Cirrow Posted January 24, 2016 Share Posted January 24, 2016 You can generate as much resources as a long distance trade route does with a short distance, like 2 buildings away, trade route by clicking on the caravans and clicking a certain way. I believe it's shift clicking a distant spot, then they carry as much resources as if they were traveling that far. I haven't done it myself so I forgot how exactly to do it, but a man who ruined our game by exploiting this trick on the migratation map showed me it. This trick nullifies the need to mine gold, mine stone, chop wood, or make farms Thank you 1 Link to comment Share on other sites More sharing options...
fcxSanya Posted January 25, 2016 Share Posted January 25, 2016 The technical reason for this issue is known and it will be fixed in Alpha 20, which is planned to be released in February. 2 Link to comment Share on other sites More sharing options...
Cirrow Posted January 27, 2016 Author Share Posted January 27, 2016 Lost another game because of this bug grrrr Link to comment Share on other sites More sharing options...
Cirrow Posted January 28, 2016 Author Share Posted January 28, 2016 Is it possible to make locked teams worked? Link to comment Share on other sites More sharing options...
fcxSanya Posted January 28, 2016 Share Posted January 28, 2016 17 hours ago, Cirrow said: Is it possible to make locked teams worked? I'm not sure what you are asking; there is a 'Teams locked' option in the match setup, are you talking about it? It doesn't work as you expect it to? How is this related to the trade bug (the topic of this forum thread)? 1 Link to comment Share on other sites More sharing options...
Cirrow Posted January 29, 2016 Author Share Posted January 29, 2016 The team locked option does not work Link to comment Share on other sites More sharing options...
Loki1950 Posted January 29, 2016 Share Posted January 29, 2016 In what way just saying that it does not work is not enough info to determine exactly what is happening for you as you may have made assumptions on how it should work so what exactly is happening so we can determine if it is a bug or a misunderstanding on your part. Enjoy the Choice 3 Link to comment Share on other sites More sharing options...
Cirrow Posted January 29, 2016 Author Share Posted January 29, 2016 With 5 players, it never works. I do not know if it works with 4 players. I've used having rated game both checked and not checked. Tried having all the teams be "None" and "1,2,3,4, None" Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2016 Share Posted January 29, 2016 Cirrow, what do you expect that function to do? 1 Link to comment Share on other sites More sharing options...
Cirrow Posted January 31, 2016 Author Share Posted January 31, 2016 Prevent people from changing their diplomacy in-game Link to comment Share on other sites More sharing options...
elexis Posted January 31, 2016 Share Posted January 31, 2016 I've always been yelling about locked-teams not working correctly. It prevents allies from being set to enemy, but it doesn't prevent users from allying enemies. There is a ticket for that: #3702 http://trac.wildfiregames.com/ticket/3702 1 Link to comment Share on other sites More sharing options...
elexis Posted January 31, 2016 Share Posted January 31, 2016 On 27.1.2016 at 7:19 AM, Cirrow said: Lost another game because of this bug grrrr People really shouldn't use this bug ingame, don't they have any honor... 1 Link to comment Share on other sites More sharing options...
Cirrow Posted February 1, 2016 Author Share Posted February 1, 2016 (edited) Hello, I have another thing I would like to notify of. First of all thank you for the game, it is wonderful and heaps of fun. The problem is that seiging is impossible now. Can take hours and hours, I think mostly because rams can now be captured, so they are ineffective. I suggest ram capture time be quadrupled in order for them to be possible to take down fortifications before being taken by champion units who can not be mowed down in time before capturing and retreating with the rams. Edited February 1, 2016 by Cirrow Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 2, 2016 Share Posted February 2, 2016 5 hours ago, Cirrow said: Hello, I have another thing I would like to notify of. First of all thank you for the game, it is wonderful and heaps of fun. The problem is that seiging is impossible now. Can take hours and hours, I think mostly because rams can now be captured, so they are ineffective. I suggest ram capture time be quadrupled in order for them to be possible to take down fortifications before being taken by champion units who can not be mowed down in time before capturing and retreating with the rams. You garrison people inside?, is most hard to be captured... Link to comment Share on other sites More sharing options...
PrincipalityOfZeon Posted March 18, 2016 Share Posted March 18, 2016 (edited) Thank you so much for the fix in the upcoming a20! On 1/24/2016 at 3:04 AM, fcxSanya said: The technical reason for this issue is known and it will be fixed in Alpha 20, which is planned to be released in February. For those who didn't get what Cirrow was talking about: http://imgur.com/a/lFGFf Edited March 18, 2016 by PrincipalityOfZeon clarify a20 fix 1 Link to comment Share on other sites More sharing options...
fatherbushido Posted April 14, 2016 Share Posted April 14, 2016 (edited) This bug is fixed in a20. Edited April 14, 2016 by fatherbushido 1 Link to comment Share on other sites More sharing options...
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