Palaiogos Posted January 15, 2018 Report Share Posted January 15, 2018 So in the battle royale of general RTS enginee I have selected three to compare. I am comparing Spring Engine, Pyrogenesis, and SAGE. Spring Engine has the games Speing 1944, and Imperial Winter, Pyrogenesis has 0 AD, and SAGE has the C&C series. This will not be a game discussion, this is a discussion of the technical aspects: which is more optimized, which has the ability to use guns, which has the ability to do meleé better, and so on. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2018 Report Share Posted January 15, 2018 Easy 0 A.D. wins. If it's worse than any other just fix the game and voilà Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted January 15, 2018 Author Report Share Posted January 15, 2018 Have you used any of the other engines? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2018 Report Share Posted January 15, 2018 Nah I only used the M2TW and the settlers 5 engines then other were not RTS. Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted January 15, 2018 Author Report Share Posted January 15, 2018 I mean, I really would love to see which is the best open source RTS engine, which is kind of why I made this thread. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2018 Report Share Posted January 15, 2018 13 minutes ago, Palaiogos said: I mean, I really would love to see which is the best open source RTS engine, which is kind of why I made this thread. @Palaiogos while I'm pretty sure the answer will be it depends I'm interested in what would will come up with as criterion to choose. So bring up the facts 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 15, 2018 Report Share Posted January 15, 2018 There's an old SpringRTS thread that has one of the commenters saying, Quote It depresses me so much when models for Spring look that much better in other engines. That comment referred to pyrogenesis around 2010. I don't know what they think of it now. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2018 Report Share Posted January 15, 2018 Oh that's Philip' who made that thread 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 16, 2018 Report Share Posted January 16, 2018 Quote Considering the style of game you are aiming to, I would expect 0AD to have a Total-War style unit management (i.e. platoons, correct formations, flanking, etc), which would be a great help to current unit organisation in spring (i.e. none). 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted January 16, 2018 Report Share Posted January 16, 2018 14 hours ago, sphyrth said: There's an old SpringRTS thread that has one of the commenters saying, That comment referred to pyrogenesis around 2010. I don't know what they think of it now. (Little Off-Topic) Hmm, then a 2WW mod could be easily done converting the models? If I understand correctly, he made a script for converting the models, but not the animations. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2018 Report Share Posted January 16, 2018 Yeah one thing left would be muzzle flashes but it could be hacked. 1 Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted January 16, 2018 Author Report Share Posted January 16, 2018 Ok, so here is a list of things that can and can't be done in Pyrogenesis. Feel free to add to it. What can be done: 1. Platoons 2. Melee combat 3. More than one type of building supply (like stone, iron...) 4. Capturing besides points, like buildings 5. Really good animations Spring Engine: 1. Large amounts of troops without lag, so better optimization 2. Supply drops 3. GUNS! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 16, 2018 Report Share Posted January 16, 2018 What do you mean by "platoons"? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 17, 2018 Report Share Posted January 17, 2018 3-guns, why that is better? Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted January 17, 2018 Author Report Share Posted January 17, 2018 As in like batch training except instead of five riflemen, 1 sergeant, 1 machine gunner, 3 riflemen. Quote Link to comment Share on other sites More sharing options...
av93 Posted January 17, 2018 Report Share Posted January 17, 2018 (edited) I think that Pyrogenesis can't do "platoons" or "banner armies" (fixed batch training with a concrete mix of units). It would be cool to support it (the ability to train fixed numbers of units, and a mix of them) Having or not having guns is not a "engine feature", just an art thing. Guns could be added, the only support that would be needed should be adding "muzzle flashes", as Stanislas said, and maybe smoke trails: a particle emitter when a unit is attacking, and a straight one tied to the projectile (the second one I think that could be done now) The game have a lot of features.... you just need to understand them well. Wall converting to a door individually is not a feature, it is the possibility to a entity to upgrade to another. With this upgrade component, units can be changed to a another one (spearman to a hero, packed building in a wagon to a proper building, but also archer going to a melee archer mode) I think that the gameplay features that the engine are capable are scattered all around the wiki, and not every one is listed. Also keep in mind that the game is being developed, so a lot of info could be outdated. Just play the game and try to understand what the game can do, and how it could be changed, like the upgrade component. Edited January 17, 2018 by av93 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.