Stan` Posted February 27, 2018 Report Share Posted February 27, 2018 That's a graphical style. Though sometimes it just means people are too lazy to texture 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 27, 2018 Author Report Share Posted February 27, 2018 6 hours ago, MlemandPurrs said: dont get why are their models left unfinished, round those huts and apply proper texture to them. They choose use low poly-cartoon minimalistic aesthetic. the problem is if play the game without effects, like shadows the games becomes awful. in rats is petty bad because becomes in a abstract art game (abstract becomes from abstraction). so the mind is easy to lost in such quantity of unrealistic images. pure psychology. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 28, 2018 Report Share Posted February 28, 2018 On 2/27/2018 at 3:24 AM, wowgetoffyourcellphone said: The fog of war boundary has this really weird animation to it, they should remove. The animation looks fine for the first few minutes. It makes me feel that it's alive with the weather (clouds moving below the sun). But after those few minutes, I realized that this is what you usually see when you're in the middle of Sahara. Do they want their players to visualize moments before their heatstroke? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 3, 2018 Author Report Share Posted March 3, 2018 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8, 2018 Author Report Share Posted March 8, 2018 Mayorcete in english. Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 8, 2018 Report Share Posted March 8, 2018 Their historicity so far seems pretty terrible (for example see byzantine namings being purely greek and largely taken from ancient units). I can accept the graffics and see elements of EA gameplay as rather interesting though (like the way they deal with mongol packable structures). 1 Quote Link to comment Share on other sites More sharing options...
TheLyraki Posted March 8, 2018 Report Share Posted March 8, 2018 I like it....yes it isnt realistic but sometimes i get too...uh "tired" of all those graphically intensive games. This style is nice, it create that feeling that you are really gaming, making you focus more on what's going on instead of watching nice graphics and butterflies flying over bushes or whatever axaxa Anyway, this could also bring some new people to the RTS genre, so fine by me! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8, 2018 Author Report Share Posted March 8, 2018 4 hours ago, TheLyraki said: I like it....yes it isnt realistic but sometimes i get too...uh "tired" of all those graphically intensive games. This style is nice, it create that feeling that you are really gaming, making you focus more on what's going on instead of watching nice graphics and butterflies flying over bushes or whatever axaxa Anyway, this could also bring some new people to the RTS genre, so fine by me! The problem is ... you lost the perspective playing without shadows and that is weird and bad. even AoEO haven't this problem. Is physiologic basic perception. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8, 2018 Author Report Share Posted March 8, 2018 (edited) 8 hours ago, Prodigal Son said: Their historicity so far seems pretty terrible (for example see byzantine namings being purely greek and largely taken from ancient units). I can accept the graffics and see elements of EA gameplay as rather interesting though (like the way they deal with mongol packable structures). Many things are "placeholder" ... Edited March 8, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
TheLyraki Posted March 8, 2018 Report Share Posted March 8, 2018 11 minutes ago, Lion.Kanzen said: The problem is ... you lost the perspective playing without shadows and that is weird and bad. even AoEO haven't this problem. Is physiologic basic perception. yeah its very bad without shadows....but otherwise, in maxed out graphics (yeah, sounds weird in this case) it looks good! then again, maybe its time for me to stop watching animus to improve my art appreciation skills xDÂ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8, 2018 Author Report Share Posted March 8, 2018 Just now, TheLyraki said: yeah its very bad without shadows....but otherwise, in maxed out graphics (yeah, sounds weird in this case) it looks good! then again, maybe its time for me to stop watching animus to improve my art appreciation skills xDÂ Is the terrain... check my screenshots vs AoEO. the green variety isn't great so gave that impression of things floating. I guess. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8, 2018 Author Report Share Posted March 8, 2018 There is a good example. Spoiler  Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 9, 2018 Report Share Posted March 9, 2018 9 hours ago, Lion.Kanzen said: Many things are "placeholder" ... Yeah, probably an excuse, but we'll see. Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 17, 2018 Report Share Posted March 17, 2018 This gameplay video is the most interesting bit of EA I've seen so far: Â 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 18, 2018 Report Share Posted March 18, 2018 The minimap is something devs of 0 A.D. could take away from that vid too. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 18, 2018 Report Share Posted March 18, 2018 Indeed, that mini-map is cool... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2018 Author Report Share Posted March 18, 2018 and health bars. Quote Link to comment Share on other sites More sharing options...
asterix Posted March 18, 2018 Report Share Posted March 18, 2018 Speaking of health bars and mini-map, @temple, @s0600204 and @bb_ would you be interested for maybe Alpha 24? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 18, 2018 Report Share Posted March 18, 2018 What's up with health bars ?they look like ours except they more in the flat design look. Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 18, 2018 Report Share Posted March 18, 2018 1 hour ago, stanislas69 said: What's up with health bars ?they look like ours except they more in the flat design look. Other differences I could spot is that they are team coloured, and permanently turned on as long as a unit has reduced hit points. 0 A.D. would benefit from a clearer minimap, but if it is to faithfully depict the terrain it can't be that clean, as there's usually loads of ground textures instead of a couple. The dark borders for player units/structures and maybe something similar on (some) resources should be helpful though. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 18, 2018 Report Share Posted March 18, 2018 We should have something that tells the engine it's grass rock or something else. Not necessarily used by the Pathfinder but at least the minimap. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 18, 2018 Report Share Posted March 18, 2018 Permanently turned on health bars would be an assault on the beautiful aesthetics of the game (should be optional though, isn't it? I think it is), but health-bars in player colour seem like a really good idea. What I really like about that mini-map is that the unused sides are transparent, which makes it a whole lot less intrusive. Why is our mini-map in the middle, as opposed to the lower left corner? There's a really good reason most RTS games go for that corner, because it's perfectly non-intrusive, yet clear. I love how little space that GUI takes up. 1 Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 18, 2018 Report Share Posted March 18, 2018 (edited) 1 hour ago, stanislas69 said: We should have something that tells the engine it's grass rock or something else. Not necessarily used by the Pathfinder but at least the minimap. That would be nice indeed! Then grass, sand and rock colours could be chosen for the minimap to not mix much with green, yellow and grey player (etc) and make it much cleaner terrain-wise. 1 hour ago, Sundiata said: Permanently turned on health bars would be an assault on the beautiful aesthetics of the game (should be optional though, isn't it? I think it is), but health-bars in player colour seem like a really good idea. What I really like about that mini-map is that the unused sides are transparent, which makes it a whole lot less intrusive. Why is our mini-map in the middle, as opposed to the lower left corner? There's a really good reason most RTS games go for that corner, because it's perfectly non-intrusive, yet clear. I love how little space that GUI takes up. I just mentioned the differences, didn't claim they were necessarily better and it's possible that they are optional in EA. An optional inclusion of such a feature and player-coloured bars might be a good idea though. I also agree that a GUI of that philoshopy would be good for 0 A.D., perhaps with some minor ancient-themed details to make it not that plain. Edited March 18, 2018 by Prodigal Son 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2018 Author Report Share Posted March 18, 2018 4 hours ago, Sundiata said: Permanently turned on health bars would be an assault on the beautiful aesthetics of the game (should be optional though, isn't it? I think it is), but health-bars in player colour seem like a really good idea. What I really like about that mini-map is that the unused sides are transparent, which makes it a whole lot less intrusive. Why is our mini-map in the middle, as opposed to the lower left corner? There's a really good reason most RTS games go for that corner, because it's perfectly non-intrusive, yet clear. I love how little space that GUI takes up. The health bars are for accessibility, the color blindness is the reason. https://en.wikipedia.org/wiki/Color_blindness  Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 18, 2018 Report Share Posted March 18, 2018 I liked the glow effect, was a bit too much, but made it easier to distinguish heroes. Could likely be done with particles but not sure anyone wants that. 1 Quote Link to comment Share on other sites More sharing options...
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