niektb Posted April 15, 2016 Share Posted April 15, 2016 Nothing special to mention but Rise of the East has been updated to Alpha 20 (along with some fixes thanks to our great testers! ) http://www.moddb.com/mods/rote/downloads/rise-of-the-east-20 How to install: 1. Unzip the download but leave the inner archive intact. 2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. 3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. 4. Enjoy the mod! 7 Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 15, 2016 Share Posted April 15, 2016 I'm sorry but it doesn't work for me (the installation)... Link to comment Share on other sites More sharing options...
niektb Posted April 16, 2016 Author Share Posted April 16, 2016 @Tomcelmare: it works perfectly fine here, could you give a bit more info? Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 16, 2016 Share Posted April 16, 2016 Well, the mod doesn't show up in the mod selection. As I had previously installed the millenium mod, I removed it in case it would conflict with ROTE, but the mod still didn't show up. Link to comment Share on other sites More sharing options...
niektb Posted April 16, 2016 Author Share Posted April 16, 2016 These 2 don't conflict with each other (though you might want to disable one when playing the other). Could you provide a screenshot of your installation folder? (So I can see what possibly might go wrong) Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 16, 2016 Share Posted April 16, 2016 I'd like to but I don't know how to do it. Link to comment Share on other sites More sharing options...
niektb Posted April 16, 2016 Author Share Posted April 16, 2016 Just post a screenshot like this: Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 16, 2016 Share Posted April 16, 2016 Well I did like you in your screenshot, and it worked! Seems like I had to create a han-china file within the mod file before putting the game files in it. Thank you! However, I still don't know HOW I can take a screenshot I know...I'm a newbie... Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 16, 2016 Share Posted April 16, 2016 10 minutes ago, Tomcelmare said: Well I did like you in your screenshot, and it worked! Seems like I had to create a han-china file within the mod file before putting the game files in it. Thank you! However, I still don't know HOW I can take a screenshot I know...I'm a newbie... If you are using Windows http://windows.microsoft.com/en-us/windows-10/open-snipping-tool-and-take-a-screenshot Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 16, 2016 Share Posted April 16, 2016 Thank you, Lion.Kanzen. I will try it. 1 Link to comment Share on other sites More sharing options...
SolarEagle Posted May 22, 2016 Share Posted May 22, 2016 Hello, I'm a new user to the forum. I play 0ad on Fedora 24. Well, the game itself has improved a lot on I give it some time these days. I've tried this mod and played it until the City Age, kicked some enemies attacks, and lefet after saving. However it doesn't launch now. Thanks for the good work, too! Here's a screencap of the log since the log folder is empty. Link to comment Share on other sites More sharing options...
Stan` Posted May 22, 2016 Share Posted May 22, 2016 Mmmh looks like an error with the interface... Link to comment Share on other sites More sharing options...
SolarEagle Posted May 22, 2016 Share Posted May 22, 2016 I don't have the skills to fix it. The only place where I could help would be translations to french language. Link to comment Share on other sites More sharing options...
niektb Posted May 22, 2016 Author Share Posted May 22, 2016 No, the interface is perfectly fine but you installed the mod wrongly. First you have a bunch of duplicates, delete all except one. Also you did put it it the wrong folder (you've put it in something like binaries\mods\mod while it should be in binaries\mods. Check out the screenshot I've posted a little bit above you: https://wildfiregames.com/forum/uploads/monthly_2016_04/57122a20616b0_2016-04-1614_04_27-han_china.png.02184314a533a374378f8cfd891669d4.png Link to comment Share on other sites More sharing options...
SolarEagle Posted May 22, 2016 Share Posted May 22, 2016 Thanks for the tip ! I'm on Linux. I've installed it in ~/.local/share/0ad/mods , folder which I've found according to this page http://trac.wildfiregames.com/wiki/GameDataPaths . Anyway, this page doesn't talk about mods, but the folder contains a mod subfolder and the public folder given elsewhere. Now it works again. The only thing I did was to erase the mod and place it again, and launch the regular game inbetween. Link to comment Share on other sites More sharing options...
niektb Posted May 22, 2016 Author Share Posted May 22, 2016 Yes, but the mod subfolder is the mod launcher, not the place where you should put your mods Link to comment Share on other sites More sharing options...
SolarEagle Posted May 22, 2016 Share Posted May 22, 2016 (edited) So where to put it ? In /usr/bin/0ad ? Edited May 22, 2016 by SolarEagle Link to comment Share on other sites More sharing options...
sanderd17 Posted May 22, 2016 Share Posted May 22, 2016 No, in ~/.local/share/0ad/mods directly (not in the mod folder). 1 Link to comment Share on other sites More sharing options...
SolarEagle Posted May 22, 2016 Share Posted May 22, 2016 OK, that's what I did : putting both the zip and json files in the mod folder. Strangely it does work now. Link to comment Share on other sites More sharing options...
niektb Posted May 22, 2016 Author Share Posted May 22, 2016 Can you do a screenshot of how your mod folder looks like? Link to comment Share on other sites More sharing options...
sanderd17 Posted May 23, 2016 Share Posted May 23, 2016 The mod folder is a mod itself named "mod", it's the minimal mod that's always enabled, and allows you to select other mods. So yes, putting a zip there will load it, but it will load in the wrong order. Mods can overwrite files in mods that are loaded earlier. So by putting the zip there, the public mod (which is the main game), well overwrite changes from the Han mod, instead of how it was designed the other way around. 1 Link to comment Share on other sites More sharing options...
SolarEagle Posted May 23, 2016 Share Posted May 23, 2016 Here's the screenshot. I think I begin to understand how it works. Link to comment Share on other sites More sharing options...
bb_ Posted May 23, 2016 Share Posted May 23, 2016 Don't put the file in 0ad/mods/mod but make a new folder in 0ad/mods (rise_of_the_east or so) and put the zip + json in that folder (so in 0ad/mods/rise_of_the_east). Link to comment Share on other sites More sharing options...
SolarEagle Posted May 23, 2016 Share Posted May 23, 2016 Thanks, that's what I understood. Is there a way to update the official Wiki to make it more comprehensive? Link to comment Share on other sites More sharing options...
bb_ Posted May 23, 2016 Share Posted May 23, 2016 Yes: 1 Make a account on trac and do it yourself. 2 Ask someone with has a trac account (me) to change it and PM the changes to me (or make a pastebin and PM link) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now