Lion.Kanzen Posted March 18, 2018 Author Report Share Posted March 18, 2018 5 hours ago, Prodigal Son said: That would be nice indeed! Then grass, sand and rock colours could be chosen for the minimap to not mix much with green, yellow and grey player (etc) and make it much cleaner terrain-wise. I just mentioned the differences, didn't claim they were necessarily better and it's possible that they are optional in EA. An optional inclusion of such a feature and player-coloured bars might be a good idea though. I also agree that a GUI of that philoshopy would be good for 0 A.D., perhaps with some minor ancient-themed details to make it not that plain. They are minimalistic (conceptual) the GUI is very polish. better than AoE DE in my opinion. mostly of work its done by icons, easily to recognize because simplicity and universality. Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 18, 2018 Report Share Posted March 18, 2018 50 minutes ago, Lion.Kanzen said: They are minimalistic (conceptual) the GUI is very polish. better than AoE DE in my opinion. mostly of work its done by icons, easily to recognize because simplicity and universality. It's nice and clean but maybe a little too minimal for my taste or 0 AD. Not sure though, haven't played EA so far nor I can exactly imagine it in 0 AD. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2018 Author Report Share Posted March 18, 2018 (edited) 25 minutes ago, Prodigal Son said: It's nice and clean but maybe a little too minimal for my taste or 0 AD. Not sure though, haven't played EA so far nor I can exactly imagine it in 0 AD. Depends of many things mostly of conceptual icons are full effects and texturized. Edited March 18, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 19, 2018 Report Share Posted March 19, 2018 5 hours ago, stanislas69 said: I liked the glow effect, was a bit too much, but made it easier to distinguish heroes. Could likely be done with particles but not sure anyone wants that. In Rise & Fall: Civilizations at War, heroes had this "god ray" effect that always shone on them. Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 19, 2018 Report Share Posted March 19, 2018 If that was trigger able it would be nice for tutorials and campaigns. I'm afraid we can't implement that without blood sweat and tears... 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted March 19, 2018 Report Share Posted March 19, 2018 1 hour ago, stanislas69 said: If that was trigger able it would be nice for tutorials and campaigns. I'm afraid we can't implement that without blood sweat and tears... Just make a god ray actor/entity with particles (assuming that would be easy) and let the trigger spawn it? 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 19, 2018 Report Share Posted March 19, 2018 inherited rotation would lead to issues if it's angled like in the screenshots Quote Link to comment Share on other sites More sharing options...
Imarok Posted March 19, 2018 Report Share Posted March 19, 2018 2 hours ago, LordGood said: inherited rotation would lead to issues if it's angled like in the screenshots Sure, but maybe rays from straight above are enough... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2018 Author Report Share Posted March 23, 2018 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 23, 2018 Report Share Posted March 23, 2018 On 3/19/2018 at 6:01 AM, LordGood said: inherited rotation would lead to issues if it's angled like in the screenshots Then the angle wouldn't be inherited from the unit. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 27, 2018 Author Report Share Posted March 27, 2018 Empires Apart will make a Tournament in Italy. Mayorcete is invited to join. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 30, 2018 Author Report Share Posted March 30, 2018 Reviews http://steamcommunity.com/app/530630/reviews/?browsefilter=toprated&snr=1_5_reviews_ Quote Link to comment Share on other sites More sharing options...
AgamemnonPhlemnon Posted March 30, 2018 Report Share Posted March 30, 2018 If anyone is planning on buying the game soon, here's a 10% discount code they sent me that I won't be using: EA-10PD-4684-31819 Only works if you buy it direct from them here: http://www.slitherine.com/products/product.asp?gid=675 1 Quote Link to comment Share on other sites More sharing options...
Itms Posted March 30, 2018 Report Share Posted March 30, 2018 I also got a discount code, and since I'm unlikely to pay the release price (even with -10%) for this, you can PM me if you are interested 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 31, 2018 Author Report Share Posted March 31, 2018 This point sounds interesting. Quote For a game based on history it is only appropriate to point out that past games that begin this poorly are normally abandoned. The reason is simply, this is a gaming company and no matter how passionate their developers are, if their player base is small and they can’t get it grow they will be losing money on a product. And like any other business you can’t function if you don’t get income from your products or you don’t have the reserves to fund a failing project in a hope that one day it takes off. With Age of Empires 4 and other RTS games coming not to mention games like North Guard and They are Billions that are currently out, very functional, and have a very different approach to the RTS style, it is difficult to see any other outcome than the forced abandonment of this game. Quote Overall the game lacks a lot of polish and finish. AI is terrible and spent whole game making useless buildings which it deleted randomly later on. I am currently requesting a refund. Some may find enjoyment with this as it is almost a reskin of Age of Empires II (so similar I am surprised they are not in trouble for blatent copying). This Despite the updated graphics, combat has very basic animations and the game is not enjoyable to look at. I am fine with the overall look of the game, but I am saying some parts and animations just do not look finished. Quote ----The only thing missing is a good single player campaign mode, it does have ai skirmish options, but as of this review the ai does need a little extra work. The devs are aware of both problems and have promised free updates and dlc support for the foreseeable future.--- positive review---- :.... Quote Multiplayer focused, fast paced medeival RTS made by an indie dev containing of like two people. Quote At the moment poorly performance. Normaly games with this art style a known for his smooth gameplay. Sadly there are some issues at the moment with amd CPU's, I got the recommand specs, only my cpu is little bit weaker, but better then "minimum" specs. If the game Run's on the start with High/ultra graphic settings on 140 fps constantly. but if the game goes longer, and some buildings /units are on the field, the fps goes down to 10-15. basicly i lost with every 10-15 population increase (with some buildings 10-15 fps. In the End i was playing with 10 fps , and i was not even close to maxout, and i could build alot of more stuff, if the game would not lag so much . Sadly i cannot recommand this game atm. I really hope they fix this performance issues. Atleast for me there 2 important things for a RTS game. 1.) good hotkeys, or the ability to change it -> its aviable here. 2.) Smooth gameplay, no lags! no pathing issues -> this is not aviable at the moment. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 1, 2018 Author Report Share Posted April 1, 2018 On 08/03/2018 at 4:07 PM, TheLyraki said: yeah its very bad without shadows....but otherwise, in maxed out graphics (yeah, sounds weird in this case) it looks good! then again, maybe its time for me to stop watching animus to improve my art appreciation skills xD Mostly of people suggested this, I'm know this historical game doesn't must to be to intense. But the terrain must be have perspective because after play few minutes you lose the real world perspective. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted April 5, 2018 Report Share Posted April 5, 2018 Releasing an Unfinished Game because the devs had to. Delaying it further doesn't help either. Every consumer will rightfully feel ripped off. No matter how you look at it, failure was at the door. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7, 2018 Author Report Share Posted April 7, 2018 (edited) Quote First, lets talk about the technical aspect. It's terrible. Bad pathfinding, unplayable framerates, regular crashes. The A.I. is the worst, regardless of the focus on multiplayer. Gameplay wise, this is a decent but extremely predictable formula. It basically feels like a AOE II-clone, but one that was made by a few youngsters in their garage rather than by a full team of RTS veterans. Except for the very interesting take on the different factions (which I'd say is the one real positive point), everything feels like the lesser version of an old classic. Finally, the most surprising thing is how bad the graphics are. Although they look great at first, functionally they are worthless. Put any mix of units together and they will visually start blending in together, making it very hard to see which is which. This becomes a real problem once you try to micro manage your unit types against the enemy. In summary: an honest but failed attempt to update Real Time Strategy, a technical disaster, and a work full of rookie mistakes. I like this about the unbalance game play with Mongols and Rush. Quote Bad game for me. Very unbalanced and only rush works, defense units are garbage. Game is very fast and the only tactic that works is attack in 4 minutes moving horses. Pikes don't work. Defense is very weak. Very disappointed with games mechanics. I don't understand how has been released this fast food garbage by sliltherine with marvelous games like close combat with good time action mechanics, this crazy fast paced unbalanced it's not fun. This is not age of empires 2 like, is more like age of empires online multiplayer crap but worse. You are advise. To finish, a good song music is ruined with poors and nonexistent game sounds. Edited April 7, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2018 Author Report Share Posted April 8, 2018 The game is very interesting for MP. even have a Tournament with qualifiers. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2018 Author Report Share Posted April 11, 2018 The Arabs have a unit with skills to be invisibly, called Assassin. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 13, 2018 Author Report Share Posted April 13, 2018 review from AoE forum. Spoiler +1 I am really, really glad steam has refunds, its just incredible how many trash developers do disgrace RTS genre. Why do developers today, design RTS games people don't want ? Here is another example of today development mentality. Empires Apart "AoE2 clone" massively failed.just 3,531 sold copies lol http://steamcharts.com/app/530630http://steamspy.com/app/530630http://store.steampowered.com/app/530630/Empires_Apart/ Yeah if you look there in steam into reviews, you do see pretty well how a big chunk of garbage was put together and tried with nostalgia hype to get people to buy a completely broken game. -you can't even play the game, because you do too fast run out of resources -AI doesn't even work properly -no story mode at all Still it does get ratings like 80 from IGN.http://www.metacritic.com/game/pc/empires-apart 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted April 13, 2018 Report Share Posted April 13, 2018 You should recommend him/her 0ad instead ;P 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2018 Author Report Share Posted April 24, 2018 http://steamcharts.com/app/530630#48h Quote nah no.. no.. no.. stop talking about empires apart, it's not a labor of love, it's not a spiritual successor, it's not expanding on the idea of age of empires 2 it's taking the recognizable and iconic aspects of age of empires 2 to bait its playerbase and putting this cheap budget unity template structure with low-poly models in it adding default RTS features to it we don't have in age of empires 2 because the formula doesn't need it Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Author Report Share Posted April 30, 2018 I found this lovely comment Something better than this and free(totally) 0AD each week new content and is growing faster. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted May 14, 2018 Report Share Posted May 14, 2018 When honest reviews come up, I can't help but compare how 0 A.D. tries to handle the issues. I mean it's basically saying "Empires Apart is a bad AoE clone because it's far too close." While in here, "0 A.D. is a bad AoE clone because it's going too far astray... to the point of you don't know how it should be played." And in about 1 minute into the video, he criticizes the counter system, while we're debating whether it should be put back or not. But to be fair, he said simple counter system. I mean, I haven't really played Empires Apart but is the counter system really so simple that it deserves criticism? Quote Link to comment Share on other sites More sharing options...
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