LordGood Posted November 5, 2017 Report Share Posted November 5, 2017 @stanislas69 You're good with this one, I think i was in the middle of integrating this when I got distracted lol. If you feel ambitious, a few shields or something on that back wall would be welcome Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 @LordGood Sure ! Looks like first commit material. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 5, 2017 Report Share Posted November 5, 2017 We will eventually need a way to swap flower props for snow props on certain maps, but that's probably a ways off. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 51 minutes ago, WhiteTreePaladin said: We will eventually need a way to swap flower props for snow props on certain maps, but that's probably a ways off. Since they are always independent from buildings because they use a different texture it shouldn't be too hard to do when the time comes. Just make a snow variant like there is a damage one and make it switch using the rmgen data as @elexis set it Quote Link to comment Share on other sites More sharing options...
elexis Posted November 5, 2017 Report Share Posted November 5, 2017 You mean the biome json files (that still miss a new wiki page, potentially a new biome)? A biome consists of terrain textures, simulation templates and actor names. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Report Share Posted November 5, 2017 38 minutes ago, elexis said: You mean the biome json files (that still miss a new wiki page, potentially a new biome)? A biome consists of terrain textures, simulation templates and actor names. Yeah those. With some smart code I guess we could make use of it. Quote Link to comment Share on other sites More sharing options...
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