man_s_our Posted December 30, 2021 Report Share Posted December 30, 2021 (edited) programmatically, is it enough to edit the javascript files or it needs to rewrite the engine to implement: civs limit per map stays the same. but players number can be increased, where many players can play as one civilization against other players/AIs to do multitasking like one gather resources and one explore and one build or they co-op to do things like flanking enemies or other tactics. Edited December 30, 2021 by man_s_our 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 30, 2021 Report Share Posted December 30, 2021 5v5 6v6 would be cool Quote Link to comment Share on other sites More sharing options...
borg- Posted December 30, 2021 Report Share Posted December 30, 2021 Editing the code isn't the problem. 0 a.d still needs a lot of optimization and playing 4v4 games is already quite complicated, so 5v5 and 6v6 in my opinion is still unfeasible. Quote Link to comment Share on other sites More sharing options...
nani Posted December 30, 2021 Report Share Posted December 30, 2021 2 hours ago, Yekaterina said: 5v5 6v6 would be cool https://code.wildfiregames.com/D2667 With this you can try up to 30 players (or AI). You will need to rebase any changes and compile it, and only works from command line but works. Also had alternative implementation that allowed arbitrary sizes (> 100) but is not published. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 30, 2021 Report Share Posted December 30, 2021 3 hours ago, borg- said: Editing the code isn't the problem. 0 a.d still needs a lot of optimization and playing 4v4 games is already quite complicated, so 5v5 and 6v6 in my opinion is still unfeasible. You will need more OPness in yourself and a more OP PC. eae Quote Link to comment Share on other sites More sharing options...
borg- Posted December 30, 2021 Report Share Posted December 30, 2021 6 minutes ago, Yekaterina said: You will need more OPness in yourself and a more OP PC. eae Lag in 4v4 games doesn't have much to do with computer setup. em Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 30, 2021 Report Share Posted December 30, 2021 1 hour ago, borg- said: Lag in 4v4 games doesn't have much to do with computer setup. em You are right. Why does PUBG not lag? They have 100 players in 1 room Quote Link to comment Share on other sites More sharing options...
borg- Posted December 30, 2021 Report Share Posted December 30, 2021 36 minutes ago, Yekaterina said: Você está certo. Por que PUBG não para? Eles têm 100 jogadores em 1 sala They are totally different games. What causes lag in 0a.d is not the number of players but the number of units moving on the map. Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 30, 2021 Author Report Share Posted December 30, 2021 (edited) 4 hours ago, nani said: https://code.wildfiregames.com/D2667 With this you can try up to 30 players (or AI). You will need to rebase any changes and compile it, and only works from command line but works. Also had alternative implementation that allowed arbitrary sizes (> 100) but is not published. they play as different sides, right? what I meant is being able to play as commanders in one nation (not just allies) and share the resources and such things. but I think it can be edited through JS (by editing deplomacy and gui and such) Edited December 30, 2021 by man_s_our Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 30, 2021 Author Report Share Posted December 30, 2021 1 hour ago, borg- said: They are totally different games. What causes lag in 0a.d is not the number of players but the number of units moving on the map. this Idea is good for increasing players without slowing down the game since max units related to civs number and not players number Quote Link to comment Share on other sites More sharing options...
borg- Posted December 30, 2021 Report Share Posted December 30, 2021 1 minute ago, man_s_our said: esta ideia é boa para aumentar os jogadores sem desacelerar o jogo, já que unidades máximas estão relacionadas ao número de civs e não ao número de jogadores You can have a 5v5 or 6v6 game but you will have to reduce the max population to 150 for example, which might make the experience not so fun since you need a good amount of units to collect resource and another to fight. Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 30, 2021 Author Report Share Posted December 30, 2021 11 minutes ago, borg- said: You can have a 5v5 or 6v6 game but you will have to reduce the max population to 150 for example, which might make the experience not so fun since you need a good amount of units to collect resource and another to fight. the idea is not about having many players. but about being able to divide leadership between multiple commanders instead of having only one leader for the entire army. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 30, 2021 Report Share Posted December 30, 2021 That would be cooperative play not separate players as the number of players currently refers to the number of civs in play. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Freagarach Posted December 31, 2021 Report Share Posted December 31, 2021 Cooperative play is not yet possible, but planned (https://trac.wildfiregames.com/ticket/2459). One can work around that by enabling cheats and changing perspective. Spoiler Start a match with one player observer and cheats enabled. Let the observer use <alt>+<d> to open the development panel. Click "Change perspective". Select the player to control at the top right of the screen. Enjoy cooperative play, but remember: "With great power comes great responsibility.". Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 31, 2021 Author Report Share Posted December 31, 2021 12 hours ago, Freagarach said: Cooperative play is not yet possible, but planned (https://trac.wildfiregames.com/ticket/2459). One can work around that by enabling cheats and changing perspective. Hide contents Start a match with one player observer and cheats enabled. Let the observer use <alt>+<d> to open the development panel. Click "Change perspective". Select the player to control at the top right of the screen. Enjoy cooperative play, but remember: "With great power comes great responsibility.". good to know this feature is already planned Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.