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I think range unit switch to very weak swordsman when enemy melee unit nears


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Roman spear cavarly (melee) fight against Athenian cavarly skirmisher (ranged)


like total war game's range units, range unit switch to (very weak) swordsman automatically when enemy melee unit nears.

but in 0.a.d, range unit(jevelinest,  slinger, archer) can be range attack no matter enemy unit nears.


i think there shouid some kind of aura for range unit that cannot attack range attack when enemy unit in the aura


players shouid fallback their range unit when enemy unit nears


what do you think about it??



Edited by destro
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