Jump to content

Splitting our civs in groups - Fixing the balancing problem


Recommended Posts

On 10/1/2020 at 1:55 PM, fatherbushido said:

It's hard to not agree. One initial idea was that even if they start with the same stats, the units from different types could be improved with specific civilization technologies. That remains a bit but it had progressively disappeared through the last releases.

This is the case with hero bonues and some technology (persian example) 

dont make a clone of AOE please

Link to post
Share on other sites
  • Replies 52
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Personally, I'm against the idea of combining civs and against the idea of civ brackets/tiers.   I think we are all thinking about this is the wrong way.  We don't need to be thinking about

Balancing civs is trivial, just have a unit type, let's say jav cav, be OP enough and make it available to all civs and you are done. The above is a solution but it goes to show that balancing

I'm going to try and flesh out the above proposition more, I think it's a worthwhile idea.

2 hours ago, Dakara said:

This is the case with hero bonues and some technology (persian example) 

dont make a clone of AOE please

@DakaraSure I know. But I don't really understand what you exactly mean, or probably you assume something not accurate about what I say ;-) Can you detail please? (Also I never played AOE so don't hesitate to recall me how that works!)

Link to post
Share on other sites
  • 5 weeks later...
On 03/10/2020 at 7:20 AM, Dakara said:

Dont make a clone of AOE please

Imo, I think 0AD is already avoiding being an AOE clone.

 

On 03/10/2020 at 9:24 AM, fatherbushido said:

Can you detail please? (Also I never played AOE so don't hesitate to recall me how that works!)

So, in AOE ( AOE I and AOE II specifically) Each faction is almost IDENTICAL with the exceptions of a single unique unit, 2 or 3 unique techs, and each tech tree is missing some techs here and there.  Besides that, all the factions play the same, and have access to almost all the same unit types.

 

0AD has faction-specific rosters, which AOE doesn't ( AOE III does a better job of this ) 

I'm still a fan of fixing maps, but formations and cav charges need to be implemented first before all this.

  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...