destro Posted August 20, 2018 Report Share Posted August 20, 2018 (edited) Roman spear cavarly (melee) fight against Athenian cavarly skirmisher (ranged) like total war game's range units, range unit switch to (very weak) swordsman automatically when enemy melee unit nears. but in 0.a.d, range unit(jevelinest, slinger, archer) can be range attack no matter enemy unit nears. i think there shouid some kind of aura for range unit that cannot attack range attack when enemy unit in the aura players shouid fallback their range unit when enemy unit nears what do you think about it?? Edited August 20, 2018 by destro 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2018 Report Share Posted August 20, 2018 It is a planned feature. See the status of the ticket #252 on trac.wildfiregames.com . 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2018 Report Share Posted August 20, 2018 @Angen did some work on that. Needs consensus, testing and review. The patch is D1595 if you are interested to try it out. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 20, 2018 Report Share Posted August 20, 2018 Didn't know this is being worked on. Cool! So would it apply to melee archers as well (drawing a dagger)? 1 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 20, 2018 Report Share Posted August 20, 2018 In case patch for 252 which is WIP will progress slow, maybe ( at least I hope ) D1595 will be pushed before that as it is just range check. 1 Quote Link to comment Share on other sites More sharing options...
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