elexis Posted December 14, 2016 Report Share Posted December 14, 2016 Map: Nomad (Tiny) Players: Grugnas, Vercingetorix, PhyZic, luzbel, Hannibal Barca, nigel87, Reijor, amv96 Summary: Regicide, No ceasefire, Free for all, Locked Teams, Gaia heroes, 6min 59s gametime If you want to finish a game within 5-10 minutes, this gamemode is perfect. The aim is to hide the workers from the enemy heroes to survive. It is quite funny how the last remaining player managed to survive on this map following a decision in #3229. (Yes those are 6 heroes in that screenshot). 2016-12-03_nomad_gaia_heroes.zip 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted December 14, 2016 Report Share Posted December 14, 2016 Map: Nomad (Tiny) Players: (siole, elexis, luzbel, YK) versus (_kali, maxticatrix, Vercingetorix, Uran23 (not Uran238cz)) Summary: 4v4 Locked Teams, 1 Civic Center per team (Low Starting Resources), Regicide, No ceasefire, 30min 51s gametime Another "nomad arena" gametype. By setting low starting resources and disabling treasure, players have to send resources to their allies, so that there can be at most 2 civic centers per team. Spoiler In this game, 3 of 4 players of the first team have been defeated in the first few minutes while the other team still had all four. That however was almost insignificant to the outcome of the game. Effectively, only siole and _kali managed to build a civic center. 2016-12-05_nomad_2_teams_2_civic_centers.zip 1 Quote Link to comment Share on other sites More sharing options...
Vercingetorix_ Posted December 15, 2016 Report Share Posted December 15, 2016 (edited) Map: Mainland Players: Vercingetorix_, ffm, Uran238cz VS Hannibal_Barca, nigel87,maxticatrix Use of cavalry. On this map there are few trees, thats why i decided to train cavalry ( low wood cost). 2016-12-14_0010.rar Edited December 15, 2016 by Vercingetorix_ 1 Quote Link to comment Share on other sites More sharing options...
Vercingetorix_ Posted December 15, 2016 Report Share Posted December 15, 2016 (edited) Map:Mainland Players: Kudriy, Vercingetorix, PrincipalityOfZeon VS Grugnas, JorgeGijon, txoz12 Another use of cavalry. Someone can say that cavalry is enough strong but I assure u, Grugnas just was suiciding against me. After  suiciding, my cav became promoted and could fight much better  than Grugnas's new inexperienced cavalry 2016-12-15_0001.rar Edited December 15, 2016 by Vercingetorix_ 1 Quote Link to comment Share on other sites More sharing options...
Vercingetorix_ Posted December 15, 2016 Report Share Posted December 15, 2016 (edited) Also want to add that my enemies had no opportunity to train spearchampions to counter my horses( actually  txoz12 could have trained some fanatics). Guess he had no much iron since i was raiding his eco and killing some units Edited December 15, 2016 by Vercingetorix_ 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 17, 2016 Report Share Posted December 17, 2016 So, let's see: borg- is one of the players who you don't want to build a 2nd CC. Vercengetorix_ likes Carthage (just my assumption). Fire Ships make naval warfare exciting. And I'm just here with my popcorn and soda. Oh please keep 'em coming! 3 Quote Link to comment Share on other sites More sharing options...
elexis Posted December 18, 2016 Report Share Posted December 18, 2016 Map: Cantabrian Highlands (Surviving Defeat) Players: (Vercingetorix, siole, yunk2, elexis) vs (arcadius, Valeranis, matialejandro12, marson126789) Summary: Post-defeat comeback demo This replay demonstrates how a player can become defeated and yet rebuild an entire base (#4384). Since being defeated doesn't help after all (team chat disabled, resource tributes impossible, needs small GUI code change or cheat to train units and the player will be still declared as a loser of the match), but it was fun to try. Spoiler  Manual: Produce at 10 men, rest women (more men not needed as they will be deleted) Build 1 barracks and 1 temple, far away from allies (barracks to reproduce units later, temple to get population capacity and since garrisoned houses convert to gaia. It's crucial that the buildings are not connected to allied territory!) Gather enough resources to rebuild 10 men and a civic center (500 food, 1000 wood, 500 metal, 500 stone). Gather a bit more food to recover more easily. Ask an ally to send about 3 units to your barracks and 3 to your temple. Delete the CC and wait until the barracks and temple become gaia. Explain your ally to capture your barracks and temple and garrison both when you tell him to. Capture 90% of the points of the 2 buildings (crucial not to get 100%!). Delete your units (so they dont attack your ally after defeat). Resign (if you were not defeated already by deletion). You still have to the partial capture points. Tell your ally to capture and garrison the barracks and temple (after he adds the remaining 10%, you will be the owner of the buildings again). Use Alt+D to enable the control-all-units cheat (or add a "return true;" to the controlsPlayer function of the session.js file to avoid the cheat) Produce units at the barracks, build a civic center.  Thanks siole for testing, this was the fourth try (still messed up as 200 stone were forgotton). 2016-12-17_defeat_survive.zip 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 20, 2016 Report Share Posted December 20, 2016 On 12/17/2016 at 7:09 PM, elexis said: 2016-12-17_defeat_survive.zip Two comments about this game: Without Tributes, the player who gets his Civic Center knocked out early is next to useless. The Trading Dock was the only team benefit I could see. I'm seeing now that the Slingers' Crush Damage is the defining attribute that is making it OP in large numbers. Is lowering their rate of fire a good suggestion? Quote Link to comment Share on other sites More sharing options...
elexis Posted December 20, 2016 Report Share Posted December 20, 2016 8 hours ago, sphyrth said: Two comments about this game: Without Tributes, the player who gets his Civic Center knocked out early is next to useless. The Trading Dock was the only team benefit I could see. I'm seeing now that the Slingers' Crush Damage is the defining attribute that is making it OP in large numbers. Is lowering their rate of fire a good suggestion? If you see the replay, I could rebuild my entire base and thus could have helped killing enemies as usual, I was just too slow as I forgot 200 stone. I believe it should be possible to lose only 7 minutes when executing this correctly and perhaps stacking more resources, doing upgrades and building more houses early (as they will be recaptured). One possible application might be regicide games where one might receive an ungarrisonable hero elephant. Presumably one can rebuild the better heroes after defeat and thus avoid the possibility of becoming gaia in the middle of a match. (Still the player won't be able to change the fact that it's defeated afterwards (which was actually possible last release)). Nerfling slingers, perhaps, needs some playing dev and another who agrees. 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted December 23, 2016 Report Share Posted December 23, 2016 Map: Mainland Players: fatherbushido vs kudriy Romans vs Iberians on small map. Citizen soldiers fight, swordmen, ... how will it ends ? 2016-12-21_0004.7z 1 Quote Link to comment Share on other sites More sharing options...
Vercingetorix_ Posted December 24, 2016 Report Share Posted December 24, 2016 Map:Frontie Players: Hannibal_barca, Vercingetorix, siole, Cesar VS borg-, imrrobyg,bb, maxticatrix 2016-12-24_0008.rar Quote Link to comment Share on other sites More sharing options...
RomuloSinRemo Posted December 25, 2016 Report Share Posted December 25, 2016 long games 2v2 2 good games.zip Quote Link to comment Share on other sites More sharing options...
elexis Posted December 30, 2016 Report Share Posted December 30, 2016 Map:Â English Channel (Naval Blockade) Players: (arcadius, Hannibal Barca, lou_diamonds, elexis) vs. (Finch, bb, Vercingetorix, dkaiser92) Summary: Example for a successful naval rush (garrisoned ships at minute 5), resulting in an all-encompassing naval blockade, ending the game strategically in the first 10 minutes. The blockade ensures that enemies will never be able to build docks and ships. Uncontested maritime superiority allows continuous lodgement, regular interception of adversary trade and the build of Civic Centers on the undefendable territory. Heavy warships garrisoned with catapults finally wipeout the last attempts to fortify the landing area. english_channel_naval_blockade.zip 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted December 31, 2016 Report Share Posted December 31, 2016 Map: Gear (new years eve mode, mountain climbing) Players: (Grugnas, User|Master) vs. (ycswyw, elexis) vs. (Smurf_Juice, _zoro_) vs (Vercingetorix, Feldfeld) Summary: As usual, Gear is a promising map. Especially if there are more than two teams, the one taking the middle attracts the enemies attention, since the mountain in the middle provides access to all players and can even prevent them from trading. The small lakes in between players can easily cause tension. If water control is lost, one can quickly find oneself in a bad situation, leaving half the village vulnerable. By building houses around a garrisoned ram near a mountain, the ungarrison process will transfer units to the mountain, thus being able to build a fortification that can only be destroyed with catapults. At the end of the game, it is also demonstrated that unit and building colors can be changed, even if the others dont have that disco patch installed. (The demo replay shows it immediately after the start of the replay.) 2016-12-31_gear_2v2v2v2.zip 2016-12-31_new_years_eve_demo.zip  disco.patch 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted January 1, 2017 Report Share Posted January 1, 2017 Map: Mainland (normal) Players: (borg-, samba) vs (Vercingetorix_, drunkadius) Summary: A basic strategy in 2v2 games in some rts games, one player rush the strongest adversary, avoiding that it grows and the other attacks a little later with a more powerful and numerical attack. 2016-12-31_0003.rar 2 Quote Link to comment Share on other sites More sharing options...
RomuloSinRemo Posted January 1, 2017 Report Share Posted January 1, 2017 aca esta la repe map rep.rar Quote Link to comment Share on other sites More sharing options...
Grugnas Posted January 6, 2017 Report Share Posted January 6, 2017 Map: Mainland Players: Defenderbenny, Grugnas Effective slinger attack made most of damage, no control of the iron mines made me lose commands.txt 2017-01-06_0007.rar 1 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted January 7, 2017 Report Share Posted January 7, 2017 Map: can't remember Players: too sleepy to write a list Description: Game lasted almost 5 hours(game timer) and i was pretty busy with an iberian player. I learnt that catapults can almost be destroyed by iberian towers. the gran finale is epic. 2017-01-07_0008.rar 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 7, 2017 Report Share Posted January 7, 2017 That last game: Map: Mainland Players: ShadowOfAzrael43, MacWolf, imrobbyg, philosopher, Grugnas, LilBlast, Letticia, PrincipalityOfZeon (FFA) Gametime: 3 hours (not 4 as displayed here, nor 5 as displayed in your list due to an embarassing timezone bug. But if there was casual lag you might get there.) Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 7, 2017 Report Share Posted January 7, 2017 These guys tire themselves just to play. But the time bug explains why some games are displayed as 9 hours or something. Quote Link to comment Share on other sites More sharing options...
borg- Posted January 24, 2017 Report Share Posted January 24, 2017 (edited) Map: Mainland Players:Â borg-, fpre, Uran23, JorgeGijon, merlin1, ycswyw. Was a good game, but the goal is to show that Ptolemaic has a lot of potential, much more than just rush camels. I managed to pop 300 in 18 minutes, it could be before. Pto is a best civ haha xD Â pto best civ.rar Edited January 25, 2017 by borg- 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 25, 2017 Report Share Posted January 25, 2017 On 1/23/2017 at 6:06 PM, borg- said: pto best civ haha.rar I don't know if you managed to edit it yet, but I think you posted the wrong replay. It was you getting the Britons to Town Phase for as early as 4 minutes. Please don't delete it, however. It was amazing! Quote Link to comment Share on other sites More sharing options...
PrincipalityOfZeon Posted January 25, 2017 Report Share Posted January 25, 2017 (edited) yes, those sword cavs depleted jc workers... and yes do want to see pto play > 300 in 18min "It was you getting the Britons to Town Phase for as early as 4 minutes. " it's actually a little under 4 mins... Edited January 25, 2017 by PrincipalityOfZeon accuracy Quote Link to comment Share on other sites More sharing options...
borg- Posted January 25, 2017 Report Share Posted January 25, 2017 3 minutes ago, PrincipalityOfZeon said: yes, those sword cavs depleted jc workers... and yes do want to see pto play > 300 in 18min "It was you getting the Britons to Town Phase for as early as 4 minutes. " it's actually a little under 4 mins... Correct game now, sorry 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 26, 2017 Report Share Posted January 26, 2017 Not fair @borg-. Turns out you've been holding out on us. Please bring back the other replay. Quote Link to comment Share on other sites More sharing options...
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