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1 hour ago, Genava55 said:

The final thought is very good They are putting these stories because the game ended its cycle, they are trying to keep it alive.

We can say that we do that too We are going to introduce a campaign mode to continue growing.

Currently 0A.D grew as much as it could with the help multiplayer player.

But we need more attention and there are many youtubers who bring single player content.

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1 hour ago, Gurken Khan said:

I didn't really get why they showed 0ad there. Just because mods in general are popular?

I think they relate the team that made that mod with 0 AD or with some mod that inspired that development.

I don't remember that mod. But the original Wildfire Games team made a mod called Rome at War, which is what modern AoE II mods are inspired by.

This isn't the first time we've been linked to that team of  modders.

It's called the same as the one from Wildfire games.

It's normal that they think of us with this DLC.

The mod is inspired by the mod that brought 0 AD to life.

WildFire Games has released quite possibly the largest mod for "Age of Empires II: Age of Kings", featuring the replacement of the Mesoamerican civilisations of the Aztecs and the Mayans with the Romans and Greeks. With over 13,000 downloads and featured on the cover disks of PC Powerplay from Australia and GameStar from Germany. Both are leading gaming magazines. Now you too can build an empire on the backs of your enemies!

 

March your soldiers up and down the Rhine, across the sands of North Africa, through the Grecian city-states, along Hadrian's Wall, and patrol the shores of the Mediterranean Sea as you subdue all who stand in your path. Can you build an empire to equal Augustus and Caesar? Will your name be immortalised on busts of marble and triumphal arches?

https://steamcommunity.com/sharedfiles/filedetails/?id=2404179025 

++++

 

Rome at War' is the oldest mod on the list (dating from 2001), being one of the most complete in its day. It draws attention, more than for its content, for its origin, since from here came the Wildfire Games team, to whom we owe the best spiritual heir of the saga: '0 A.D.', the free 'Age of Empires'.

https://www.google.com/amp/s/www.vidaextra.com/listas/mejores-mods-age-of-empires-ii-vampiros-senor-anillos-star-wars/amp

The team of the new game(mod) is different.

Romae ad Bellum ("Rome at War") is a fan-made total conversion mod for Age of Empires II: Definitive Edition developed by TheConqueror753 and Caesar3842, first released on September 11, 2021. Though it shares the name of the "Rome at War" mod for Age of Empires II: The Conquerors, it is independently created and has a greater scope. It is based on civilizations of the classical antiquity period, spanning roughly from 500 BC to 500 AD.

 

The authors of this mod were also a part of the CaptureAge team who worked on Chronicles: Battle for Greece, which was inspired by this mod.

https://ageofempires.fandom.com/wiki/Romae_ad_Bellum

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Edited by Lion.Kanzen
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22 hours ago, Genava55 said:

Chronicles: Battle for Greece is kind of like how I envisioned the entirety of the 0 A.D. franchise.

 

0 A.D. Empires Ascendant (500-ish B.C. to 1 B.C.)

then

0 A.D. Empires Besieged (AD 1 to AD 500-ish)

then

0 A.D. Kingdoms Reign (AD 600-ish to AD 1200-ish)

then we go back

0 A.D. Golden Age (1500 B.C. to 600-ish B.C.)

 

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On 31/10/2024 at 5:15 PM, Lion.Kanzen said:

 

 

I really like the campaign UI! Very simple, yet effective. I like the map icons "locked" behind chains.

Another thing I've always liked and wish we could have in 0 A.D. is the "Hints" tab in the "Objectives" screen. It would give more background to the scenario or match you're playing. We can move all of the general map settings information to a new "Settings" tab in the Objectives screen. So, three tabs/screens. Leave the "Objectives" tab for the true objectives of the match.

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21 minutes ago, wowgetoffyourcellphone said:

I really like the campaign UI! Very simple, yet effective. I like the map icons "locked" behind chains.

Another thing I've always liked and wish we could have in 0 A.D. is the "Hints" tab in the "Objectives" screen. It would give more background to the scenario or match you're playing. We can move all of the general map settings information to a new "Settings" tab in the Objectives screen. So, three tabs/screens. Leave the "Objectives" tab for the true objectives of the match.

Sounds a good job for @Vantha

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8 hours ago, Lion.Kanzen said:
8 hours ago, wowgetoffyourcellphone said:

Another thing I've always liked and wish we could have in 0 A.D. is the "Hints" tab in the "Objectives" screen. It would give more background to the scenario or match you're playing. We can move all of the general map settings information to a new "Settings" tab in the Objectives screen. So, three tabs/screens. Leave the "Objectives" tab for the true objectives of the match.

Sounds a good job for @Vantha

Well, I can't do everything at once, but I like the idea. Will keep it in mind for the future. Is there a ticket/issue for it yet?

8 hours ago, wowgetoffyourcellphone said:

I really like the campaign UI! Very simple, yet effective. I like the map icons "locked" behind chains.

I can only agree. It shows that you don't have to stuff in twenty different buttons and labels to create an appealing page. Would be cool have something similiar for our campaigns.

Edited by Vantha
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2 hours ago, Vantha said:

Well, I can't do everything at once, but I like the idea.

It's the bane of being a productive member, lol. Everyone starts to look to you for new things. 

 

2 hours ago, Vantha said:

I can only agree. It shows that you don't have to stuff in twenty different buttons and labels to create an appealing page. Would be cool have something similiar for our campaigns.

Yep, "feature rich" doesn't need to mean a bunch of stuff on screen. Sometimes good aesthetics and good user experience can combine into something "simple, yet effective, and pleasing to the eye" all at once. 

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1 hour ago, wowgetoffyourcellphone said:

 The Barracks really confuses me and is super weird. "Paragon"? Hoplites are a complete different line from spearmen. I don't get it. For one, the Paragon just looks like a beefy medieval unit. And the spearman line looks weird too. Strange design decisions. 

It is the problem of adapting ancient civilizations to a medieval AoE II mechanic.

I don't know why they didn't adapt the Tyrophoros as a spearman line.

https://ageofempires.fandom.com/wiki/Levy_(Chronicles)

Levy literally. A soldier with a mace.

Literally the militia line and swordman.

"It corresponds to the Militia line in Age of Empires II."

Screenshot_20241102-085234.thumb.jpg.fa88f87899a0065deff3d85fc3cd5139.jpg

Screenshot_20241102-085309.thumb.jpg.532c9cda4df8ea2f73ae750d42e393d0.jpg

That look already takes away the immersion.

Elite_Guardsman_Chronicles.png.164372589b37cf4fd933241176f808fc.png

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53 minutes ago, Lion.Kanzen said:

It is the problem of adapting ancient civilizations to a medieval AoE II mechanic.

I don't know why they didn't adapt the Tyrophoros as a spearman line.

https://ageofempires.fandom.com/wiki/Levy_(Chronicles)

Levy literally. A soldier with a mace.

Literally the militia line and swordman.

"It corresponds to the Militia line in Age of Empires II."

Screenshot_20241102-085234.thumb.jpg.fa88f87899a0065deff3d85fc3cd5139.jpg

Screenshot_20241102-085309.thumb.jpg.532c9cda4df8ea2f73ae750d42e393d0.jpg

That look already takes away the immersion.

Elite_Guardsman_Chronicles.png.164372589b37cf4fd933241176f808fc.png

Yeah, WTH??? If you're going to remodel the unit line anyway, then might as well have remodeled it to something authentic! These are basically fantasy units at this point. 

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6 minutes ago, wowgetoffyourcellphone said:

Yeah, WTH??? If you're going to remodel the unit line anyway, then might as well have remodeled it to something authentic! These are basically fantasy units at this point. 

I know but, they don't care. Most of their fans won't care, the helmets are reused assets.

""Goths"" helmets.

HuskarlIcon-DE.png.8f862ff53058e757fc9d2e98b4374566.png

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