wowgetoffyourcellphone Posted May 12, 2017 Report Share Posted May 12, 2017 hi, imho should be bigger and sit lower on hip. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2017 Report Share Posted May 12, 2017 I'm not sure anyone would carry a huge bag of stones but I don't know. I'll make another variation tomorrow. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 12, 2017 Report Share Posted May 12, 2017 5 minutes ago, stanislas69 said: I'm not sure anyone would carry a huge bag of stones but I don't know. I'll make another variation tomorrow. I'm thinking more about visibility. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2017 Report Share Posted May 12, 2017 Oh okay I see. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 13, 2017 Author Report Share Posted May 13, 2017 (edited) Another 1/3 vertically and horizontally maybe? Texture is fine already Edited May 13, 2017 by wackyserious 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2017 Report Share Posted May 13, 2017 Sure Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2017 Report Share Posted May 13, 2017 (edited) Â If you need anything else, let me know. pouch_big.7z Edited May 13, 2017 by stanislas69 6 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 14, 2017 Author Report Share Posted May 14, 2017 Changelog Uploaded ptol_isp_b and ptol_isp_a textures in the first post Removed Athenian alpha shield patterns (I will upload the revised textures soon) Ptolemaic Dynasty - Egyptian Native Pikemen 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 14, 2017 Report Share Posted May 14, 2017 (edited) Nice! I think for elite variations of the ptol_pikeman you can just add the "boots" texture to the Advanced versions and add more prominent shoulder pads. Edited May 14, 2017 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 14, 2017 Author Report Share Posted May 14, 2017 (edited) @Lion.Kanzen Judean slinger (Please review this texture, so that I can post the .png if there is nothing else missing or wrong in the details) Â I Edited May 14, 2017 by wackyserious Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 14, 2017 Report Share Posted May 14, 2017 Can you try to reduce the visibilty of the veins ? It still look like a bit like they are bodybuilt. Also maybe make the sleeves delimitations a bit more obvious. Not sure but I think there is a slight glitch in the skirt. Anyways, it's good work. Any hopes for a tutorial ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 14, 2017 Report Share Posted May 14, 2017 Nice , and more Hellenistic variation?  The tunic have two vertical  lines. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 15, 2017 Author Report Share Posted May 15, 2017 Preview - Judean Slingers Texture files Spoiler Changelog Reduced veins in the arm area Removed the skirt edge experiment which made it look like a glitch (Replaced it with dark grey to emulate edge/shadow (done the same with the tunic sleeves) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2017 Report Share Posted May 15, 2017 You have original pds file, I want get a try., thank you by the way. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 15, 2017 Author Report Share Posted May 15, 2017 @stanislas69 I'm note really sure if I can make a very good tutorial on how to work on textures, all I can provide are tips which I learned and gained in my two years of creating textures here You can have a grasp on ideas on how my work flow on textures go if you will look on my .psd source files I mostly make use and photo manipulate in game textures which I find useful (The skirt and the cloth wrapped around the waist of the Judean slinger was derived from the 0ad Mauryan unit textures) I just colored a new layer underneath the Mauryan unit .png texture, to get the skirt details Then adjusted the contrast to make it look sharper and better Next step was to decolorize it by adjusting the hue or the color to zero And the final step is to adjust the skirt texture color to something close to light gray, as I find it the best when using multiply layer settings Other tips Multiply layers (or the shape detail layer, i.e. skirt folds) should be smooth as possible. It should only contain the shading details Texture details (such as textile details or dirt details) should be placed underneath the multiply layers When making color layers underneath multiply layers, just duplicate the multiply layer and place it underneath, change the duplicated layer from multiply back to normal, then use preserve opacity settings (A setting where the active area is restricted to the contents of a layer, not sure what it is called in Adobe Photoshop) After choosing a desired color, you can now add layer textures to emulate general texture details, such as, metal texture or cloth textures. Shadows or edge details are done using the same steps above, just duplicate and place in the very bottom of the part that you are working, after duplicating the layer, adjust the brightness to zero, then move it 1 or 2 pixels to the left and 1 or two pixels to the right (Depending on the kind of texture, for example, if you want a shield boss to appear edged over a texture, you will need to move the edge details layer 1 or 2 pixels on all sides, up, bottom, left and right. The final step here is to reduce the opacity of this layer between 15% to 75% or higher, depending on your preference so that the shadow or edge doesn't look too strong or dark. You will understand this better if you look through my .psd files I hope this helps 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 15, 2017 Author Report Share Posted May 15, 2017 @Lion.Kanzen The current source file 051517 - Judean.psd 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2017 Report Share Posted May 15, 2017 (edited) Is a tons of work. By the way... Â Edited May 15, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 15, 2017 Author Report Share Posted May 15, 2017 Yeah, luckily it is still summer break, I can still work on the textures, I still have to finish the Gallic textures and Millennium AD's textures too 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2017 Report Share Posted May 15, 2017 Successors have placeholder stuff. even Seleucid Thureophoros have Ptolemaic symbols. we don't have Arabian skirmisher. Yet.  the heroes aren't finished I think. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 15, 2017 Report Share Posted May 15, 2017 Just now, Lion.Kanzen said: we don't have Arabian skirmisher. Yet. Â Yep, this is the major one. Would be nice to have Arabic style clothing and headwear for this unit and for the Ptolemaic Nabataean Camel Archer. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2017 Report Share Posted May 15, 2017 Now a question, the Sarissa look very short..why? ( for all)Â Â Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 15, 2017 Author Report Share Posted May 15, 2017 It was cropped, I took screenshots from Atlas. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 16, 2017 Author Report Share Posted May 16, 2017 Someone should add the missing actor files for the Ptolemaic Judean slingers to the game. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 16, 2017 Author Report Share Posted May 16, 2017 Any good references for Arabic clothing during that period? I think another thread should be opened for this (==TASK== Semitic Unit Textures) Should I create one? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 16, 2017 Report Share Posted May 16, 2017 5 minutes ago, wackyserious said: Any good references for Arabic clothing during that period? I think another thread should be opened for this (==TASK== Semitic Unit Textures) Should I create one? Yes, can be used to mini factions. Quote Link to comment Share on other sites More sharing options...
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