BreakfastBurrito_007 Posted August 25, 2021 Share Posted August 25, 2021 10 minutes ago, ValihrAnt said: Do pallisades really need a big change? The way I see it is that pallisades are there to buy you some time and if you want to really protect an area you build the proper city walls. There could be an upgrade to increase the hack armor of buildings to deal with late game melee units. It is true that CS cavalry can be stopped fairly easily by spearmen, and if you expect a late-game cavalry raid, you can build well sealed walls and palisades to stop them, but this requires a lot of planning to do in advance and a lot of economic loss if doing it too late. It does take a lot more effort and skill to counter cavalry raiding than it does to do the raiding, so training 10-15 consular bodyguards is an easy way to gain an advantage over an otherwise better player. A defending player needs to either see it coming, or have 30+ spearmen fight your cav while building walls/palisades, which is more effort and economic loss than it takes to train 10-15 consular bodyguards and run around someones base. I will take your advice to use stone walls though. 2 Link to comment Share on other sites More sharing options...
chrstgtr Posted August 25, 2021 Share Posted August 25, 2021 2 hours ago, ValihrAnt said: Maybe it's just me but rather than sword cavalry being op, I'd say it's players not knowing how to counter them. Based on the games I've played, sword cav feels OP. They're able to run around so much that they never have to take a bad fight and can quickly find good fights. They can quickly collapse onto units and then can quickly escape when enemy reinforcements arrive. And if you ignore them, they can wreck your city. Your points are well taken, but I've seem some pretty absurd KDs wracked up by using sword cav. I'm not saying it's a must-fix right now--we need some time to adjust to the meta. But many games seem to come down to who made the most CS sword cav and who made the most champ melee cav. While this problem is obviously relevant in mid-game rushes, it is also relevant in late game when players mostly leave their bases to attack. In these late stage games, a relatively small group of cav can decimate an enemy's eco. Because this wasn't the case in previous alphas, I assume it has something to do with a25, the most obvious possible culprit being unit pushing. 3 Link to comment Share on other sites More sharing options...
alre Posted August 26, 2021 Share Posted August 26, 2021 let's not forget that sword cav was relatively OP in A24 too. it's just that cavalry wasn't nearly as effective as it is now. I think that comes from unit pushing and better turn times, and faster game turns pace. You can see, for instance, that sword cav not only has better pierce armor than axe cav, but even wins in a direct fight against it. also spear cav is UP and already was (not drammatically, but yet, they would deserve a little buff). 1 Link to comment Share on other sites More sharing options...
Dizaka Posted August 26, 2021 Share Posted August 26, 2021 (edited) 1 hour ago, alre said: let's not forget that sword cav was relatively OP in A24 too. it's just that cavalry wasn't nearly as effective as it is now. I think that comes from unit pushing and better turn times, and faster game turns pace. You can see, for instance, that sword cav not only has better pierce armor than axe cav, but even wins in a direct fight against it. also spear cav is UP and already was (not drammatically, but yet, they would deserve a little buff). Champ Calvary was effective back then (maybe not as as it is now). IMHO, the main issue is the availability of metal. Metal was so rare that having champ cav overpowering other units wasn't a problem since no-one could afford it. However, currently metal is inexpensive and littered all over the map. It makes more sense to go champions ASAP - especially with the faster game pace. Note: I like the current metal availability. Therefore, I think in general cav champs are OP. Edited August 26, 2021 by Dizaka Link to comment Share on other sites More sharing options...
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