andy5995 Posted June 21, 2023 Author Report Share Posted June 21, 2023 Would anyone like to take over as primary maintainer of the community maps 2 mod? I'm trying to lighten my load a bit... Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted March 31, 2024 Report Share Posted March 31, 2024 I think the Gaia-controlled barbarian units in the pack's Gaia RMS could vary depending on biome. They could be Gallic on temperate maps, Blemmye or Bedouin on desert maps, Noba on savanna maps, etc. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted March 31, 2024 Report Share Posted March 31, 2024 8 hours ago, Tyrannosaurus said: I think the Gaia-controlled barbarian units in the pack's Gaia RMS could vary depending on biome. They could be Gallic on temperate maps, Blemmye or Bedouin on desert maps, Noba on savanna maps, etc. I do like this idea - but it sounds complicated to implement, unfortunately. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 31, 2024 Report Share Posted March 31, 2024 4 hours ago, Grautvornix said: I do like this idea - but it sounds complicated to implement, unfortunately. Already exists on some maps. Basically you need n json one for each biome and load that depending on the current biomes tha'ts how biomes work anyway 2 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted March 31, 2024 Report Share Posted March 31, 2024 Ah! That's cool! Quote Link to comment Share on other sites More sharing options...
temacn Posted Wednesday at 11:00 Report Share Posted Wednesday at 11:00 @andy5995Great work guys, really enjoyed the community maps 2 mod - just wondering if it is possible to adapt the mod to the latest A27 release? Right now the mod cannot be used within this latest release, I assume it must have something to do with the new engine being used Quote Link to comment Share on other sites More sharing options...
temacn Posted Wednesday at 11:34 Report Share Posted Wednesday at 11:34 @Stan`Can I tag you here as well in case you might have any answer to my question above Quote Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 12:29 Report Share Posted Wednesday at 12:29 55 minutes ago, temacn said: @Stan`Can I tag you here as well in case you might have any answer to my question above Hey I do think @andy5995 hasn't submitted a new version yet. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted 4 hours ago Author Report Share Posted 4 hours ago (edited) On 19/02/2025 at 5:00 AM, temacn said: @andy5995Great work guys, really enjoyed the community maps 2 mod - just wondering if it is possible to adapt the mod to the latest A27 release? Right now the mod cannot be used within this latest release, I assume it must have something to do with the new engine being used @temacnThanks for the feedback. What maps do you like? The incompatibility is more likely due to differences in the data between a26 and a27. Many mods refer to functions that are defined in the javascript library under the mods/public folder. I'm not sure when I'll get to updating it. @Stan`@real_tabasco_sauce@wowgetoffyourcellphoneare there some scripts available that can do some migration? I remember some were provided after the a24 or a25 release... Edited 4 hours ago by andy5995 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Report Share Posted 2 hours ago There are some scripts, but I don't know about this specifically. One step might be to run checkrefs.py. People might contribute to https://gitea.wildfiregames.com/Stan/pyrogenesis-migration-scripts Quote Link to comment Share on other sites More sharing options...
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