131ee7962ce3ead335.png1368747295_ScreenShot2023-01-29at10_40_18AM.png.99cfdfceca55cdee9b8f59133605dd32.png2021336929_ScreenShot2023-01-29at10_40_01AM.png.1dfb48f84c72f3c53ceea47ecafc3e99.png

 

Least cluttered: spartans

Spoiler

1483098055_ScreenShot2023-01-29at10_43_35AM.png.824458e7ad933dc6ee03d2cec8ff86b7.png1764636053_ScreenShot2023-01-29at10_43_53AM.png.c11f944b4ef902939f36cc374bee93bf.png1952825759_ScreenShot2023-01-29at10_43_57AM.png.0f39426654e4fd1f737035d11f7747ba.png

 

Edited by real_tabasco_sauce
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@real_tabasco_sauce  I am not bothered by the clutter.  I have 2 main thoughts:

It will be interesting to explore the options and come up with new plans.  It will add to the learning curve, and potentially increase the gap between experts on non-experts.

More broadly, this is an overall buff for soldiers.  Even more so than at present, time and resources will be invested in soldiers rather than defensive & civil structures and technologies, and trade.

On 17/09/2022 at 11:17 AM, real_tabasco_sauce said:

sword cavalry

+ 20% hp

100f, 100w, 100m

 + 1 pierce armor

200f, 200w, 200m

Umm, just one beef.  Who asked for tankier swordcav?  They already feel like Medieval Knights with Iron Plate Armor who time traveled into antiquity! :tank::tank::tank:

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27 minutes ago, wowgetoffyourcellphone said:

Another vote for allowing the placement of tech icons. Imagine if the unit-specific upgrades were positioned directly below the relevant unit icon.

This would be awesome. Not sure how the placement works, but at the very least, I could order the upgrades to be in the same order as the units.

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1 hour ago, Philip the Swaggerless said:

Umm, just one beef.  Who asked for tankier swordcav?  They already feel like Medieval Knights with Iron Plate Armor who time traveled into antiquity! :tank::tank::tank:

Haha nice emojis. At the time this was written, I already had a nerf written for swordcav, so this was in anticipation of players that wanted their tankiness back. It has since been reduced to +10% hp

Also, the upgrades replace the two generic cavalry upgrades one of which is a 10% buff to all cavalry hp, so technically they do not gain any health with the upgrades.

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1 hour ago, Philip the Swaggerless said:

Umm, just one beef.  Who asked for tankier swordcav?  They already feel like Medieval Knights with Iron Plate Armor who time traveled into antiquity!

Keep in mind that the 2 basic stable upgrades that give +speed and +hp to all cavalry are gone. To be honest I think that swordcav and spearcav have mismatched armor values, with swordcav needing -1 pierce and spearcav needing +2 pierce armor. Its an issue that is aside from unit specific upgrades, kind of like the nerfs that are being discussed about melee champ cav.

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