alre Posted October 6, 2022 Report Share Posted October 6, 2022 6 hours ago, real_tabasco_sauce said: @alre any ideas for cavalry skirmisher? I could do something like the above, but I was thinking you might have other ideas. veterinarians: slow hp regeneration. (probably makes more sense for all cav though, couldn't think about something more specific) 6 hours ago, real_tabasco_sauce said: Would adding this to the community mod interest anyone? I am thinking that after some play-testing using the mod, we would have a good idea of how favorable these upgrades are for gameplay, and then I would know if I need to make 26 icons or not. I'm still convinced we should wait a good amount of time before introducing big changes to the community mod. on last alpha carth cav rush only came out a couple of months after the release. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 (edited) progress update on icons: Some "new" icons I edited XD. Handguard (swordsman), raiding cavalry (cavalry axeman), heavy shot (slinger), buttspike (pikeman) from left to right. all that remains to be made are: longer pikes, balanced javelins, scouting tactics (archer cavalry 1), cavalry heavy draw (archer cavalry 2), and husbandry (cavalry swordsman 1). if you are curious about the buttspike, this is the inspiration: Edited October 22, 2022 by real_tabasco_sauce 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 balanced javelins: Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 10 hours ago, real_tabasco_sauce said: progress update on icons: Some "new" icons I edited XD. heavy shot (slinger), there was already an icon for this Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 (edited) 23 minutes ago, Lion.Kanzen said: there was already an icon for this really? here is husbandry for horses. Now just longer pikes, scouting tactics, and cavalry heavy draw remain. For longer pikes I have no idea, maybe a good starting point is a screenshot of a pikeman attacking? Then maybe make silhouette. Edited October 22, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 5 minutes ago, real_tabasco_sauce said: really? here is husbandry for horses Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2022 Report Share Posted October 22, 2022 1 hour ago, real_tabasco_sauce said: This is nice, but you have to make the portraits either 128x128 pixels or 256x256. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 Ah, I was wondering about this. Thanks for giving me the standard sizes. I found a resize function in my image editor, how does this look? 1 hour ago, Lion.Kanzen said: I used this one for "longer slings" Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2022 Report Share Posted October 22, 2022 (edited) 5 minutes ago, real_tabasco_sauce said: I used this one for "longer slings" "Lead Sling Bullets" would be a good one, actually. Historically accurate as well. For sling bullets, it goes: Stone -> Clay -> Lead Edited October 22, 2022 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 1 minute ago, wowgetoffyourcellphone said: "Lead Sling Bullets" would be a good one, actually. Historically accurate as well. For sling bullets, it goes: Stone -> Clay -> Lead I could just make "heavy shot" -> "lead shot" then I would just make the stone much darker and metallic looking. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2022 Report Share Posted October 22, 2022 @real_tabasco_sauce https://trac.wildfiregames.com/changeset/27162 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 1 minute ago, real_tabasco_sauce said: the first and last ones can be improved. Tabasco ( can I call you that?) why don't we design and expand the whole tree of generic technologies (meaning those that belong to a broad group of civilisations)? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 (edited) 5 minutes ago, Lion.Kanzen said: Tabasco ( can I call you that?) why don't we design and expand the whole tree of generic technologies (meaning those that belong to a broad group of civilisations)? these are actually designed for the set of upgrades I already devised. Each civ gets about 4 to 8 of these depending on their unit availability and balance reasons. the first one is "handguard" which is for swordsmen, the last is "balanced javelins" notice that the arm is in (sort of) a throwing position, and that there is a grip on the balance point. Edited October 22, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 6 minutes ago, real_tabasco_sauce said: these are actually designed for the set of upgrades I already devised. Each civ gets about 4 to 8 of these depending on their unit availability and balance reasons. the first one is "handguard" which is for swordsmen, the last is "balanced javelins" notice that the arm is in (sort of) a throwing position, and that there is a grip on the balance point. I therefore propose to take advantage of this and make a bigger project to expand the technologies of the game. not in this post in the long term. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 (edited) 4 minutes ago, Lion.Kanzen said: I therefore propose to take advantage of this and make a bigger project to expand the technologies of the game. not in this post in the long term. Thats literally what I am doing. This is a system of unit specific upgrades, researched in barracks/stable. They will also replace the current cavalry HP and cavalry speed upgrades (which were basically just blanket buffs to cavalry). There are about 20 technologies in the branch, only 3 more need icons. Edited October 22, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 9 minutes ago, real_tabasco_sauce said: Thats literally what I am doing. This is a system of unit specific upgrades, researched in barracks/stable. They will also replace the current cavalry HP and cavalry speed upgrades (which were basically just blanket buffs to cavalry). There are about 20 technologies in the branch, only 3 more need icons. I want beyond the military I need help from you from someone competent in gameplay and patch implementation. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 (edited) I see what you mean @Lion.Kanzen. @borg- is busy now, so I think one thing could be to continue some of the civ differentiation efforts. These will definitely involve some unique civ technologies. I just did cavalry heavy draw, which is very similar to heavy_draw for archers. The two hardest remain: scouting tactics and longer pikes. Edited October 22, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 10 minutes ago, real_tabasco_sauce said: I see what you mean @Lion.Kanzen. @borg- is busy now, so I think one thing could be to continue some of the civ differentiation efforts. These will definitely involve some unique civ technologies. I just did cavalry heavy draw, which is very similar to heavy_draw for archers. The two hardest remain: scouting tactics and longer pikes. I'm not sure, but they consider me least or last. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2022 Report Share Posted October 22, 2022 (edited) I honestly think there can be a standardized "unique technology" scheme. Something like: Forge: 2 techs Fortress: 2 techs Civic Center: 2 techs All other structures: up to 1 tech if justified. I would also like to see Champions moved back to the Fortress and all Heroes sent to the Civic Center (with a couple exceptions, like the Persians, Athenians, and Spartans). Edited October 22, 2022 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Author Report Share Posted October 22, 2022 (edited) 16 minutes ago, wowgetoffyourcellphone said: I honestly think there can be a standardized "unique technology" scheme. Something like: Forge: 2 techs Fortress: 2 techs Civic Center: 2 techs well the nice thing is since they are (literally) unique techs, they do not necessarily have to be perfectly structured, as the upgrades I have been working on are. For instance, for the unit-specific techs, I am missing a level 2 for cavalry skirmisher, crossbow, and archer. I feel kind of obligated to make everything level 1 and 2, but at the same time I don't have ideas for these upgrades. Maybe for archers we could just migrate the archer accuracy from the forge? Also, @wowgetoffyourcellphone is there a generic "background.png" that I can use for "longer pikes" Edited October 22, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 23, 2022 Report Share Posted October 23, 2022 2 hours ago, real_tabasco_sauce said: Also, @wowgetoffyourcellphone is there a generic "background.png" that I can use for "longer pikes" 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2022 Report Share Posted October 23, 2022 recommendation with weapons for example like pikes it is best to use a composition or an abstracted(this means that it was removed from a small detail) detail. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 23, 2022 Report Share Posted October 23, 2022 4 minutes ago, Lion.Kanzen said: recommendation with weapons for example like pikes it is best to use a composition or an abstracted(this means that it was removed from a small detail) detail. I'm thinking 3-5 spears sticking up into frame at an angle. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2022 Report Share Posted October 23, 2022 Just now, wowgetoffyourcellphone said: I'm thinking 3-5 spears sticking up into frame at an angle. or a single with perspective to the camera. Quote Link to comment Share on other sites More sharing options...
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