LordGood Posted November 5, 2017 Share Posted November 5, 2017 @stanislas69 You're good with this one, I think i was in the middle of integrating this when I got distracted lol. If you feel ambitious, a few shields or something on that back wall would be welcome Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Share Posted November 5, 2017 @LordGood Sure ! Looks like first commit material. Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 5, 2017 Share Posted November 5, 2017 We will eventually need a way to swap flower props for snow props on certain maps, but that's probably a ways off. Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Share Posted November 5, 2017 51 minutes ago, WhiteTreePaladin said: We will eventually need a way to swap flower props for snow props on certain maps, but that's probably a ways off. Since they are always independent from buildings because they use a different texture it shouldn't be too hard to do when the time comes. Just make a snow variant like there is a damage one and make it switch using the rmgen data as @elexis set it Link to comment Share on other sites More sharing options...
elexis Posted November 5, 2017 Share Posted November 5, 2017 You mean the biome json files (that still miss a new wiki page, potentially a new biome)? A biome consists of terrain textures, simulation templates and actor names. Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Author Share Posted November 5, 2017 38 minutes ago, elexis said: You mean the biome json files (that still miss a new wiki page, potentially a new biome)? A biome consists of terrain textures, simulation templates and actor names. Yeah those. With some smart code I guess we could make use of it. Link to comment Share on other sites More sharing options...
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