Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 Too much contrast? The shield is not saturated, is dark but don't need alpha channel Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 16, 2016 Report Share Posted July 16, 2016 Yeah it's too dark Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 Ok,that isn't a problem, I will edit. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 fixed(?) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 even without alpha/transparency the red is strong Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 16, 2016 Report Share Posted July 16, 2016 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 the form without edges or rounded edges, must be a variance. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 16, 2016 Report Share Posted July 16, 2016 That's because I used player_trans instead of basic_trans. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 I don't mod the actor file, only I direct the dds file. its a nice tip @stanislas69 very nice add to tutorial about modding. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 16, 2016 Report Share Posted July 16, 2016 Same version with basic_trans. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2016 Report Share Posted July 16, 2016 I like, may be work in another exactly/accurate version. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 17, 2016 Author Report Share Posted July 17, 2016 Use same boss as existing imp rome shields for visual consistency imho Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 17, 2016 Report Share Posted July 17, 2016 No problem... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 17, 2016 Report Share Posted July 17, 2016 (edited) some shields ( ropas) from TV and movies Edited July 17, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Garaf Posted July 18, 2016 Report Share Posted July 18, 2016 (edited) Here are two other shields. Are shields of auxiliary troops, recruited into vexillationes legionariae of the legions II Augusta, III Augusta, III Gallica, IV Scythica, VI Ferrata, VII Gemina, IX Hispana,XII Fulminata , XX Valeria Victrix and XXII Primigenia. (Note: in the second shield I took poetic license, the umbo is a Gorgoneion) scutum2auxilia.svg scutum3auxilia.svg - For any interested - I'm summarizing and translating a sort of family tree of the shields from the V B.C. to the II A.D., so as to be also used for the main MOD, what do you prefer... to open an upgradeable thread (Where?) or attach a txt file here? (Meanwhile, I attach the draft for your evaluation) albero scudi.txt A greeting PPS There is a way to create a border with recurrent waves as in the first photo? Edited July 18, 2016 by Garaf 1 Quote Link to comment Share on other sites More sharing options...
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