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Catapult buff for A26?

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Catapults at the moment just take way too long to destroy enemy buildings. Their damage rate and unpack pack times (with adjustment) mean that it takes forever to deal proper damage to your enemies. To make matters worse, they can be killed by ranged units very easily.

Should they recieve a buff in A26? I think adding a very small (1 or 0.5 meter) splash damage range where the full damage of the projectile is dealt. Also, they should do more damage IMO. @LetswaveaBook made these changes in his gameplay balance mod. To me, it seems like a no-brainer for a26.

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20 minutes ago, Player of 0AD said:

Splash damage? Sounds like they become the horrible unit-killers again like in A23. What about just buffing them against buildings?

I assume the objection to buffing them only against buildings is that it would make them too similar to rams? Presumably the ideal function of catapults is that they're OK but not great at killing units (i.e., better than rams, which don't kill units at all) but not as good as rams at knocking down buildings?

Edited by thephilosopher
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15 minutes ago, Player of 0AD said:

What about just buffing them against buildings?

This is the main thing. I think a very small radius is ideal if we bring back splash at all, since they really should be able to do some damage to units, just not over such a massive area like in A23.

I think a25 has missed the gradual pressure provided by catas, since rams and eles are just way better.

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I think the catapult is not easy to use because those situations that make it more effective than ram are not easy to come up, some are related to the map design, some are related to the player's tactical habits. For example, if your opponent has built a fort in a narrow pass with several walls and fences in front, you don't want your ram to rush up and huddle, but you want the catapult to cross Strike the fort.

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  • 2 weeks later...

In my opinion, the biggest problem with catapults in A25 is the unit AI bug. Sometimes they refuse to fire, other times they refuse to shoot at the selected target and packs randomly. 

Aside from that, I think A23 catapults were too OP due to high armour and high damage against units. If we do not give them splash damage but a reasonable firing rate and a functional AI, then they would become usable again.

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