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community maps 2


andy5995
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  • 9 months later...
8 hours ago, Tyrannosaurus said:

I think the Gaia-controlled barbarian units in the pack's Gaia RMS could vary depending on biome. They could be Gallic on temperate maps, Blemmye or Bedouin on desert maps, Noba on savanna maps, etc.

I do like this idea - but it sounds complicated to implement, unfortunately.

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4 hours ago, Grautvornix said:

I do like this idea - but it sounds complicated to implement, unfortunately.

Already exists on some maps. Basically you need n json one for each biome and load that depending on the current biomes ;) tha'ts how biomes work anyway

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  • 10 months later...
On 19/02/2025 at 5:00 AM, temacn said:

@andy5995Great work guys, really enjoyed the community maps 2 mod - just wondering if it is possible to adapt the mod to the latest A27 release? Right now the mod cannot be used within this latest release, I assume it must have something to do with the new engine being used

@temacnThanks for the feedback. What maps do you like?

The incompatibility is more likely due to differences in the data between a26 and a27. Many mods refer to functions that are defined in the javascript library under the mods/public folder.

I'm not sure when I'll get to updating it. @Stan`@real_tabasco_sauce@wowgetoffyourcellphoneare there some scripts available that can do some migration? I remember some were provided after the a24 or a25 release...

Edited by andy5995
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