Player of 0AD Posted July 10, 2021 Report Share Posted July 10, 2021 - worker eles cant be garrisoned in CCs if standing at the corner - units in formations often fail to gather resources, to be garrisoned, and to be shown as idle - athenian docks cant train soldiers without the iphicrates tech even this does not match the description of that tech - some people cant host games in the lobby, and others cant join matches of certain hosts - multiplayer matches often crash for no apparent reason - groups can fail to build buildings if some members are standing on the constructionsite - workers dont take the closest resource to the dropsite, but the closest resource to their last resource 1 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 10, 2021 Report Share Posted July 10, 2021 4 minutes ago, Player of 0AD said: - worker eles cant be garrisoned in CCs if standing at the corner - units in formations often fail to gather resources, to be garrisoned, and to be shown as idle - athenian docks cant train soldiers without the iphicrates tech even this does not match the description of that tech - some people cant host games in the lobby, and others cant join matches of certain hosts - multiplayer matches often crash for no apparent reason - groups can fail to build buildings if some members are standing on the constructionsite - workers dont take the closest resource to the dropsite, but the closest resource to their last resource Is this for A24 or A25? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2021 Report Share Posted July 10, 2021 6 minutes ago, Yekaterina said: Is this for A24 or A25? It sounds true for a25. I've had problems garrisoning eles, maybe it was because of a corner. Can't judge on the Athenian dock or the MP issues, but units blocking a construction site and gatherers making terrible decisions on where to go are definitely majorly annoying in a25. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted July 10, 2021 Author Report Share Posted July 10, 2021 Found in A24, but maybe also valid for 25, who knows. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 10, 2021 Report Share Posted July 10, 2021 1 hour ago, Gurken Khan said: gatherers making terrible decisions on where to go are definitely majorly annoying in a25 This should be improved a lot in A25 vs A24, can you please check again and provide us with some reference (e.g. video or replay) to this behaviour? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2021 Report Share Posted July 10, 2021 @FreagarachHow do I merge replays? I needn't go back further than my last played game. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 10, 2021 Report Share Posted July 10, 2021 Do you mean merge replays from savegames? You need to make sure the next replay starts their turn number adjecent to the former replay. So either manual or using a script. A minimal replay would be best of course. Quote Link to comment Share on other sites More sharing options...
nani Posted July 10, 2021 Report Share Posted July 10, 2021 2 hours ago, Player of 0AD said: 1) - groups can fail to build buildings if some members are standing on the constructionsite 2) - workers dont take the closest resource to the dropsite, but the closest resource to their last resource 1) This make sense no? 2) Also makes sense otherwise they would not return for resources that are far away (hunting), a fix could be to check for more resources near the dropsite if they can't find any more near the last resource Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2021 Report Share Posted July 10, 2021 1 hour ago, Freagarach said: Do you mean merge replays from savegames? You need to make sure the next replay starts their turn number adjecent to the former replay. So either manual or using a script. A minimal replay would be best of course. Turns out I can't figure it out ad hoc. One example I found might be a border case: My women were lured from 1 to 2 and kept chopping in that area although 3 was nearer to their original storehouse and right beside another storehouse. I remember a more annoying example from that game, but it seems I broke the save by opening it a couple of times; or so it seemed, actually the game now crashes with a similar error message every time I want to open the open saved game dialog: Spoiler Recently I uploaded a savegame and then it was corrupted on my machine; I downloaded the upload and then it worked again. I would look out for examples, but since my laptop is in the process of dying I might not play too much in the near future. 27 minutes ago, nani said: 1) This make sense no? I don't think so; they're clearly trying to get off the site but are (sometimes) too dumb to actually manage it. Although admittedly the last example I'm thinking of it was a large building and the units in question had a moving order which seemed to throw them in an unsolvable confusion. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2021 Report Share Posted July 10, 2021 7 hours ago, Gurken Khan said: the game now crashes with a similar error message every time I want to open the open saved game dialog And I also wasn't able to save a game (=>crash). Deleting the fake save file I clumsily tried to manufacture seems to have solved these issues. If someone gave me a more detailed instruction to merge replays than 'do it manually' I might try it again. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 1, 2021 Report Share Posted August 1, 2021 On 10/07/2021 at 3:17 PM, Freagarach said: This should be improved a lot in A25 vs A24, can you please check again and provide us with some reference (e.g. video or replay) to this behaviour? Here's another example of woodcutters making sub-optimal decisions. Even if they take the top corner of the harbor as reference point, the woman on the very right really needs to squeeze by some trees to get to her preferred location. Quote Link to comment Share on other sites More sharing options...
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