Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 29 minutes ago, AIEND said: I think it is necessary to distinguish between quarries and gold mines, because one of them is open-pit mining, and the other is collected in a closed environment under the mine. The latter can protect the miners to a certain extent. For example, in The Golden Horde, the workers are stationed in In mines, workers cannot be harmed unless you destroy the mine. Delenda Est have some good models. I think Any RTS has better mines than 0A.D. It is not that they are bad, before they were ugly, they are not so obvious. AoE III DE's are awesome. Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 24, 2022 Report Share Posted April 24, 2022 5 分钟前,Lion.Kanzen 说: AoE III DE 非常棒。 These new mining farm models are really good. In addition, AoE3 DE will distinguish gold mines, silver mines and copper mines. I think if we introduce models, we should allow different types of mines to provide different mining efficiencies. For example, gold mines can be mined faster, but their reserves are lower. Copper mines are the opposite. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 10 minutes ago, AIEND said: These new mining farm models are really good. In addition, AoE3 DE will distinguish gold mines, silver mines and copper mines. I think if we introduce models, we should allow different types of mines to provide different mining efficiencies. For example, gold mines can be mined faster, but their reserves are lower. Copper mines are the opposite. I have had that idea but little support. Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 24, 2022 Report Share Posted April 24, 2022 8 minutes ago, Lion.Kanzen said: 我有这个想法,但很少支持。 If people haven't tried it, they don't know if it's good or bad, maybe it should be in the mod first. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 (edited) 4 minutes ago, AIEND said: If people haven't tried it, they don't know if it's good or bad, maybe it should be in the mod first. I am an artist and I imagine, others (wow for example) implement my ideas. Many of them are a rip off from AoE but others are from RTS that I have played Edited April 24, 2022 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 24, 2022 Report Share Posted April 24, 2022 9 分钟前,Lion.Kanzen 说: 我是一名艺术家,我想,其他人(例如哇)实现我的想法。 他们中的许多人都是从 AoE 抄袭的,但其他人来自我玩过的 RTS In general, this is not just a change in the appearance of the mine, but a change in the resource mechanism. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 6 minutes ago, AIEND said: In general, this is not just a change in the appearance of the mine, but a change in the resource mechanism. I agree. changes should always be made little by little. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 24, 2022 Author Report Share Posted April 24, 2022 57 minutes ago, Lion.Kanzen said: I agree. changes should always be made little by little. Some changes only make sense in a larger context, so cannot be made little by little. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 Just now, wowgetoffyourcellphone said: Some changes only make sense in a larger context, so cannot be made little by little. you know our audience ( multiplayer) and their rage. example: [GET BACK A23] 3 Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 24, 2022 Report Share Posted April 24, 2022 8 分钟前,wowgetoffyourcellphone 说: 有些改变只在更大的背景下才有意义,所以不能一点一点地进行。 That's right, they're part of the overall mechanic change, and it's not appropriate to add them bit by bit individually, as it won't have any effect. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 19 minutes ago, AIEND said: That's right, they're part of the overall mechanic change, and it's not appropriate to add them bit by bit individually, as it won't have any effect. remember this happens. https://wildfiregames.com/forum/topic/36706-why-alpha-24-is-not-nice/#comments Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 24, 2022 Report Share Posted April 24, 2022 2 分钟前,Lion.Kanzen 说: 记住会发生这种情况。 https://wildfiregames.com/forum/topic/36706-why-alpha-24-is-not-nice/#comments So doing this change from the mod will avoid a lot of controversy, because it is "optional" for some players, and when more and more players realize the advantages of these new mechanics from the mod, we will You can add them to Alpha naturally. 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 24, 2022 Report Share Posted April 24, 2022 On 05/04/2019 at 8:41 PM, Nescio said: The way I see it, mine slots won't have to be enormous. It could be visually pleasing to have one or more mine slots near large hills or cliffs, but in principle they could be placed anywhere on the map. Cossacks for comparison: Mine slot + structure in red, farmstead in blue, storehouse in green, several small rocks for stone in yellow. I wonder if there would be also a benefit in performance of having mine structures with villagers garrisoned inside. What proportion of the lag is due to workers movements (or pathfinding calculation)? 1 Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 24, 2022 Report Share Posted April 24, 2022 35 分钟前,Genava55 说: 我想知道将村民驻扎在里面的矿井结构是否也会带来好处。 延迟的比例是由于工人移动(或寻路计算)造成的? Miners stationed in mines make metal mining more like a trickle of resources. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 24, 2022 Report Share Posted April 24, 2022 11 hours ago, Lion.Kanzen said: Delenda Est have some good models. We took the legal ones and put them into the game. Not all maps use them, though. I even made snow variation for A26. 11 hours ago, Lion.Kanzen said: I think Any RTS has better mines than 0A.D. It is not that they are bad, before they were ugly, they are not so obvious. Thanks, I guess? 2 hours ago, Genava55 said: What proportion of the lag is due to workers movements (or pathfinding calculation)? See #5962 (UnitAI Gathering optimisations) – Wildfire Games 2 hours ago, Genava55 said: I wonder if there would be also a benefit in performance of having mine structures with villagers garrisoned inside. That would be => [Differential] D2372 [WIP] - Support for mining. (wildfiregames.com) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2022 Report Share Posted April 24, 2022 17 minutes ago, Stan` said: We took the legal ones and put them into the game. Not all maps use them, though. I even made snow variation for A26. Thanks, I guess? See #5962 (UnitAI Gathering optimisations) – Wildfire Games That would be => [Differential] D2372 [WIP] - Support for mining. (wildfiregames.com) I'm not talking about the current ones. The current ones just need to shine brighter. The texture always tends to confuse with rock sometimes. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 25, 2022 Report Share Posted April 25, 2022 20 hours ago, Stan` said: See #5962 (UnitAI Gathering optimisations) – Wildfire Games Thanks! So it is a significant cause of the lag but in a different way than I thought. The suggestion is interesting, it would reduce the amount of computation by workers. 21 hours ago, Stan` said: That would be => [Differential] D2372 [WIP] - Support for mining. (wildfiregames.com) Nice. But we could go further, the resources could be directly sent to the player instead of being carried to another building. Like this it would further decrease the computation cost for late game. Quote Link to comment Share on other sites More sharing options...
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