Stan` Posted February 26, 2018 Report Share Posted February 26, 2018 Hey guys, As you may already know I made my own version of the actor editor. I have now come with a beta version. If you guys wanna test it out here is a zip file Known bugs When using the browse for options you'll have to remove the absolute path beginning (ie : "E:\0AD\binaries\data\mods\public\art\variants\" to only \variants\)Installation. You need to edit the config file to point to the material folder of 0ad, else the dropdown won't work. The file is called app.config and located near the executable <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> </configSections> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" /> </startup> <appSettings> <add key="material_path" value="E:\\materials\\" /> </appSettings> </configuration> Just replace E:\\materials\\ by something like E:\\0AD\\Binaries\\Data\\Mods\\Public\\Art\\Materials (Double backslash are important) Then just run ActorEditor.exe Current Features Actor Edition Variant Edition Dark Mode Actor Creation Variant Creation Features to come Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip 5 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2018 Author Report Share Posted March 5, 2018 Here is an update What's new in 1.1: Support for double click on browsable fields. (Note that you might have to tick the line for the change to take effect, it's counterintuitive, haven't found a fix yet marking the lines as selected is tricky when fields are editable) Mod.json support (Dependencies still have to be added manually in the file) Menu to set the material's path. A popup will appear at the first launch to browse for the material folder and use that. The header will give some insights as to what the windows is for. Fixes: Path gathered are now converted to unit paths automatically Shouldn't be any error when cancellation dialog XML files generated have now a final whiteline for Unix users. Features to come: Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip 3 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 5, 2018 Report Share Posted March 5, 2018 This might also be ported to Linux using Mono though it tends to lag M$ C# be several versions just a suggestion as maintaining both would no doubt be a headache Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2018 Author Report Share Posted March 5, 2018 33 minutes ago, Loki1950 said: This might also be ported to Linux using Mono though it tends to lag M$ C# be several versions just a suggestion as maintaining both would no doubt be a headache Enjoy the Choice Model is split from the view thought some logic is in the wrong place. So someone motivated could do it. For formation purposes I will turn it into MVVM which will make transition easier. The model and test are Linux compatible (.Netcore and .Net Standard) just not WPF. One could use Electron too 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 29, 2018 Report Share Posted May 29, 2018 @stanislas69 Do I have to download the zip? Or just replacing the ones listed in the instruction will do? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 29, 2018 Author Report Share Posted May 29, 2018 No you have to download the 1.1 zip 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 29, 2018 Report Share Posted May 29, 2018 Can you provide a GitHub repo? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 29, 2018 Author Report Share Posted May 29, 2018 7 hours ago, wraitii said: Can you provide a GitHub repo? I will I thought I had actually EDIT: @wraitii https://github.com/StanleySweet/0AD-Actor-Viewer Quote Link to comment Share on other sites More sharing options...
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