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  • 11 months later...

Hello,

 

I was all set up to try the Mod, looks great on paper (really like the idea of limited supply for ranged units, the double weapons system)   but then I realised that it is only available on a.25, and not a.26 (at least on the mod selection within the game)

Any tentative to port it to the current base version? or do we need to download it fromgit and compile it (I might require some help if so)

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11 hours ago, zozio32 said:

Hello,

 

I was all set up to try the Mod, looks great on paper (really like the idea of limited supply for ranged units, the double weapons system)   but then I realised that it is only available on a.25, and not a.26 (at least on the mod selection within the game)

Any tentative to port it to the current base version? or do we need to download it fromgit and compile it (I might require some help if so)

Hi i've been unmotivated to work on Grapejuice, there is a version that works with A26 but han civ is excluded from the mod because i haven't rebalanced it yet.

You can download it here Release Grapejuice 3.1.7 (A26) [semi release] · Grapjas93/grapejuice · GitHub

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  • 4 weeks later...
On 23/12/2023 at 7:31 PM, wowgetoffyourcellphone said:

Is there a ticket or patch for this for this base game?

Dont think so. I could look into making it sometime but i would do it differently than how its currently done in Grapejuice. As a matter of fact, i would probably rewrite Grapejuice entirely because of the things i learned along the way.

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  • 1 month later...
20 minutes ago, JoaGalo2 said:

Well, I cannot run that version either :(.  I get the "no mod selected" message.
Maybe I should just wait for further versions?

I'm not sure what's going wrong, can you post a screenie of your ingame settings>mod selection menu? The version i just linked definitely works though.

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@JoaGalo2 the 'no mod has been selected' simply is because you didnt select a mod from that list. 

Try starting 0 ad normally then go to settings>mod selection. If you installed the semi release version grapejuice will be in the list. Double click it and press save and restart.

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Big update!

  • New structure: Braziers! Ranged units near it will shoot flaming projectiles and apply burning. Can be toggled on or off. While on it consumes 1 wood per second.
  • Han civilization is working
  • Arcing projectiles! (thanks to @BB code with some of my own modifications to it)
  • Improved rearm aura code
  • Numerous prop & animation fixes
  • Code cleanup
  • Better flaming projectiles
  • Walls can be built on top of tree's (tree's will be destroyed upon completion)
  • Improved tooltips (added ammo and energy stats to them aswell)
  • Unit resistance corrections
  • Pikeman and spearman cav bonus fixed
  • Add bleed status effect to the game (dogs have this now)
  • Envoirementals like sandstorms! (just sandstorm for now). They will spawn randomly throughout the game and move around and dissapear after some time.
    • Sandstorm effects: Slowly damages organic units caught within and heavily reduces vision range.
      • sandstorm maps: atlas valleys, butana steppe, crocodilopolis, death canyon, egypt, golden oasis, hindu kush, libyan oasis (2p, 4p), median oasis (2p, 4p), saharan oasis (2p, 4p), sahel, syria, team oasis, tarim basin (2p, 4p)
  • Probably other new stuff i forgot to note down along the way.

sandstorm showcase

 

 brazier & arcing projectiles showcase

Updated orignal post download links. @Stan`when you have time can you take a look and approve on modio? Also why is my orignal post hidden after edit?

Edited by Grapjas
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