coworotel Posted May 12, 2019 Report Share Posted May 12, 2019 (edited) Hi people. I'm developing a new map in Atlas, and it is a full of irregular terrain. I've tried to leave two flat areas for the two players, but I'm trying to make them balanced, more or less the same size. Do you guys have any tricks that you use to estimate if the areas are more or less equal? My method, placing (and counting) fields lol: Edited May 12, 2019 by coworotel 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 12, 2019 Report Share Posted May 12, 2019 I honestly just kinda eyeball it. I like your method though, lol. You could use foundations to do that now since there are a lot more of them and their sizes are standardized to in-game terrain grid meters. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted May 12, 2019 Report Share Posted May 12, 2019 Wireframe mode 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 12, 2019 Report Share Posted May 12, 2019 Just now, elexis said: Wireframe mode That could help in a way, but I think it would be easier to count farm fields or foundations than it would be to count terrain tiles. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted May 12, 2019 Report Share Posted May 12, 2019 There are more indications than individual terrain tiles, groups of 16*16 blocks, and two lines through the center. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 12, 2019 Report Share Posted May 12, 2019 11 minutes ago, elexis said: There are more indications than individual terrain tiles, groups of 16*16 blocks, and two lines through the center. That's true. I guess it's up to @coworotel to decide which method is easier for me. Like I said, personally I just eyeball it. I don't feel the need to have each player have the exact same number of tiles in their home area. An approximation is good enough for me. 1 Quote Link to comment Share on other sites More sharing options...
coworotel Posted May 12, 2019 Author Report Share Posted May 12, 2019 11 minutes ago, wowgetoffyourcellphone said: Like I said, personally I just eyeball it. I don't feel the need to have each player have the exact same number of tiles in their home area. An approximation is good enough for me. @wowgetoffyourcellphone I usually also do that, but in this map the areas have a different shape, so it's harder. But I'm testing playing the map, that works too. Quote Link to comment Share on other sites More sharing options...
elexis Posted May 12, 2019 Report Share Posted May 12, 2019 (edited) 18 minutes ago, wowgetoffyourcellphone said: I don't feel the need to have each player have the exact same number of tiles in their home area But you understood that I don't mean that players should count tiles, but take a look at the number of 16*16 groups of tiles that are highlighted differently? So you can see area one has 5 groups of 16*16 tiles, the other area has about 4 groups. That's how you can get a more precise estimate than mere eyeballing at the same pace, without having to place fields, or playing. Edited May 12, 2019 by elexis 2 Quote Link to comment Share on other sites More sharing options...
coworotel Posted May 12, 2019 Author Report Share Posted May 12, 2019 18 minutes ago, elexis said: Very good! Quote Link to comment Share on other sites More sharing options...
coworotel Posted May 12, 2019 Author Report Share Posted May 12, 2019 Is it possible to view from above in Atlas? (Like CTRL+UP/DOWN in normal game) Quote Link to comment Share on other sites More sharing options...
elexis Posted May 12, 2019 Report Share Posted May 12, 2019 "Misc Hacks" menu item 1 Quote Link to comment Share on other sites More sharing options...
Leonidas300 Posted May 31, 2019 Report Share Posted May 31, 2019 Hi I've got a question to. How do you make oceans or rivers? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2019 Report Share Posted May 31, 2019 15 minutes ago, Leonidas300 said: Hi I've got a question to. How do you make oceans or rivers? You increase the water height Quote Link to comment Share on other sites More sharing options...
Leonidas300 Posted May 31, 2019 Report Share Posted May 31, 2019 A 3 hours ago, Stan` said: You increase the water height And how? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2019 Report Share Posted May 31, 2019 1 Quote Link to comment Share on other sites More sharing options...
Leonidas300 Posted May 31, 2019 Report Share Posted May 31, 2019 Just now, Stan` said: Thanks for the tip. 2 Quote Link to comment Share on other sites More sharing options...
coworotel Posted June 1, 2019 Author Report Share Posted June 1, 2019 (edited) On 5/12/2019 at 1:21 PM, elexis said: "Misc Hacks" menu item I see the wireframe option here, but is there a way to look from above in Atlas? Like this: Edited June 1, 2019 by coworotel Quote Link to comment Share on other sites More sharing options...
feneur Posted June 1, 2019 Report Share Posted June 1, 2019 Ctrl + middle mouse button to rotate the view Middle mouse button on its own pans the view, but I guess you've found that on your own 2 2 Quote Link to comment Share on other sites More sharing options...
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