Grapjas Posted December 17, 2022 Author Report Share Posted December 17, 2022 (edited) 14 hours ago, Dakara said: Hello, it long or big work for A26 compatible ? The next-version branch should be pretty playable with A26, as long as you avoid having the han civ in your games. Actually, i'll just temporarily disable them until my next release so you can still choose random civs without han in the mix. They still need a grapejuice overhaul and they throw errors as is because of that- which is also the major reason why i haven't released it yet. I'm planning to make a release for A27 though. The next version also has new features (and probably more by the time it will be released) like: Enemy player info is hidden in the diplomacy panel. Players will get a clickable notification (location) if they meet an undiscovered player (building), this will fill in some info at the diplomacy panel. Notification can be disabled at settings > game settings. Edited December 17, 2022 by Grapjas 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2022 Report Share Posted December 17, 2022 @Grapjas would you be interested in providing it through mod.io Quote Link to comment Share on other sites More sharing options...
Grapjas Posted December 17, 2022 Author Report Share Posted December 17, 2022 18 minutes ago, Stan` said: @Grapjas would you be interested in providing it through mod.io You mean the next version or the diplomacy thing? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2022 Report Share Posted December 17, 2022 The next version. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted December 17, 2022 Author Report Share Posted December 17, 2022 It's not release ready imo. Haven't tested the next version much yet. When do you expect to release A27 ideally? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2022 Report Share Posted December 17, 2022 February, if all goes well. 2 1 Quote Link to comment Share on other sites More sharing options...
zozio32 Posted November 27, 2023 Report Share Posted November 27, 2023 Hello, I was all set up to try the Mod, looks great on paper (really like the idea of limited supply for ranged units, the double weapons system) but then I realised that it is only available on a.25, and not a.26 (at least on the mod selection within the game) Any tentative to port it to the current base version? or do we need to download it fromgit and compile it (I might require some help if so) Quote Link to comment Share on other sites More sharing options...
Grapjas Posted November 27, 2023 Author Report Share Posted November 27, 2023 11 hours ago, zozio32 said: Hello, I was all set up to try the Mod, looks great on paper (really like the idea of limited supply for ranged units, the double weapons system) but then I realised that it is only available on a.25, and not a.26 (at least on the mod selection within the game) Any tentative to port it to the current base version? or do we need to download it fromgit and compile it (I might require some help if so) Hi i've been unmotivated to work on Grapejuice, there is a version that works with A26 but han civ is excluded from the mod because i haven't rebalanced it yet. You can download it here Release Grapejuice 3.1.7 (A26) [semi release] · Grapjas93/grapejuice · GitHub 2 2 Quote Link to comment Share on other sites More sharing options...
Atrik Posted November 28, 2023 Report Share Posted November 28, 2023 Thanks @Grapjas, I missed the "semi release" too. I was looking to try out all the features, I'm glad @zozio32 came asking Quote Link to comment Share on other sites More sharing options...
Grapjas Posted November 28, 2023 Author Report Share Posted November 28, 2023 Added the github link to the main post. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 23, 2023 Report Share Posted December 23, 2023 On 29/01/2021 at 3:22 PM, Grapjas said: Player Position Randomnization Is there a ticket or patch for this for this base game? Quote Link to comment Share on other sites More sharing options...
Grapjas Posted December 26, 2023 Author Report Share Posted December 26, 2023 On 23/12/2023 at 7:31 PM, wowgetoffyourcellphone said: Is there a ticket or patch for this for this base game? Dont think so. I could look into making it sometime but i would do it differently than how its currently done in Grapejuice. As a matter of fact, i would probably rewrite Grapejuice entirely because of the things i learned along the way. 3 Quote Link to comment Share on other sites More sharing options...
Atrik Posted December 26, 2023 Report Share Posted December 26, 2023 I love a lot in this mod, I would have been most interested into testing the features in pvp but haven't been able to yet. I post my thanks meanwhile. Hoping I can come up with critics soon. Cheers. 2 1 Quote Link to comment Share on other sites More sharing options...
JoaGalo2 Posted January 30 Report Share Posted January 30 Hi there! I cannot properly install the mod. I've copied both .zip and .pyromod in the mod's folder, and then run with the three suggested ways, but neither leds to 0 A.D. detecting it. What I'm doing wrong? (thanks and sorry) Quote Link to comment Share on other sites More sharing options...
Grapjas Posted January 30 Author Report Share Posted January 30 11 hours ago, JoaGalo2 said: Hi there! I cannot properly install the mod. I've copied both .zip and .pyromod in the mod's folder, and then run with the three suggested ways, but neither leds to 0 A.D. detecting it. What I'm doing wrong? (thanks and sorry) The mod is out of date unless you use this semi release version. Quote Link to comment Share on other sites More sharing options...
JoaGalo2 Posted January 30 Report Share Posted January 30 (edited) Well, I cannot run that version either :(. I get the "no mod selected" message. Maybe I should just wait for further versions? Edited January 30 by JoaGalo2 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted January 30 Author Report Share Posted January 30 20 minutes ago, JoaGalo2 said: Well, I cannot run that version either :(. I get the "no mod selected" message. Maybe I should just wait for further versions? I'm not sure what's going wrong, can you post a screenie of your ingame settings>mod selection menu? The version i just linked definitely works though. Quote Link to comment Share on other sites More sharing options...
JoaGalo2 Posted January 30 Report Share Posted January 30 Sure! First of all, I copied the zip within a folder in the mod's directory: and then, when I open the zip with pyrogenesis.exe: Thank you for the support! Your mod seems quite interesting. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted January 30 Author Report Share Posted January 30 @JoaGalo2 the 'no mod has been selected' simply is because you didnt select a mod from that list. Try starting 0 ad normally then go to settings>mod selection. If you installed the semi release version grapejuice will be in the list. Double click it and press save and restart. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted January 31 Author Report Share Posted January 31 @JoaGalo2 I forgot to mention, the semi release has a folder inside the zip (it's the way github does it). Extract that folder into the mods folder. It might be the culprit for not showing up. Quote Link to comment Share on other sites More sharing options...
JoaGalo2 Posted February 1 Report Share Posted February 1 That was the matter!! I've just solved and I'm already enjoying your mod If would be some multiplayer community soon, I'm keeping in touch!! 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted February 1 Author Report Share Posted February 1 9 hours ago, JoaGalo2 said: That was the matter!! I've just solved and I'm already enjoying your mod Happy gaming 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted September 12 Author Report Share Posted September 12 (edited) Big update! New structure: Braziers! Ranged units near it will shoot flaming projectiles and apply burning. Can be toggled on or off. While on it consumes 1 wood per second. Han civilization is working Arcing projectiles! (thanks to @BB code with some of my own modifications to it) Improved rearm aura code Numerous prop & animation fixes Code cleanup Better flaming projectiles Walls can be built on top of tree's (tree's will be destroyed upon completion) Improved tooltips (added ammo and energy stats to them aswell) Unit resistance corrections Pikeman and spearman cav bonus fixed Add bleed status effect to the game (dogs have this now) Envoirementals like sandstorms! (just sandstorm for now). They will spawn randomly throughout the game and move around and dissapear after some time. Sandstorm effects: Slowly damages organic units caught within and heavily reduces vision range. sandstorm maps: atlas valleys, butana steppe, crocodilopolis, death canyon, egypt, golden oasis, hindu kush, libyan oasis (2p, 4p), median oasis (2p, 4p), saharan oasis (2p, 4p), sahel, syria, team oasis, tarim basin (2p, 4p) Probably other new stuff i forgot to note down along the way. sandstorm.mp4 sandstorm showcase arcing_fire_projectiles.mp4 brazier & arcing projectiles showcase Updated orignal post download links. @Stan`when you have time can you take a look and approve on modio? Also why is my orignal post hidden after edit? Edited September 12 by Grapjas 2 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted September 12 Report Share Posted September 12 1 hour ago, Grapjas said: Envoirementals like sandstorms! (just sandstorm for now). They will spawn randomly throughout the game and move around and dissapear after some time. O.P. concept 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 12 Report Share Posted September 12 Congrats @Grapjas I'll see if I can take a look soon Else @Itms will have to do it 1 Quote Link to comment Share on other sites More sharing options...
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