andy5995 Posted July 31, 2022 Report Share Posted July 31, 2022 7 hours ago, Stan` said: I suppose combining both mods might work? Probably. I looked at the deathmatch mod. It looks like the 10ad mod doesn't alter any files that the deathmatch mod alters. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 31, 2022 Report Share Posted July 31, 2022 6 minutes ago, andy5995 said: Probably. I looked at the deathmatch mod. It looks like the 10ad mod doesn't alter any files that the deathmatch mod alters. @Stan`It looks like if deathmatch is enabled, there isn't any need for the 10ad mod. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 31, 2022 Report Share Posted July 31, 2022 2 hours ago, andy5995 said: Probably. I looked at the deathmatch mod. It looks like the 10ad mod doesn't alter any files that the deathmatch mod alters. Ah good to know. The question was what to do for tech pairs, and your modifier to set their cost to 0 could be nice. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 1, 2022 Report Share Posted August 1, 2022 On 31/07/2022 at 12:51 AM, Stan` said: Ah good to know. The question was what to do for tech pairs, and your modifier to set their cost to 0 could be nice. What about something like this? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Report Share Posted August 28, 2022 On 22/07/2022 at 8:33 AM, Stan` said: Maybe, but we are in feature freeze. Another thing to add... I want the next cycle to start. Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted March 12, 2023 Author Report Share Posted March 12, 2023 I really hope to see this implementation in the next alpha. Because the development of the city from scratch is simply unbearable. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 12, 2023 Report Share Posted March 12, 2023 On 22/07/2022 at 10:33 AM, Stan` said: Maybe, but we are in feature freeze. What about now? loljk Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2023 Report Share Posted March 12, 2023 (edited) 12 hours ago, Akira Kurosawa said: I really hope to see this implementation in the next alpha. Because the development of the city from scratch is simply unbearable. I don't think so. We are already in the closing period or near of (feature freeze). In any case A28, if someone starts working on it. Edited March 12, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted March 12, 2023 Report Share Posted March 12, 2023 14 hours ago, Akira Kurosawa said: I really hope to see this implementation in the next alpha. Because the development of the city from scratch is simply unbearable. you can always just use in-game cheats if you want to do sim-city. just click "cheats enabled" and when the game starts write: "gift from the gods". Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted March 13, 2023 Author Report Share Posted March 13, 2023 (edited) 6 hours ago, BreakfastBurrito_007 said: you can always just use in-game cheats if you want to do sim-city. just click "cheats enabled" and when the game starts write: "gift from the gods". If I'm playing online with another person and we just wanted to save our time by not researching all this bunch of technology, do we need to use a cheat too? I'm surprised you're not suggesting that we should move to the Age of Empires and play with the post-imperial era there. Edited March 13, 2023 by Akira Kurosawa Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 13, 2023 Report Share Posted March 13, 2023 1 minute ago, Akira Kurosawa said: If I'm playing online with another person and we just wanted to save our time by not researching all this bunch of technology, do we need to use a cheat too? I'm surprised you're not already suggesting that we should move to the Age of Empires and play with the post-imperial era there. your suggestion is nothing new and is understandable. But as you can see there are more important details such as improving the Pathfinder and the movements of the units. I don't know who could work on this patch. This had already been suggested before 2019(?) 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted March 13, 2023 Report Share Posted March 13, 2023 (edited) 13 minutes ago, Akira Kurosawa said: If I'm playing online with another person and we just wanted to save our time by not researching all this bunch of technology, do we need to use a cheat too? What is wrong with this? With this cheat you save time on everything, including buildings. Cheats can be used online too. Edited March 13, 2023 by BreakfastBurrito_007 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 13, 2023 Report Share Posted March 13, 2023 @Stan` any plan? Any reason to take this suggestion soon? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 13, 2023 Report Share Posted March 13, 2023 Well, no no plans. One can just use the mod? 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted March 13, 2023 Author Report Share Posted March 13, 2023 (edited) 5 hours ago, BreakfastBurrito_007 said: What is wrong with this? Perhaps the fact that we do not need to speed up construction, but only to get rid of the burden of research? Have you ever played C&C3? Research there does not hang like a dead goose and does not burden the gameplay. And the presence of units there depends only on the presence of the desired building, and not on research, which devours all the accumulated resources. Not only me, but also many other players on other gaming forums consider many prices are too high. Instead of enjoying the result of the research, players have to focus again on collecting resources in order to cover the costs and buy at least 5 "red" soldiers. By the way, the unit preparation time is also too high. Edited March 13, 2023 by Akira Kurosawa 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted March 13, 2023 Author Report Share Posted March 13, 2023 3 hours ago, Stan` said: One can just use the mod? If the mod is working, why can't it be integrated into the game itself? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 13, 2023 Report Share Posted March 13, 2023 2 hours ago, Akira Kurosawa said: If the mod is working, why can't it be integrated into the game itself? Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes. 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted March 13, 2023 Author Report Share Posted March 13, 2023 27 minutes ago, Stan` said: Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes. But after all, it will be possible to re-release Alpha 27b later with this function? 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 13, 2023 Report Share Posted March 13, 2023 1 hour ago, Akira Kurosawa said: But after all, it will be possible to re-release Alpha 27b later with this function? Nope. this mean A28-a29... Relaunch is only done for defects and bug fixes. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted March 13, 2023 Report Share Posted March 13, 2023 5 hours ago, Akira Kurosawa said: Perhaps the fact that we do not need to speed up construction, but only to get rid of the burden of research? Have you ever played C&C3? Research there does not hang like a dead goose and does not burden the gameplay. And the presence of units there depends only on the presence of the desired building, and not on research, which devours all the accumulated resources. Not only me, but also many other players on other gaming forums consider many prices are too high. Instead of enjoying the result of the research, players have to focus again on collecting resources in order to cover the costs and buy at least 5 "red" soldiers. By the way, the unit preparation time is also too high. I am just unsure how much of the game you actually want to play. Researching techs is part of the game and so is building buildings, if you don't want to spend time and resources getting techs I don't see why you would want to wait for buildings to be completed. Well the end of the story is that the best way to achieve free and instant tech researching is with in-game cheats, I am aware that there is a variety of them so perhaps there is another cheat that better suits your interest. As for a mod that you suggest, someone has to make it for it to be there. 5 hours ago, Akira Kurosawa said: Have you ever played C&C3? no 2 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted March 13, 2023 Author Report Share Posted March 13, 2023 (edited) 2 hours ago, BreakfastBurrito_007 said: I am just unsure how much of the game you actually want to play. Researching techs is part of the game and so is building buildings, if you don't want to spend time and resources getting techs I don't see why you would want to wait for buildings to be completed. Well the end of the story is that the best way to achieve free and instant tech researching is with in-game cheats, I am aware that there is a variety of them so perhaps there is another cheat that better suits your interest. As for a mod that you suggest, someone has to make it for it to be there. I already realized that the mod is not ready. As for the game, no one was surprised by the feature I described in the games like the Age of Empires series. Why this is surprising here - I do not understand. Since 0 A.D. was originally made as a mod for the first Age of Empires, I generally thought that the ability to skip eras is basic here. Unfortunately no. Edited March 13, 2023 by Akira Kurosawa Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 13, 2023 Report Share Posted March 13, 2023 2 hours ago, Akira Kurosawa said: I already realized that the mod is not ready. As for the game, no one was surprised by the feature I described in the games like the Age of Empires series. Why this is surprising here - I do not understand. Since 0 A.D. was originally made as a mod for the first Age of Empires, I generally thought that the ability to skip eras is basic here. Unfortunately no. 0AD is actually a different engine. The problem is that it is not a priority and nobody is thinking about that detail. At most this has been requested 3 times from 2011-2023, as far as I can remember. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 13, 2023 Report Share Posted March 13, 2023 3 hours ago, Akira Kurosawa said: . Since 0 A.D. was originally made as a mod for the first Age of Empires That's simply not true. It was made by age of empires fans and age of empires modders but they started from scratch because they wanted to make their own game not a clone. 2 Quote Link to comment Share on other sites More sharing options...
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