Simpa Posted January 25, 2017 Report Share Posted January 25, 2017 Is it just me or are there no hotkeys for constructions? There are hotkeys for producing troops but I can't see any for buildings? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25, 2017 Report Share Posted January 25, 2017 There aren't implemented yet. Quote Link to comment Share on other sites More sharing options...
Simpa Posted January 25, 2017 Author Report Share Posted January 25, 2017 Ugh that sucks. Thanks for the answer tho. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25, 2017 Report Share Posted January 25, 2017 We need any programmer to implement it. Quote Link to comment Share on other sites More sharing options...
Simpa Posted January 25, 2017 Author Report Share Posted January 25, 2017 Hang on..has this game been under developemen for 4 years + and still not hotkeys for buildings? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25, 2017 Report Share Posted January 25, 2017 Is volunteer, nobody has interesting in implement, Quote Link to comment Share on other sites More sharing options...
Simpa Posted January 25, 2017 Author Report Share Posted January 25, 2017 Hotkeys are a part of the game? All RTS games have em'. Why don't the developers implement them? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25, 2017 Report Share Posted January 25, 2017 2 minutes ago, Simpa said: Hotkeys are a part of the game? All RTS games have em'. Why don't the developers implement them? Because are busy doing other stuff like fixing bugs, implement new features, etc etc. And not all work at full time in the project. @elexis or @Itms can explain better the situation. Quote Link to comment Share on other sites More sharing options...
Simpa Posted January 25, 2017 Author Report Share Posted January 25, 2017 If they want it to be a competitive game there needs to be hotkeys. I understand that they are busy, but I think hotkeys are such a common thing it shouldn't be too hard to implement? Anyways good game. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted January 25, 2017 Report Share Posted January 25, 2017 2 minutes ago, Simpa said: Hang on..has this game been under developemen for 4 years + and still not hotkeys for buildings? Closer to ten years which is quite common for any open source project all programming is done by volunteers so only easy or sexy things get done quickly and there are usually few volunteers so lots of work to do at any time hotkey expansion is not a priority with so many other issues to deal with much higher priority. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Simpa Posted January 25, 2017 Author Report Share Posted January 25, 2017 2 minutes ago, Loki1950 said: Closer to ten years which is quite common for any open source project all programming is done by volunteers so only easy or sexy things get done quickly and there are usually few volunteers so lots of work to do at any time hotkey expansion is not a priority with so many other issues to deal with much higher priority. Enjoy the Choice darn, that's a lot of time I appreciate the time you guys put down on the game but please put up hotkeys on your schedule. I love competitive gameplay and pretty hard to be fast clicking on every building. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25, 2017 Report Share Posted January 25, 2017 Yes, when I try AOK and test and improved my style of gameplay in that game... I miss after when change to play 0 A.D and are missing to jump to the CC for example main. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 25, 2017 Report Share Posted January 25, 2017 Put the buildings in a control group. That's what I currently do while I wait for the hotkeys. Quote Link to comment Share on other sites More sharing options...
Simpa Posted January 25, 2017 Author Report Share Posted January 25, 2017 Btw, this is not topic related, but how do I make my army attack an enemy building instead of capturing it? Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 26, 2017 Report Share Posted January 26, 2017 17 hours ago, Simpa said: Btw, this is not topic related, but how do I make my army attack an enemy building instead of capturing it? Ding dong! We have a new addition to the FAQ. Press Ctrl 1 Quote Link to comment Share on other sites More sharing options...
balduin Posted January 26, 2017 Report Share Posted January 26, 2017 @Simpa What do you mean with hotkeys for constructions? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 26, 2017 Report Share Posted January 26, 2017 3 hours ago, balduin said: @Simpa What do you mean with hotkeys for constructions? Select a villager, press a hotkeys to build a structure example press F to build a farm. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 26, 2017 Report Share Posted January 26, 2017 There are similar. http://trac.wildfiregames.com/ticket/1899 Quote Link to comment Share on other sites More sharing options...
feneur Posted January 26, 2017 Report Share Posted January 26, 2017 I actually think that the biggest issue in this case is that there is a need to come up with good hotkeys, and that probably requires re-thinking some existing hotkeys etc, so it's not just implementing the actual hotkeys doing the action which is probably not very difficult. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 26, 2017 Report Share Posted January 26, 2017 Needs change central panel keys and camera movement keys (QWEASD) Quote Link to comment Share on other sites More sharing options...
niektb Posted January 26, 2017 Report Share Posted January 26, 2017 I prefer to keep QWEASD for camera movement (or at least WASD, rotating the camera is not necessary) 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 26, 2017 Report Share Posted January 26, 2017 We already have more hotkeys than keys on the keyboard, some are UNUSED. But it's a good thing, because it allows players to chose which keys they want to use. The hotkeys need to become configurable in a new GUI dialog though, as few people go as far changing their config files. After that, we should indeed add hotkeys for specific buildings in my opinion. It should be possible to assign B to barracks without having to fallback to the group hotkeys which have to be reset manually every game. We have to decide which entities will be available though and how they are going to be linked. There are hundreds of units and buildings available, so likely many useless choices. Which identifier would we use (without adding custom identifiers making the code ugly)? How do we avoid distinguishing the civ specific differences (barracks should work for all civs.) One option would be using the Identity.Classes or Identity.VisibleClasses information, but that also contains useless choices, like Village (for all village phase buildings) for example. Seems like we have to add a custom (sub)set of identifiers :/ 2 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 26, 2017 Report Share Posted January 26, 2017 4 hours ago, niektb said: rotating the camera is not necessary Not for me. I often prefer to align myself at the bottom of the map so that I can expand "upwards". I've also seen at least two Youtubers who like looking at the front of the buildings. Not to mention that there are maps (the ones with mountains for example) that kind of forces you to rotate the camera just to plunk down a building nicely without blocking your view. 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted January 26, 2017 Report Share Posted January 26, 2017 We actually have a double set of hotkeys for camera movement since one can use the arrow keys as well (and with Ctrl to rotate), so the QWEASD keys could be used for other things without losing the ability to do things. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 27, 2017 Report Share Posted January 27, 2017 AOEII uses the arrow keys only and I find it really uncomfortable to move my arm so often over such a great distance. (So much that I stopped using them and only use the mouse even though it's slower) Quote Link to comment Share on other sites More sharing options...
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