Render Posted September 28, 2003 Share Posted September 28, 2003 RPG/Quests - Characters, Lots of triggers, Lots of Eyecandy.Build and Conquer - Start With Little or Nothing Build an Army Defend An Existing City - Start With an Army and DefendAttack An Existing City - Start With an Army and AttackMix - A Mixture of any of the AboveOther (expalin) - What other types are there?? Link to comment Share on other sites More sharing options...
fede_histpop Posted September 28, 2003 Share Posted September 28, 2003 I prefer to mix the various kinds of scenarios, it seems more 'complete'.And then it's easy to make a RPG-FF who becomes a B&D where you have to attack and siege a city, or to defend yours... Link to comment Share on other sites More sharing options...
Black Op Posted September 29, 2003 Share Posted September 29, 2003 Total Annihilation (AOE/AOK)I make a really big enemy army and city, then I use cheat units to slaughter them all. ;) Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 7, 2003 Share Posted October 7, 2003 "BLOOD" style maps too. Link to comment Share on other sites More sharing options...
Aztec_Brave Posted October 8, 2003 Share Posted October 8, 2003 I always used to make RPGs. But they're pretty complex to make, So I usually gave up. I hope the 0AD/TLA editor will have things like functions,variables and loops (The programmers will know what I mean and they're the ones who make this stuff) which would speed stuff up a lot. But a good mix is pretty good too. Like Mark Stoker's stuff for AOK, awesome, truly awesome. Or AOKasino, that was pretty rad too. Link to comment Share on other sites More sharing options...
Ornlu Posted October 26, 2003 Share Posted October 26, 2003 Anyone played Prince of Persia? I'm making a campaign a little similar to it. You're a viking warrior that wants to become king over Scandinavia. You defend cities, attack them etc . Link to comment Share on other sites More sharing options...
battlestar Posted December 30, 2003 Share Posted December 30, 2003 I like to make maps of special genres, but now I'm really stuck with RPG till I could finish this... thing, which is taking a while to make. Link to comment Share on other sites More sharing options...
Byzantine Warrior Posted December 30, 2003 Share Posted December 30, 2003 RPG's are the best for me because there aren't limitations. I feel you can also develope a more in depth story with focusing on one person. Link to comment Share on other sites More sharing options...
Matei Posted December 30, 2003 Share Posted December 30, 2003 I chose "Other". What I like usually is multiplayer scenarios with different rules from the regular game that highlight its most fun features, such as the TTF racing map for Age of Kings, Cheezy's Rogue Wars for AoM, and "Bloodsport" by TwentyOneScore.In single player maps I mostly like a mix of build and destroy with fixed-force battles, like Ingo van Thiel's campaigns. Link to comment Share on other sites More sharing options...
Enrique Orduno Posted December 30, 2003 Share Posted December 30, 2003 I make anything that is not among the ones listed above...so it's considered other...I made a blood-type map once for GB, but that's it I think... Link to comment Share on other sites More sharing options...
phantom_rider2 Posted January 2, 2004 Share Posted January 2, 2004 I do all different types of those as well as mixing them, so mix. Link to comment Share on other sites More sharing options...
Khazun Posted January 9, 2004 Share Posted January 9, 2004 def rpg/quests Link to comment Share on other sites More sharing options...
Argalius Posted May 9, 2004 Share Posted May 9, 2004 RPG, defenitly, althought it's more work, it gives a greater satisfaction. Link to comment Share on other sites More sharing options...
Nawen Posted September 14, 2004 Share Posted September 14, 2004 It's gott to be RPG/Quests Link to comment Share on other sites More sharing options...
Auron Posted September 14, 2004 Share Posted September 14, 2004 i say i like build and conquer. i have created to maps with with play style(click AURONS CREATIONS to see them). and only a very average map that is RPG...i say i like mix... Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 15, 2004 Share Posted September 15, 2004 I am actually attempting my first RPG/Fixed Force scenario right now - based on the battle of Thermopylae. It's proving difficult in the extreme. Finding out that things seem very boring without side quests, etc. So... it's turning out to be more work than my original plan for the scn. However, I think in the long run, it'll just be that much more appreciated. Link to comment Share on other sites More sharing options...
Aeros Posted September 15, 2004 Share Posted September 15, 2004 it took Ingo 2 years to make Ulio, and it might be the best scenario ever made Link to comment Share on other sites More sharing options...
Centurion_13 Posted September 15, 2004 Share Posted September 15, 2004 i havenyt ever heard of ulio what is it? Link to comment Share on other sites More sharing options...
Aeros Posted September 15, 2004 Share Posted September 15, 2004 The best campaign ever made.It's for Age of Empires 2: The Titans Expansion, by Ingo Van Theil who has been designing since the days of AoE (1998). He didn't design for AoM because he wasn't digging the mythological theme, you're really limmited to designing myth/fantasy based things in a game like that. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 16, 2004 Share Posted September 16, 2004 He didn't design for AoM because he wasn't digging the mythological theme, you're really limmited to designing myth/fantasy based things in a game like that. Sorry CheeZy, but that's completely, and utterly, inaccurate! AOM actually allows for MORE types of stories than any strictly historically based game ever could - mythological or historically based scenarios being possible! I personally am designing a scenario for Age of Mythology that is completely histocically based.Maybe you meant to say that medievel stories aren't possible, but even then all it takes is a little imagination to believe that medium hoplite really represents a knight or something. It's for Age of Empires 2: The Titans Expansion, by Ingo Van Theil Shouldn't that be "The Conquerors Expansion"?At any rate, I'm sure Ingo is a fantastic designer, but it's disheartening that he's hamstrung himself to the AOK editor, without first fully exploring the vast amount of historical material that is ripe for mining utilizing the AOM editor. I personally am doing it right now, so I know historically themed scenarios and campaigns are possible.I'm sorry if I seem like I'm jumping down your neck, but I'm not. But I have seen this excuse a million times from AOK-fanatics. A poor excuse. I just wish the AOK-phytes would just admit that they are comfortable designing for AOK and that's the reason they won't switch, instead of coming up with the "I hate the mythology angle" when designing historically for AOM is more than possible. Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 17, 2004 Share Posted September 17, 2004 The AoM editor and the design of the game really do limit what you can create. If you want to create a scenario that takes place in surreal setting AoM is great. Everything looks perfect; in fact everything looks better then perfect. If you want to create something that takes place in the real world you tend to run into to some trouble. For instance, I was once trying to construct a seedy rundown town and I found it to be impossible to accomplish with the AoM editor, everything in the editor looks too good. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 17, 2004 Share Posted September 17, 2004 Well, don't know what to say to that, other than I was talking about types of stories - historical vs. mythological. As far as the seedy run-down town. Have you tried placing buildings and then setting a trigger to "damage unit"? Stone walls, for instance, get a "broken" appearance once they are damaged. Other buildings start on fire, so, you'd have to experiment. There are also "destroyed buildings" objects. Perhaps mixing them in with standard buildings would achieve your desired effect. The fact that the AOM editor even has damaged buildings objects makes it a plus over the AOK editor. Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 17, 2004 Share Posted September 17, 2004 I didn't want the town to look destroyed so I only damaged objects to the extent that they didn't catch fire. I tried to use a lot of overlapping using damaged objects and normal buildings but its just didn't work. The normal buildings (Greek Buildings, had to be Greek it was a scenario about Athens) looked much too good. I also found the terrains to be lacking, there were no good mud or dirt terrains to be used in a city. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 17, 2004 Share Posted September 17, 2004 Here's some nice and squishy mud and dirt for ya. Link to comment Share on other sites More sharing options...
Auron Posted September 17, 2004 Share Posted September 17, 2004 more like "dry" mud:P Link to comment Share on other sites More sharing options...
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