LordStark Posted July 19, 2022 Report Share Posted July 19, 2022 Absolutely amazing. This is so cool to watch the mod grow. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 22, 2022 Author Report Share Posted July 22, 2022 Some reference http://perrysheroes.free.fr/spip.php?rubrique35 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 23, 2022 Author Report Share Posted July 23, 2022 I'm trying to make a Templar Commandery structure but I'm getting errors in Atlas indicating the following: failed requirement: "mesh has single set of polygons" Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 23, 2022 Report Share Posted July 23, 2022 (edited) 3 hours ago, wackyserious said: I'm trying to make a Templar Commandery structure but I'm getting errors in Atlas indicating the following: failed requirement: "mesh has single set of polygons" Each 3d model must have only one 3d mesh. Merge them into a single structure or create a main and the other 3d meshes separately as props. In your case as they all use the same texture I would merge them into one (Ctrl + J), remember to keep only material before exporting as collata, or none. Edited July 23, 2022 by Lopess Quote Link to comment Share on other sites More sharing options...
JoseLoya Posted July 27, 2022 Report Share Posted July 27, 2022 (edited) On 17/07/2022 at 5:32 PM, wackyserious said: 1302 AD - Battle of the Golden Spurs I love the graphics. I would love to play this game. And I am all free now because I have completed all my assignments and also checked them over https://studyclerk.com/plagiarism-fixer here whether there is any plagiarism in my essay or not. I was searching for the games online and I am glad I found your post. I love graphics. Edited July 29, 2022 by JoseLoya 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 30, 2022 Author Report Share Posted July 30, 2022 MOUNTED CROSSBOWMAN, 13th CENTURY in 'Armies of Feudal Europe 1066-1300' by Ian Heath (warfare.gq) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 30, 2022 Author Report Share Posted July 30, 2022 17 minutes ago, wackyserious said: MOUNTED CROSSBOWMAN, 13th CENTURY in 'Armies of Feudal Europe 1066-1300' by Ian Heath (warfare.gq) 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 31, 2022 Author Report Share Posted July 31, 2022 Planning on adding siege tunnel/tunneler siege unit with an unpacked form similar below. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 31, 2022 Report Share Posted July 31, 2022 That's a nice mesh. Did you make it? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 31, 2022 Author Report Share Posted July 31, 2022 14 minutes ago, Stan` said: That's a nice mesh. Did you make it? No, I just found it and linked it here for reference. By the way, I am making the civic centre upgradeable through phases and I am not quite sure how to copy the upgrade tag from the sentry tower I highlighted the part that confuses me in red, I've seen the wallset and gates and it uses the "<Gate></Gate>" whatever it is called similar to how it is referenced as <Tower></Tower> below, My question is what should I put in there if I want my village phase civic center to upgrade into a town phase one, I get the entity reference part but what I don't get is how the ones I highlighted it red works.. Quote <Upgrade> <Tower> <Entity>structures/{civ}/defense_tower</Entity> <Tooltip>Reinforce with stone and upgrade to a defense tower.</Tooltip> <RequiredTechnology>phase_town</RequiredTechnology> <Cost> <wood>50</wood> <stone>100</stone> </Cost> <Variant>upgrading</Variant> <Time>100</Time> </Tower> </Upgrade> Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 31, 2022 Report Share Posted July 31, 2022 It's an arbitrary name. 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 31, 2022 Author Report Share Posted July 31, 2022 43 minutes ago, Stan` said: It's an arbitrary name. So would it be okay if I name it <Town Hall></Town Hall> would that work? Quote Link to comment Share on other sites More sharing options...
hyperion Posted July 31, 2022 Report Share Posted July 31, 2022 51 minutes ago, wackyserious said: So would it be okay if I name it <Town Hall></Town Hall> would that work? Spaces are forbidden 1 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 31, 2022 Author Report Share Posted July 31, 2022 It worked, thank you! Here's the current progress if you all are wondering what's new. 6 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted August 4, 2022 Report Share Posted August 4, 2022 Your progress has been incredibly rapid. Just amazed at what you have been able to accomplish in such a short amount of time. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 14, 2022 Author Report Share Posted August 14, 2022 My Boyar/Voivode, the Druzhina are now ready for battle. 4 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 15, 2022 Author Report Share Posted August 15, 2022 I don't have much knowledge on Eastern European medieval society, I am basing most of the faction on 1212AD's rosterhttps://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/news/medieval-kingdoms-total-war-kievan-rus-revamp Another problem would be the buildings, I am thinking if I will just copy the Norse building set from Millennium AD. If someone could port the xiongnu assets and make a template for a faction code: step (steppe cultures) into the mod, I can work on the art assets so that we can incorporate a nomadic faction into the mod. The same goes for a Islamic faction if someone could port and modify the Ummayad assets and files from Millennium AD, tho I am not sure what code to use, isla(mic) / sara(cen)/ musl(im) 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 15, 2022 Author Report Share Posted August 15, 2022 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 15, 2022 Author Report Share Posted August 15, 2022 https://www.moddb.com/news/pechenegs Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 15, 2022 Author Report Share Posted August 15, 2022 http://members.ozemail.com.au/~chrisandpeter/kirpichnikov_helmets/gallery.htm#nevskii Quote Link to comment Share on other sites More sharing options...
Lopess Posted August 15, 2022 Report Share Posted August 15, 2022 8 hours ago, wackyserious said: I don't have much knowledge on Eastern European medieval society, I am basing most of the faction on 1212AD's rosterhttps://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/news/medieval-kingdoms-total-war-kievan-rus-revamp Another problem would be the buildings, I am thinking if I will just copy the Norse building set from Millennium AD. If someone could port the xiongnu assets and make a template for a faction code: step (steppe cultures) into the mod, I can work on the art assets so that we can incorporate a nomadic faction into the mod. The same goes for a Islamic faction if someone could port and modify the Ummayad assets and files from Millennium AD, tho I am not sure what code to use, isla(mic) / sara(cen)/ musl(im) I can help with these two. On the Kiev Rus take a look at the work done by @Radiotraining Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 15, 2022 Author Report Share Posted August 15, 2022 1 hour ago, Lopess said: I can help with these two. On the Kiev Rus take a look at the work done by @Radiotraining I started working on the Eastern European building set, other than that I still need help porting the Islamic and nomadic factions, thanks! Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 15, 2022 Report Share Posted August 15, 2022 @wackyserious did you commit those? I couldn't find the textures. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 15, 2022 Author Report Share Posted August 15, 2022 7 hours ago, Stan` said: @wackyserious did you commit those? I couldn't find the textures. Not yet, I am fixing some stuff right now then will commit it later Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 16, 2022 Author Report Share Posted August 16, 2022 Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiad 4 Quote Link to comment Share on other sites More sharing options...
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