Alexandermb Posted July 1, 2017 Share Posted July 1, 2017 (edited) Norse walls Full wood 2 Models for the tower (i'll go for the one with roof) Gate will be uploaded soon Screenshots Spoiler Tower models Spoiler Blender file >>Norse Wall Whitout slope [Finalizado].blend<< @niektb wich tower for the walls should be used ? Edited July 9, 2017 by stanislas69 Link to comment Share on other sites More sharing options...
Stan` Posted July 1, 2017 Share Posted July 1, 2017 Tower roof doesn't look really good if it's supposed to be hay, it's a bit too straight... Link to comment Share on other sites More sharing options...
Alexandermb Posted July 1, 2017 Author Share Posted July 1, 2017 ok, then its better have the tower with roof instead of the other model ? Link to comment Share on other sites More sharing options...
Skhorn Posted July 1, 2017 Share Posted July 1, 2017 Perhapa the top could be more rounded Link to comment Share on other sites More sharing options...
Alexandermb Posted July 1, 2017 Author Share Posted July 1, 2017 Another dilema, one is accuracy the other is gameplay. The gate as the reference pictures of a norse fort, the building with roof should be a bit lower, and only infantry should be able to enter by the gate. because there can't be any reason to let bigger things to enter, like siege rams, that is a disadvantage for a fortification. So, the gate should keep the gameplay parameters or follow the history accuracy ? 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted July 1, 2017 Author Share Posted July 1, 2017 Reference picture. Spoiler Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 1, 2017 Share Posted July 1, 2017 0 A.D History is Yours for the Taking. Spoiler https://play0ad.com/game-info/project-overview/ Link to comment Share on other sites More sharing options...
Alexandermb Posted July 1, 2017 Author Share Posted July 1, 2017 (edited) Finished the gate, only animations needs to be done (towers aren't part of the gate) (Size) Spoiler Tower fixed] Spoiler Edited July 2, 2017 by Alexandermb 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted July 2, 2017 Author Share Posted July 2, 2017 This is the inner side of the gate, if someone put this side outside when you order your units to leave the garrison, they are going to be rapped be the enemy. 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted July 8, 2017 Author Share Posted July 8, 2017 (edited) Zip file. Note: The walls are lower tan vanilla walls, so it needs the template to be adapted to the new meshes height in the visible garrison points. Norse_Walls.7z Edited July 8, 2017 by Alexandermb Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2017 Share Posted July 8, 2017 Fixed a warning and commited them. 1 Link to comment Share on other sites More sharing options...
niektb Posted July 9, 2017 Share Posted July 9, 2017 @stanislas69: the AO don't really make efficient use of the texture (a lot of space inbetween) and I think the amount of samples used is maybe too low (there's quite a bit of noise) Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2017 Share Posted July 9, 2017 @niektb Is it really visible ? Link to comment Share on other sites More sharing options...
niektb Posted July 9, 2017 Share Posted July 9, 2017 probably not in-game (haven't checked though), but when looking at the texture itself... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now