Drak0 Posted June 25, 2019 Report Share Posted June 25, 2019 Good day, I saddly have encountered a start up crash on my HP Omen 880 (Windows 10, Nvidia 1060 3gb, and AMD Ryzen 1400 quad core processor ) this started two days ago upon start up and i did try to see if it was the known GLSL error but saddly after disabling post and smoothing, regenerating a config file, and running the game in admin and in compatibility mode with XP service pack 3 i am still getting the start up error. Here is the coppied error text: Function call failed: return value was -100010 (Logic error in code) Location: apic.cpp:121 (IndexFromApicId) Call stack: IndexFromApicId (apic.cpp:121) apicIds = 0x00E1BA64 -> [8] { 0 (0x00), 1 (0x01), 2 (0x02), 3 (0x03), 8 (0x08), 9 (0x09), 10 (0x0A), 11 (0x0B) } apicId = 12 (0x0C) ProcessorFromApicId (apic.cpp:131) apicId = 12 (0x0C) ExtractProximityDomainsFromSRAT (wnuma.cpp:236) srat = 0x00000000 proximityDomainNumber = 0 (0x00000000) InitTopology (wnuma.cpp:277) proximityDomains = (unsupported map<size_t,ProximityDomain >) ModuleInit (module_init.cpp:47) initState = 0x00E19B0C -> 4294867266 (0xFFFE7942) init = 0x00CF14E0 -> (InitTopology) numa_NumNodes (wnuma.cpp:297) RunHardwareDetection (hwdetect.cpp:313) LINE_202_ = m_t0 = 2.18206 (0x400174DBC0ECFEF4) m_description = 0x00D9EB84 -> "RunHardwareDetection" rq = mContext = 0x086D71C0 -> (JSContext) global = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x81818080 -> (unavailable - internal error) prev = 0x83838282 -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -8680821844409482108 (0x8787868685858484) s = { payload = i32 = 2240119940 (0x85858484) u32 = 2240119940 (0x85858484) boo = 2240119940 (0x85858484) str = 0x85858484 -> (JSString) sym = 0x85858484 (see above) obj = 0x85858484 (see above) cell = 0x85858484 (see above) ptr = 0x85858484 (see above) why = -2054847356 word = 2240119940 (0x85858484) uintptr = 2240119940 (0x85858484) , tag = -2021161338 } asDouble = -2.17437e-272 (0x8787868685858484) asPtr = 0x85858484 (see above) caps3 = 2139061886 (0x7F7F7E7E) un = sysname = "WinXP" nodename = "DESKTOP-A52DOI7" release = "SP 3" version = "5.1.2600" machine = "x86" file = m_Buffer = (shared_ptr<unsigned char>) m_BufferSize = 12383 (0x0000305F) code = (unsupported basic_string<char,char_traits<char> >) tmpVal = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x8D8D8C8C -> (unavailable - internal error) prev = 0x8F8F8E8E -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -7812739770352562032 (0x9393929291919090) s = { payload = i32 = 2442236048 (0x91919090) u32 = 2442236048 (0x91919090) boo = 2442236048 (0x91919090) str = 0x91919090 -> (JSString) sym = 0x91919090 (see above) obj = 0x91919090 (see above) cell = 0x91919090 (see above) ptr = 0x91919090 (see above) why = -1852731248 word = 2442236048 (0x91919090) uintptr = 2442236048 (0x91919090) , tag = -1819045230 } asDouble = -2.27107e-214 (0x9393929291919090) asPtr = 0x91919090 (see above) caps0 = 2105375868 (0x7D7D7C7C) scriptInterface = m_CxPrivate = { pScriptInterface = 0x00FFE510 -> m_CxPrivate = { pScriptInterface = 0x00FFE510 (see above), pCBData = 0x97979696 } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9B9B9A9A -> lcf = _x = (unavailable - internal error) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) , pCBData = 0x97979696 (see above) } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9B9B9A9A (see above) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) settings = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x086D71F4 -> 0x00FFE52C -> (js::RootedBase<void *>) stack = 0x086D71F4 (see above) prev = 0x00000000 ptr = 0x07661A60 prev = 0x00000000 ptr = data = asBits = -515271943584 (0xFFFFFF8807661A60) s = { payload = i32 = 124131936 (0x07661A60) u32 = 124131936 (0x07661A60) boo = 124131936 (0x07661A60) str = 0x07661A60 (see above) sym = 0x07661A60 (see above) obj = 0x07661A60 (see above) cell = 0x07661A60 (see above) ptr = 0x07661A60 (see above) why = 124131936 word = 124131936 (0x07661A60) uintptr = 124131936 (0x07661A60) , tag = -120 } asDouble = -1.#QNAN (0xFFFFFF8807661A60) asPtr = 0x07661A60 (see above) caps2 = 2307491976 (0x89898888) caps1 = 2341177994 (0x8B8B8A8A) InitGraphics (gamesetup.cpp:1004) args = (unavailable) flags = (unavailable) installedMods = (unavailable) profilerGPUEnable = (bool)0xE8 setup_vmode = false context = [2048] 224 (0xE0) 40 (0x28) 120 (0x78) 7 (0x07) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = [500] 61108 255 0 0 4 1 4 0 61120 255 0 0 ... context = [2048] 224 (0xE0) 40 (0x28) 120 (0x78) 7 (0x07) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... context = [2048] 224 (0xE0) 40 (0x28) 120 (0x78) 7 (0x07) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... rq = mContext = 0x01550260 -> (JSContext) setup_gui = (bool)0xFE data = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x77D14FA6 -> 0xFF64858B -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) prev = 0x50C567B9 -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = 95982967183648984 (0x01550000077828D8) s = { payload = i32 = 125315288 (0x077828D8) u32 = 125315288 (0x077828D8) boo = 125315288 (0x077828D8) str = 0x077828D8 -> (JSString) sym = 0x077828D8 (see above) obj = 0x077828D8 (see above) cell = 0x077828D8 (see above) ptr = 0x077828D8 (see above) why = 125315288 word = 125315288 (0x077828D8) uintptr = 125315288 (0x077828D8) , tag = 22347776 } asDouble = 3.06227e-302 (0x01550000077828D8) asPtr = 0x077828D8 (see above) scriptInterface = (shared_ptr<ScriptInterface>) e = 0x0020A661 -> (exception) m_msg = (unavailable - internal error) RunGameOrAtlas (main.cpp:632) argc = 1 (0x00000001) argv = 0x04B10008 -> 0x04B10028 -> "G:\Games\0 A.D. alpha\binaries\system\pyrogenesis.exe" replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') modsToInstall = (unsupported vector<Path >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) res = 3.13087e-010 (0x3DF583E2AB268A3F) modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31065 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 14 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64 ('@') m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 8 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x3DF583E2 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65534 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 112 ('p') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31433 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 156 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 35588 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31710 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63032 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 28672 m_NumBaseMods = 83492864 (0x04FA0000) installedMods = (unsupported vector<CStr8 >) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 8 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2047 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 7676 m_InstalledMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 112 ('p') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31433 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 156 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 35588 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31710 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63032 SDL_main (main.cpp:680) argc = 1 (0x00000001) argv = 0x04B10008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x04B10008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x015E02B0 -> 0x015E02B8 -> 71 (0x0047) wenvp = 0x015BE370 -> 4176 (0x1050) argv = 0x04B10008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 13363024 (0x00CBE750) RtlAreBitsSet (:0) RtlAreBitsSet (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) and here is the crash log crashlog.txt if anything else is needed from me or questions need answering let me know; thank you very much for your time. 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vladislavbelov Posted June 25, 2019 Report Share Posted June 25, 2019 Hi @Drak0 and welcome to the forum! Could you attach your system information (to see how the game detects it)? You may find it at the system_info.txt. Also we have a possible fix of the problem: D1789 (#5412). So it may have chance to be fixed in the next release. Quote Link to comment Share on other sites More sharing options...
Drak0 Posted June 25, 2019 Author Report Share Posted June 25, 2019 Sure @vladislavbelov here is the system_info.txtsystem info. text and i took a look at the links and it seems to mention the dev build or a patch? i admit i did not know thier was a dev build so what be the recommended way to go about this issue; I am willing to download the dev build by the way. Thank you for the quick response 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 25, 2019 Report Share Posted June 25, 2019 14 minutes ago, Drak0 said: Sure @vladislavbelov here is the system_info.txtsystem info. text and i took a look at the links and it seems to mention the dev build or a patch? i admit i did not know thier was a dev build so what be the recommended way to go about this issue; I am willing to download the dev build by the way. If you'd able to get SVN, apply the patch and compile the game then it'd be great (BuildInstructions). Quote Link to comment Share on other sites More sharing options...
Drak0 Posted June 25, 2019 Author Report Share Posted June 25, 2019 WAIT I AM DUMB.. i missed something on my end and will update this post after testing; apologies for potential user error so i just finished bulding the test vesion from the public trunk... unless i missed something I am getting an error still Spoiler Function call failed: return value was -100010 (Logic error in code) Location: apic.cpp:121 (IndexFromApicId) Call stack: IndexFromApicId (apic.cpp:121) apicIds = 0x00537B70 -> [8] { 0 (0x00), 1 (0x01), 2 (0x02), 3 (0x03), 8 (0x08), 9 (0x09), 10 (0x0A), 11 (0x0B) } apicId = 12 (0x0C) ProcessorFromApicId (apic.cpp:131) apicId = 12 (0x0C) ExtractProximityDomainsFromSRAT (wnuma.cpp:238) srat = 0x00000000 proximityDomainNumber = 0 (0x00000000) InitTopology (wnuma.cpp:279) proximityDomains = (unsupported map<size_t,ProximityDomain >) ModuleInit (module_init.cpp:47) initState = 0x00535BEC -> 4294867266 (0xFFFE7942) init = 0x0040AAD0 -> (InitTopology) numa_NumNodes (wnuma.cpp:299) RunHardwareDetection (hwdetect.cpp:309) caps2 = 2273805958 (0x87878686) caps1 = 2307491976 (0x89898888) rq = mContext = 0x07F8E780 -> (JSContext) global = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x7D7D7C7C -> (unavailable - internal error) prev = 0x7F7F7E7E -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -8970182535761788800 (0x8383828281818080) s = { payload = i32 = 2172747904 (0x81818080) u32 = 2172747904 (0x81818080) boo = 2172747904 (0x81818080) str = 0x81818080 -> (JSString) sym = 0x81818080 (see above) obj = 0x81818080 (see above) cell = 0x81818080 (see above) ptr = 0x81818080 (see above) why = -2122219392 word = 2172747904 (0x81818080) uintptr = 2172747904 (0x81818080) , tag = -2088533374 } asDouble = -9.77523e-292 (0x8383828281818080) asPtr = 0x81818080 (see above) file = m_Buffer = (shared_ptr<unsigned char>) m_BufferSize = 12765 (0x000031DD) un = sysname = "Win8.1" nodename = "DESKTOP-A52DOI7" release = [9] { 0, 201, 201, 202, 202, 203, 203, (uninitialized), (uninitialized) } version = "6.3.9200" machine = "x86" scriptInterface = m_CxPrivate = { pScriptInterface = 0x00DBE614 -> m_CxPrivate = { pScriptInterface = 0x00DBE614 (see above), pCBData = 0x99999898 } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9D9D9C9C -> lcf = _x = (unavailable - internal error) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) , pCBData = 0x99999898 (see above) } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9D9D9C9C (see above) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) code = (unsupported basic_string<char,char_traits<char> >) caps3 = 2240119940 (0x85858484) tmpVal = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x8D8D8C8C -> (unavailable - internal error) prev = 0x8F8F8E8E -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -7812739770352562032 (0x9393929291919090) s = { payload = i32 = 2442236048 (0x91919090) u32 = 2442236048 (0x91919090) boo = 2442236048 (0x91919090) str = 0x91919090 -> (JSString) sym = 0x91919090 (see above) obj = 0x91919090 (see above) cell = 0x91919090 (see above) ptr = 0x91919090 (see above) why = -1852731248 word = 2442236048 (0x91919090) uintptr = 2442236048 (0x91919090) , tag = -1819045230 } asDouble = -2.27107e-214 (0x9393929291919090) asPtr = 0x91919090 (see above) settings = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x07F8E7B4 -> 0x00DBE62C -> (js::RootedBase<void *>) stack = 0x07F8E7B4 (see above) prev = 0x00000000 ptr = 0x07061A60 prev = 0x00000000 ptr = data = asBits = -515278235040 (0xFFFFFF8807061A60) s = { payload = i32 = 117840480 (0x07061A60) u32 = 117840480 (0x07061A60) boo = 117840480 (0x07061A60) str = 0x07061A60 (see above) sym = 0x07061A60 (see above) obj = 0x07061A60 (see above) cell = 0x07061A60 (see above) ptr = 0x07061A60 (see above) why = 117840480 word = 117840480 (0x07061A60) uintptr = 117840480 (0x07061A60) , tag = -120 } asDouble = -nan (0xFFFFFF8807061A60) asPtr = 0x07061A60 (see above) LINE_202_ = m_t0 = 1.08864 (0x3FF16B0E37734B7F) m_description = 0x004B9900 -> "RunHardwareDetection" caps0 = 2341177994 (0x8B8B8A8A) InitGraphics (gamesetup.cpp:1010) args = (unavailable) flags = (unavailable) installedMods = (unavailable) profilerGPUEnable = (bool)0xDC setup_vmode = false context = [2048] 0 (0x00) 192 (0xC0) 243 (0xF3) 0 (0x00) 160 (0xA0) 7 (0x07) 0 (0x00) 0 (0x00) 0 (0x00) 240 (0xF0) 243 (0xF3) 0 (0x00) 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = [500] 4 1 4 0 61372 219 0 0 0 0 21414 40 ('(') ... context = [2048] 0 (0x00) 192 (0xC0) 243 (0xF3) 0 (0x00) 160 (0xA0) 7 (0x07) 0 (0x00) 0 (0x00) 0 (0x00) 240 (0xF0) 243 (0xF3) 0 (0x00) 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) ... context = [2048] 0 (0x00) 192 (0xC0) 243 (0xF3) 0 (0x00) 160 (0xA0) 7 (0x07) 0 (0x00) 0 (0x00) 0 (0x00) 240 (0xF0) 243 (0xF3) 0 (0x00) 24 (0x18) 0 (0x00) 0 (0x00) 0 (0x00) ... rq = mContext = 0x00DC1758 -> (JSContext) data = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x00F3F000 -> 0x00DB6E9C -> (js::RootedBase<void *>) stack = 0x00DB6F38 -> 0x00DB84A8 -> (js::RootedBase<void *>) stack = 0x00DB9FAC -> 0x00DBBFBC -> (js::RootedBase<void *>) stack = 0x00DBC9D0 -> 0x00DBD3F4 -> (js::RootedBase<void *>) stack = 0x00DBD764 -> 0x00DBE548 -> (js::RootedBase<void *>) stack = 0x00DBE578 -> 0x00DBE6EC -> (js::RootedBase<void *>) stack = 0x00DBF3F4 -> 0x00DBF780 -> (js::RootedBase<void *>) stack = 0x00DBF800 -> 0x00DBF834 -> (js::RootedBase<void *>) stack = 0x00DBF890 -> 0x00DBF8A8 -> (js::RootedBase<void *>) stack = 0xFFFFFFFF -> (unavailable - internal error) prev = 0x77D4F33E -> (js::RootedBase<void *>) stack = 0x90909090 -> (unavailable - internal error) prev = 0x90909090 (see above) ptr = 0x90909090 (see above) ptr = 0x00000000 prev = 0x0042583D -> (js::RootedBase<void *>) stack = 0xFFEC8B55 -> (unavailable - internal error) prev = 0x75FF1475 -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = 0x0C75FF10 ptr = 0x4CFD9BB0 prev = 0x00465443 -> (js::RootedBase<void *>) stack = 0x0824548B -> 0x00000000 prev = 0x8B0C428D -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) (too much output; skipping to next top-level symbol) ptr = 0xFFFCBC8A ptr = 0x0000004E prev = 0x0047BB26 -> (js::RootedBase<void *>) stack = 0x0824548B (see above) prev = 0x8B0C428D (see above) ptr = 0xFFFEC48A ptr = 0x00000009 prev = 0x00491289 -> (js::RootedBase<void *>) stack = 0x0824548B (see above) prev = 0x8B0C428D (see above) ptr = 0xC833E44A ptr = 0x00000000 prev = 0x00490F71 -> (js::RootedBase<void *>) stack = 0x0824548B (see above) prev = 0x8B0C428D (see above) ptr = 0xFFF5F88A ptr = 0xFFFFFFFF (see above) prev = 0x57607C8B -> (js::RootedBase<void *>) stack = 0x8B55FF8B -> (unavailable - internal error) prev = 0x1475FFEC -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = 0xFF1075FF ptr = 0x9695378D prev = 0x0042583D (see above) ptr = 0x4CFDBEB8 prev = 0x0042583D (see above) ptr = 0x4CFDBEB8 (see above) prev = 0x00000000 ptr = data = asBits = 61950161600905216 (0x00DC175800000000) s = { payload = i32 = 0 (0x00000000) u32 = 0 (0x00000000) boo = 0 (0x00000000) str = 0x00000000 sym = 0x00000000 obj = 0x00000000 cell = 0x00000000 ptr = 0x00000000 why = JS_ELEMENTS_HOLE word = 0 (0x00000000) uintptr = 0 (0x00000000) , tag = 14423896 } asDouble = 1.60013e-304 (0x00DC175800000000) asPtr = 0x00000000 setup_gui = true scriptInterface = (shared_ptr<ScriptInterface>) e = 0x00DBE848 -> (exception) m_msg = 0x00000000 RunGameOrAtlas (main.cpp:627) argc = 1 (0x00000001) argv = 0x02F20008 -> 0x02F20028 -> "G:\Games\0 AD Public Test Version\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) res = 1.41867e-314 (0x00000000AB268A3F) modsToInstall = (unsupported vector<Path >) replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 42720 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 22402 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 14648 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 39286 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 33940 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62688 m_NumBaseMods = 0 (0x00000000) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 14 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62664 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 13760 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 50912 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36 ('$') m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 117 ('u') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 54430 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27312 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63224 mods = (unsupported vector<CStr8 >) installedMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 14 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62664 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 13760 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 50912 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36 ('$') m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 117 ('u') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 54430 installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16792 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_InstalledMods = (unsupported vector<CStr8 >) SDL_main (main.cpp:675) argc = 1 (0x00000001) argv = 0x02F20008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x02F20008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x012ECF08 -> 0x012ECF10 -> 71 (0x0047) wenvp = 0x012FF7B0 -> 2496 (0x09C0) argv = 0x02F20008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) __scrt_common_main_seh (exe_common.inl:253) has_cctor = false is_nested = false CallStartupWithinTryBlock (wseh.cpp:365) ret = 4025600 (0x003D6D00) RtlAreBitsSet (:0) RtlAreBitsSet (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2019 Report Share Posted June 25, 2019 @Drak0 did you apply the patch ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2019 Report Share Posted June 25, 2019 @feneur Can you lift his post limit ? Quote Link to comment Share on other sites More sharing options...
feneur Posted June 25, 2019 Report Share Posted June 25, 2019 1 minute ago, Stan` said: @feneur Can you lift his post limit ? Done, thanks 1 Quote Link to comment Share on other sites More sharing options...
Drak0 Posted June 25, 2019 Author Report Share Posted June 25, 2019 (edited) oh wow thanks, so sadly after confirming i had downloaded the latest build from the public repository from this link : https://code.wildfiregames.com/source/0ad/ I am still getting the crash after verifying the SVN, and refreshing the config file. i have attached the new crash long and system info to help. I am open to any other ideas and suggestions as well. @Stan` system_info.txt crashlog.txt Edited June 25, 2019 by Drak0 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2019 Report Share Posted June 25, 2019 25 minutes ago, Drak0 said: oh wow thanks, so sadly after confirming i had downloaded the latest build from the public repository from this link : https://code.wildfiregames.com/source/0ad/ I am still getting the crash after verifying the SVN, and refreshing the config file. i have attached the new crash long and system info to help. I am open to any other ideas and suggestions as well. @Stan` system_info.txt 18.46 kB · 0 downloads crashlog.txt 34.67 kB · 0 downloads Try to apply the patch in the link vladislav gave you above then compile the game, let me know if you have issues Quote Link to comment Share on other sites More sharing options...
Drak0 Posted June 25, 2019 Author Report Share Posted June 25, 2019 Okay @Stan`, I will do my best my best here but my experience with SVN is basic and sadly visual studio I have not made a compile or build with it before, . so I may be slow to reply or DM if i get stuck. that being said I had some questions before i started to do the compiling on my end. First with the link that vladislav gave ( https://code.wildfiregames.com/D1789) I am not sure if there is a way to download this part separate from the repository itself; if not I already downloaded the main repository via SVN so that is all i need to compile the build correct? if i was dumb and i missed that downloading only that was possible i apologize and will fix asap. Second, if I do need to complie the svn build as outlined in visual studio will 2019 work? and if so I just need to download the C++ options correct? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2019 Report Share Posted June 25, 2019 41 minutes ago, Drak0 said: Okay @Stan`, I will do my best my best here but my experience with SVN is basic and sadly visual studio I have not made a compile or build with it before, . so I may be slow to reply or DM if i get stuck. Don't worry, I'll help you ! No unfortunately you need either VS2015 (recommended) or VS2017 (You might have some tweaking to do) (2019 does not bundle the VS2015 compiler) You can find it here : https://visualstudio.microsoft.com/vs/older-downloads/ You need to download the patch save it as a .diff file then apply it like it's explained here how to (you can also download each file manually as view options → show raw file right, and replace the existing ones) Quote Link to comment Share on other sites More sharing options...
Drak0 Posted June 26, 2019 Author Report Share Posted June 26, 2019 Thanks for the clarification @Stan` I just got around to installing Visual Studio and will be trying to figure out how to build it using the tutorial here (https://trac.wildfiregames.com/wiki/BuildInstructions) its a bit to skeleton in the part about visual studio itself and as a first time user this may be a challenge; currently trying to figure out how to load what i need in visual basic Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2019 Report Share Posted June 26, 2019 6 hours ago, Drak0 said: Thanks for the clarification @Stan` I just got around to installing Visual Studio and will be trying to figure out how to build it using the tutorial here (https://trac.wildfiregames.com/wiki/BuildInstructions) its a bit to skeleton in the part about visual studio itself and as a first time user this may be a challenge; currently trying to figure out how to load what i need in visual basic Let me know if you need help. Quote Link to comment Share on other sites More sharing options...
Drak0 Posted June 27, 2019 Author Report Share Posted June 27, 2019 Hey; I apologize for the silence on this. I was taking some time to try to figure out Visual Studio 15, but saddly i am stuck on trying to even load the project. I dont want to load the DM with a chain of questions on Visual studio so would there be anyway i could get some more detailed help? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 27, 2019 Report Share Posted June 27, 2019 3 hours ago, Drak0 said: Hey; I apologize for the silence on this. I was taking some time to try to figure out Visual Studio 15, but saddly i am stuck on trying to even load the project. I dont want to load the DM with a chain of questions on Visual studio so would there be anyway i could get some more detailed help? Sure, what step are you on in the instructions (https://trac.wildfiregames.com/wiki/BuildInstructions) ? You could also write PM to me. Quote Link to comment Share on other sites More sharing options...
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