Jotunson Posted May 27, 2016 Report Share Posted May 27, 2016 Hi there, I've been looking around and I could only find information about this regarding the OSx or Linux builds, so I was just wondering: are the mods included when building on windows? or do I need to add them to a folder if I want to deploy the game with mods on other pcs? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 27, 2016 Report Share Posted May 27, 2016 (edited) @niektb you can help this member? Edited May 27, 2016 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 27, 2016 Report Share Posted May 27, 2016 @Jotunson: not sure what you want to know... do you want to know if Millennium A.D., Rise of the East and every other (possibly, WIP or out-of-date) mod gets included when downloading the game? 2 Quote Link to comment Share on other sites More sharing options...
Jotunson Posted May 27, 2016 Author Report Share Posted May 27, 2016 I mean, when building the game in visual studio, does the exe include mods (like the petrabot) or do I have to include them in a custom directory? I have a custom moddification of the petrabot that I am going to test later today @niektb. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 27, 2016 Report Share Posted May 27, 2016 The builds on any platform only include the public mod which is the main game so yes you need to add them but it is much better to put them in the 0AD folder in MyDoucuments check the wiki for the full path if you are doing play over your local network just put transfer them over the network or on a usb stick. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Jotunson Posted May 27, 2016 Author Report Share Posted May 27, 2016 (edited) Thanks @Loki1950, I mainly need it to be portable, so I can test it on multiple computers. I'll preferably be using an 8GB usb for this. Edited May 27, 2016 by Jotunson Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 27, 2016 Report Share Posted May 27, 2016 The public mod (the main game) is spread with the installer exe, but it's not part of the runnable pyrogenesis.exe. Pyrogenesis is only the engine, it doesn't include any mods in the exe, and won't run if it can't find mods (the gui is also completely defined in the mods). Buy I guess you can make pyro find the correct mods on the stick. Maybe you'll find it easier to start from our SVN repo, as when you copy the entire repo over to somewhere, it should run fine. 3 Quote Link to comment Share on other sites More sharing options...
Jotunson Posted May 29, 2016 Author Report Share Posted May 29, 2016 Sorry about the late reply, got drowned in work. But Thanks for all your help. I got it sorted because of you guys. Quote Link to comment Share on other sites More sharing options...
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