Octofish77 Posted October 19, 2019 Report Share Posted October 19, 2019 How do I help out with the 0 A.D. project, I willing to help out with this great game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 19, 2019 Report Share Posted October 19, 2019 Hello @Octofish77 thanks for your interest in contributing. On which aspects of the game do you wish to contribute ? Quote Link to comment Share on other sites More sharing options...
Octofish77 Posted October 19, 2019 Author Report Share Posted October 19, 2019 I would like to help on things regarding in games Maps, (Maybe Maps for the future Campaign this game is going to include) and I could potentially do modding and create mods for contributing to this game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 19, 2019 Report Share Posted October 19, 2019 For maps you only need to start working on them, polish them then create a thread with your map name containing a screenshot of the map and a short description in the post body and the pmp and xml file as an attachment. If you need help with triggers you can ask in that post or on IRC #0ad-dev. For modding it's up to you :). Quote Link to comment Share on other sites More sharing options...
Octofish77 Posted October 19, 2019 Author Report Share Posted October 19, 2019 Ok, thanks for your help :) 1 Quote Link to comment Share on other sites More sharing options...
Nymex Posted November 18, 2019 Report Share Posted November 18, 2019 Will the map editor be updated in the future? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2019 Report Share Posted November 18, 2019 15 minutes ago, Ideaguy said: Will the map editor be updated in the future? What feature would you like to see that isn't present currently ? Quote Link to comment Share on other sites More sharing options...
Nymex Posted November 19, 2019 Report Share Posted November 19, 2019 I think bug fixes would change the overall experience of working with the map editor. I recently tried my hand at building a small cit in the editor and when ever starting to type anything into the search-bar I would get double of the letter i typed (Ex: house; hhoouussee) From here back space would not work so I had to select one letter at a time and delete it. I found having the constructions and buildings mixed in with the Units on the map editor also very frustrating. I hope I am speaking for more than just myself when I say, some sort of organizational system to help guide users to find exactly what they are looking for would be much appreciated! This goes for nature as well, I would personally like to see nature as a completely different panel! Totally separate the two. Another tool I did not understand; and please absolutely correct me if I am at all wrong, was the landscape brush strength tool. It did not seem to change what It did at 4% to 80%. I was hoping this tool I could use to really blend biomes together and make some really exciting fields. An off the wall Idea I had was a horizon terraform view map editor. This would look much like a flat photoshop "Curves" panel. As you manipulate the curves on this panel you would see the horizon elevation change with the curves. I think this would be great to create base set ups for a more interesting and realistic map. Change the horizon on a radial dial to get different angles for the map. Side note I found some bugs in the game performance and petra bot..but unsure where to actually mention those (horses getting stuck in walls...siege getting trapped in gates) 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 19, 2019 Report Share Posted November 19, 2019 Just now, Ideaguy said: I think bug fixes would change the overall experience of working with the map editor. I recently tried my hand at building a small cit in the editor and when ever starting to type anything into the search-bar I would get double of the letter i typed (Ex: house; hhoouussee) From here back space would not work so I had to select one letter at a time and delete it. I have the exact same problem. I need to use an external text editor and copy past whatever I'm looking for. Every time. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 19, 2019 Report Share Posted November 19, 2019 1 hour ago, Ideaguy said: I think bug fixes would change the overall experience of working with the map editor. I recently tried my hand at building a small cit in the editor and when ever starting to type anything into the search-bar I would get double of the letter i typed (Ex: house; hhoouussee) From here back space would not work so I had to select one letter at a time and delete it. This is indeed annoying. I do not have a mac, so I wouldn't be able to reproduce but this is still waiting for a fix https://trac.wildfiregames.com/ticket/2846 1 hour ago, Ideaguy said: I found having the constructions and buildings mixed in with the Units on the map editor also very frustrating. I hope I am speaking for more than just myself when I say, some sort of organizational system to help guide users to find exactly what they are looking for would be much appreciated! This goes for nature as well, I would personally like to see nature as a completely different panel! Totally separate the two. That is also planned and would be https://trac.wildfiregames.com/ticket/1972 1 hour ago, Ideaguy said: Another tool I did not understand; and please absolutely correct me if I am at all wrong, was the landscape brush strength tool. It did not seem to change what It did at 4% to 80%. I was hoping this tool I could use to really blend biomes together and make some really exciting fields. I believe it's currently not used. There is a shortcut for terrain priority but I can't find it... 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 19, 2019 Report Share Posted November 19, 2019 EDIT: It was stupid Left+Click on the left and right click on the right 1 Quote Link to comment Share on other sites More sharing options...
Nymex Posted November 20, 2019 Report Share Posted November 20, 2019 Is there a general timeline we could get excited around? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 20, 2019 Report Share Posted November 20, 2019 2 hours ago, Ideaguy said: Is there a general timeline we could get excited around? You mean for features ? Quote Link to comment Share on other sites More sharing options...
Nymex Posted November 21, 2019 Report Share Posted November 21, 2019 Yes, and bug fixes.. I would be very willing to make some quite immersive and balanced maps if the editor was more user friendly. 1 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 22, 2019 Report Share Posted November 22, 2019 We’re in no small need of map makers, we’ve got an ongoing flora update and haven’t had the opportunity to actually integrate the new trees cliffs and terrain decals into the game’s maps. Your help would be most welcome 5 Quote Link to comment Share on other sites More sharing options...
Nymex Posted January 1, 2020 Report Share Posted January 1, 2020 I have begun building some maps in my spare time, but I am unfamiliar with how to place spots for players to start as well as how to export the map and share it. Could you lead me in the right direction here? I am working on a couple autumn maps currently. Also not sure how to set the map preview. 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2020 Report Share Posted January 2, 2020 2 hours ago, Ideaguy said: I have begun building some maps in my spare time, but I am unfamiliar with how to place spots for players to start as well as how to export the map and share it. Could you lead me in the right direction here? I am working on a couple autumn maps currently. Also not sure how to set the map preview. There are some buildings called skirmish and some units. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2020 Report Share Posted January 2, 2020 11 hours ago, Ideaguy said: I have begun building some maps in my spare time, but I am unfamiliar with how to place spots for players to start as well as how to export the map and share it. Could you lead me in the right direction here? I am working on a couple autumn maps currently. Also not sure how to set the map preview. Looking beautiful. @Lion.Kanzen is right that's entities named Skirmish. When playing a game they are turned into whatever the player's civ is. You can look at other Skirmishes to see how it's done. Keep the great work @Ideaguy! 2 Quote Link to comment Share on other sites More sharing options...
Nymex Posted January 6, 2020 Report Share Posted January 6, 2020 I built the Map a little larger, here are some screenshots! Some of these grabs (without flora / fauna) are during development. Let me know what you think and how it could improve 3 1 Quote Link to comment Share on other sites More sharing options...
Nymex Posted January 12, 2020 Report Share Posted January 12, 2020 Is there a way to place trees faster than placing them individually? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2020 Report Share Posted January 12, 2020 Yes, you can create a bunch, then use ctrl + c ctrl + v Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.