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Faction : Nomads Xiongnu


Lion.Kanzen
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For now 4 buildings are ready for test on atlas
 

  • House 3 variations + props # variations

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  • Food depot (i din't called it farmstead because they were nomads i don't think they settledown a year for farming and then kill and move along), every prop has variations except the crates
     
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@Alexandermb

Nice work, can add another smithy building (for upgrades and stuffs)?

 

Also, as far as I am aware the Mongols/nomad in general kept their processed food (generally dried lamb meat) inside the yurt for winter, so there's need for a "food depot" building IMHO. Maybe just make the house building into resource drop off point?

zdiCks7.jpg

 

 

@Lion.Kanzen

Any reliable source on Scythian and Sarmatian arms & armors?

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  On 01/09/2017 at 6:54 AM, Lion.Kanzen said:

@Alexandermb You forget they were nomads only lives from meat and commerce they change Horse for other goodies.

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i will change the stall of the food depot with pieces of meat like the ones used when male citicen carry meat. 

@wolflance 

the next in the list is the blacksmith

image.png.c2758d35f811362d365413c251a5eeee.png

PD: thanks for the picture, i will make props with it

small chair

image.png.39dbcbbd937bc843755bcbaf9db30b28.png

low table

image.png.15fa85de41c779fa0cf1b4490cb2325f.png

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For the most part, Xiongnu were lightly armed enough that "armored unit" really isn't a concern unless you want to include even the most obscure niche unit.

 

Xiongnu might had hired/captured Han craftsmen to work for them (and there were quite a number of Han surrendered to them), so maybe we can grab an asset or two from the Han buildings.

Edited by wolflance
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  On 01/09/2017 at 6:47 AM, wolflance said:

Also, as far as I am aware the Mongols/nomad in general kept their processed food (generally dried lamb meat) inside the yurt for winter, so there's need for a "food depot" building IMHO. Maybe just make the house building into resource drop off point?

 

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The "Food Depot" could just be called a "Resource Depot" and be a dropsite for all resources. Houses being dropsites too is an interesting idea. Though, you need a building for researching gathering techs.

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  On 01/09/2017 at 7:03 AM, wowgetoffyourcellphone said:

The "Food Depot" could just be called a "Resource Depot" and be a dropsite for all resources. Houses being dropsites too is an interesting idea. Though, you need a building for researching gathering techs.

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that could be a good idea too, maybe the houses and resource depot used for wood/food and the blacksmith & barrack/archery range for metal and stone ¿they should use stone?

as for buildings 4 are done, the blacksmith is nearly done

for future work the barracks should work for infantry/archers  but not for cavalry, it will need something like a corral with horses for cavalry a mix between corral/archery range
also they shouldn't build farm's but instead use the corral, so this faction will be more force to build corral and train herd's for hunting or maybe resource trickle with corrals if it works, or automatic spawn of the animals they hunted in the corral with some kind of cooldown.

Something like the game total war attila, they can't get food, they just get them invading. and this make the faction force the player to find a new kind of gameplay.

Edited by Alexandermb
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  On 01/09/2017 at 7:03 AM, wowgetoffyourcellphone said:

The "Food Depot" could just be called a "Resource Depot" and be a dropsite for all resources. Houses being dropsites too is an interesting idea. Though, you need a building for researching gathering techs.

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You as the leader(inside you)  as you are give us light.

 

@wolflance indeed they use style for Iranian Nomads , no need armor only fire quickly and Parthian tactics. With lancer shock cavalry.

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  On 01/09/2017 at 7:16 AM, Lion.Kanzen said:

@wolflance indeed they use style for Iranian Nomads , no need armor only fire quickly and Parthian tactics. With lancer shock cavalry.

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speaking of parthian tactics i was thinking on see what i can do with the new horse mesh as it is now "0 textures no skeleton" and make something with the actual horse textures and put it a skeleton for make this pose for a screenshot so it can work as tech icon

image.png.0df8577f01564d791895044d3ebc2344.png
 

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ue-chi (or Yüeh-chih): They originated on the northwestern borders of China. They were defeated by the Hsiung-nu around 206 BC. They suffered a second and decisive defeat at the hands of the Hsiung-nu in 175 BC. They fled to the west, splitting into the "Greater" and "Lesser" Yue-chi as they went:

Greater Yue-chi (or Greater Yüeh-chih): They suffered yet another defeat at the hands of Hsiung-nu in 162 BC and resumed their flight to the west. They found refuge east of the Aral Sea, driving the Sakas south into what is now Pakistan around 130 BC:

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Kushans (or Kusana): They became the ruling tribe of the Greater Yue-chi. They conquered the Surens in what is now Pakistan by about 135 AD. They absorbed the Lesser Yue-chi around the same time. They became a nomad dynasty ruling over a settled civilization that was notable for its prosperity and cultural sophistication. They facilitated the spread of Buddhism. They were subjugated by the Sassanid Persians around 225 AD. Briefly resurgent Kushan principalities were overrun by the White Huns in the late 400s AD.

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Source.

http://www.horsenomads.info/section2.html#Hsiungnu

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  On 01/09/2017 at 7:18 AM, Alexandermb said:

the one i lack of knowledge is about the temple/sanctuary, i don't know yet what kind of rituals or gods they had, so that one will be difficult.

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They probably believed in some form of animism/shamanism...so I don't think there'd be a central place of worship.

Below picture depicts the Mongols, and is probably some artist's imagination with questionable accuracy...please take it with a HUGE GRAIN OF SALT.

lF2Mvyj.jpg

Edited by wolflance
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