Lion.Kanzen Posted October 19, 2015 Report Share Posted October 19, 2015 I dont know if they are Op, but Schyt changes that in SVN, I miss powerful vs tower super slinger.As I say before slinger is a unit in AOE can deal with defenses like the skirmisher in AoK. Quote Link to comment Share on other sites More sharing options...
av93 Posted October 19, 2015 Report Share Posted October 19, 2015 I dont know if they are Op, but Schyt changes that in SVN, I miss powerful vs tower super slinger.As I say before slinger is a unit in AOE can deal with defenses like the skirmisher in AoK.I really didn't understand at all. Can you rewrite the thing that you miss?IRC, slingers in AOE had a bonus against towers, but not skirmishers of Aok, that were bad against defenses. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 20, 2015 Report Share Posted October 20, 2015 (edited) @Av93 The first part it's not important, I was talking about the developer (Scythetwirler) who made the changes, so he fixed that. But .. I'm not convinced at all.----------About AoKNot a bonus, but are very good dealing with them, and yes sir against a tower ( yes you understood me , very well) that was I said. A skirmisher have good attack vs a tower level 1, brace yourself. Even I show you the video where I saw. Obviously one skirmisher can't destroy it but have more opportunity than an archer, but why because have a good pierce armor. If think how cost an archer vs skirmisher in AoK, may be the skirmisher is best.Check minute 27:41 In the gameplay he try defending with towers ( avoiding the rush strategy) but he was attacked by skirmishers and, get angry and say "the skirmisher have very good defense about arrows attack ( pierce armor?) I tried to prove that and is true, but not exactly like AOE but similar. AOE is more simple don't have cut-pierce-crush system only have bonus.Indeed they are weak but they are archer counters, obviously you can't use against castles or improved tower, but you must try to analyze the video.http://ageofempires.wikia.com/wiki/Skirmisher_(Age_of_Empires_II) Edited October 20, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
greenknight32 Posted October 20, 2015 Report Share Posted October 20, 2015 (edited) The super-powered slingers are fun, but not realistic - I'll miss them too, but this game does strive for realism. Not very realistic for skirmishers to be really effective against towers, either, I'd say. Edited October 20, 2015 by greenknight32 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 20, 2015 Report Share Posted October 20, 2015 Skirmisher and slinger must be counter part skirmisher can take down cavalry ( ranged and elephant killers) slinger are weak against cavalry. But except may be one type Cataphracts.Those based in real battles skirmishers as support in Macedonian army and Roman army in Punic wars vs Carthage Slinger take down defenses and mobile archer machines ( siege towers and Assyrian ram) but not they are not enoght vs super defenses, ( fortress/ turrets / improved mobile machines and siege ranged machines)Slinger have must a good pierce armor , but not the best like cavalry( heavy cavalry).Note: the armor no implying a real armor( visual), armor can represent the skill to avoid some type/ kind attack Quote Link to comment Share on other sites More sharing options...
niektb Posted October 20, 2015 Report Share Posted October 20, 2015 Slingers with good pierce armor and a proper siege attack sound quite overpowered to me TBH... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 20, 2015 Report Share Posted October 20, 2015 For me is an alternative for rushing in early, middle game, to take down defenses. But remember the stone is not precise easy to found. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 21, 2015 Report Share Posted October 21, 2015 (edited) Make no sense for slinger to take down siege towers and ram. Edited October 21, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2015 Report Share Posted October 21, 2015 (edited) -----Make no sense for slinger to take down siege towers and ram. you think in Jew-roman war they have good slinger and fire archers. Massada was not easy to take, ( I can't find the reference of tower be burning by archer and soldier get killed by slinger) but slinger have crush attack, a single slinger can take a tower obviously that stupid but several slinger can create damage, but don't with heavy armored with metal pieces. Be then archers and slinger , over a wall can try to give damage, we haven siege machines over walls yet.the siege Rams need forces to moved, slaves, and judean were powerful slinger. But best method is incinerated by arrows, or cavalry attack( heavy armored cavalry)------But about slingers, are one of the. Bad unit of the game. Other alternative is imitating slinger in AOM or Rome Total War Slinger in a siege can perform some damage Edited October 21, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Giotto Posted October 23, 2015 Report Share Posted October 23, 2015 Rams are OP. Keep their high resistance against ranged unit but make them come down quickly when facing melee troops. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2015 Report Share Posted October 23, 2015 For me must be weak vs cavalry(2x) melee and melee infantry (1,5x) Quote Link to comment Share on other sites More sharing options...
Giotto Posted October 24, 2015 Report Share Posted October 24, 2015 That sounds good Quote Link to comment Share on other sites More sharing options...
DanHart Posted November 5, 2015 Report Share Posted November 5, 2015 It seems like a lot of suggestions are centered around the stats of units. It seems redundant to continually adjust them based on everyone's input. It might make sense (if possible) to build a stat modification interface. It would be similar to the scenario editor, but with the ability for people to quickly and easily adjust unit stats. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted November 5, 2015 Report Share Posted November 5, 2015 (edited) I think the range of javelin cav should be increased. Right now, they are basically useless, but they need to ne right next to an oponent to attack. Range increase, please. That, or increase the armour a lot. Also, companipn cav need to be stronger. They are not cost effective at all, and that limits Macedonia and the Seleucids melee cav options be an insane amount.-edit. Sorry for double message (I removed it) Edited November 6, 2015 by SeleucidKing Quote Link to comment Share on other sites More sharing options...
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