Stan` Posted January 1, 2019 Report Share Posted January 1, 2019 Windows version pathfinder_mod.zip windows_system.zip default.cfg (Optionnal will prevent warnings) mac_system.zip Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 6, 2019 Report Share Posted January 6, 2019 On 1/1/2019 at 7:23 PM, stanislas69 said: Windows version pathfinder_mod.zip windows_system.zip default.cfg (Optionnal will prevent warnings) mac_system.zip Unfortunately the patch still doesn't work on my system for some reason. It just crashes the app, I can't even get to the 0 ad menu. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2019 Report Share Posted January 6, 2019 Did you follow the previous instructions ? Can you copy paste the crashlog ? Quote Link to comment Share on other sites More sharing options...
sertsa Posted January 16, 2019 Report Share Posted January 16, 2019 Was trying this out on Windows 10 1809 64bit. I get this error: The installation directory contains mozjs38-ps-release-vc120.dll. Maybe your guys build environment has this on path but the latest (.23alpha Mk2) does not. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2019 Report Share Posted January 16, 2019 4 hours ago, sertsa said: Was trying this out on Windows 10 1809 64bit. I get this error: The installation directory contains mozjs38-ps-release-vc120.dll. Maybe your guys build environment has this on path but the latest (.23alpha Mk2) does not. It should else the game wouldn't run anyway. So either your antivirus removed it or you placed the pyrogenesis file in the wrong folder. Quote Link to comment Share on other sites More sharing options...
sertsa Posted January 17, 2019 Report Share Posted January 17, 2019 18 hours ago, stanislas69 said: It should else the game wouldn't run anyway. So either your antivirus removed it or you placed the pyrogenesis file in the wrong folder. Perhaps I am misunderstanding you. I have replaced the existing pyrogenesis.exe file that I know the installed Start Menu shortcut to start the game is pointing to (in my case: C:\Users\USER\AppData\Local\0 A.D. alpha\binaries\system\Pyrogenesis.exe) with the one in the system.zip in this thread. It seems to me that the problem is that the release pyrogenesis.exe has been linked to mozjs38-ps-release-vc120.dll that has been installed by the installer into the above directory, while the test pyrogenesis.exe has apparently been linked to (according to the error message) mozjs38-ps-release-vc140.dll which is probably somewhere in the path of your develepment machine but is not part of a normal install. A bit of googling leads me to believe the xxx_vc120.dll was compiled by Visual Studio 2013 while xxx_vc140.dll was compiled by Visual Studio 2015. Anyway not sure if this multithreading work is still going on, was just curious to give it a try. Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 17, 2019 Report Share Posted January 17, 2019 Does this fix the lag problem caused by multiple units on a large map? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 17, 2019 Report Share Posted January 17, 2019 5 hours ago, sertsa said: A bit of googling leads me to believe the xxx_vc120.dll was compiled by Visual Studio 2013 while xxx_vc140.dll was compiled by Visual Studio 2015. Hmm that's strange. I thought we bundled both. You can download it from here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system/mozjs38-ps-release-vc140.dll Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 17, 2019 Report Share Posted January 17, 2019 @stanislas69 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 17, 2019 Report Share Posted January 17, 2019 It depends but it improves performance yes. Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 17, 2019 Report Share Posted January 17, 2019 @stanislas69 Does this fix the problem effectively, and how much performance does it improve? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 17, 2019 Report Share Posted January 17, 2019 15 minutes ago, gameboy said: @stanislas69 Does this fix the problem effectively, and how much performance does it improve? Performance is relative. It doesn't fix it effectly the path still needs to be computed. It just takes advantage of the number of cores of recent CPUs. Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 17, 2019 Report Share Posted January 17, 2019 Will he add in the algorithm for calculating the repair path? @stanislas69 My friend? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 17, 2019 Report Share Posted January 17, 2019 4 minutes ago, gameboy said: Will he add in the algorithm for calculating the repair path? @stanislas69 My friend? What repair path ? Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 17, 2019 Report Share Posted January 17, 2019 It is this patch, it will add the path algorithm correction and calculation? pathfinder_mod.zip Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 23, 2019 Report Share Posted January 23, 2019 https://code.wildfiregames.com/D53 I think this patch has fixed the problem we mentioned, you can try this patch. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2019 Report Share Posted January 23, 2019 D53 is in D14 Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 25, 2019 Report Share Posted January 25, 2019 @stanislas69 When will this patch be applied to 0 A.D. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 25, 2019 Report Share Posted January 25, 2019 1 hour ago, gameboy said: @stanislas69 When will this patch be applied to 0 A.D. When it will be reviewed, extensively tested, and finished by @Kuba386 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 8, 2019 Report Share Posted February 8, 2019 @Kuba386 Please. Quote Link to comment Share on other sites More sharing options...
asterix Posted February 24, 2019 Report Share Posted February 24, 2019 @Kuba386 any progress? Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 8, 2019 Report Share Posted March 8, 2019 @Kuba386 Plaese help me! 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 19, 2019 Report Share Posted March 19, 2019 @Kuba386 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted March 20, 2019 Report Share Posted March 20, 2019 (edited) He was last seen January 4th so this does not help to get his attention Edited March 20, 2019 by Angen Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 23, 2019 Report Share Posted March 23, 2019 @Kuba386 Quote Link to comment Share on other sites More sharing options...
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