wowgetoffyourcellphone Posted February 1, 2015 Report Share Posted February 1, 2015 (edited) (Also there are issues now with atlas and some problem with actor editor,it crashes a lot, but these might be different problem) Edited February 1, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 1, 2015 Author Report Share Posted February 1, 2015 (edited) Also problem with ghost buildings staying there after being destroyed (problem with fogging.js and mirages?). And ground decals flicker when zzom in and out (looks like specular map is turning off and on?). Edited February 1, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 1, 2015 Report Share Posted February 1, 2015 The flicker is due to the fact that the decals overlay. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 1, 2015 Author Report Share Posted February 1, 2015 The flicker is due to the fact that the decals overlay. The mirage and the entity? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 1, 2015 Report Share Posted February 1, 2015 Yeah both of them have a decal (a plane at ground level) what happens is that when the two overlay the engine tries to display them at the same time producing flickering. Quote Link to comment Share on other sites More sharing options...
Itms Posted February 1, 2015 Report Share Posted February 1, 2015 Sorry for the late answer, but I fixed the problem in http://trac.wildfiregames.com/changeset/16254. Please report if you encounter other problems! 3 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted February 1, 2015 Report Share Posted February 1, 2015 (edited) EDIT: I was at r16253 when this all happened (so maybe fixed)!Not sure if those are related.I'm at r16256 and build a storehouse on uneven terrain. It seamed to be completely build and the unit AI send the builders to harvest wood that in fact could be delivered to the storehouse in question.However, the storehouse had 1 hitpoint and no upgrades showed up when selecting it.I attacked an enemy CC that was not finished yet but my javlin units dealt no damage to it. Same when attacking a defense tower.I placed a CC with 10 workers and they started constructing. They where attacked and killed so I send ~50 javelin infantry to kill the enemy units around and send them to finish the CC. However, even after several insane move actions of them they never started to actually build it any further.I'm not sure what is causing all this but IMO ATM the game is in an unplayable state.The unit AI is entirely broken:- Collectors don't divide to collect from other resources of the same type right next to the resource targeted and, if many unit are selected, block each other so nothing gets done.- Collectors stop at storehouses while resources of the same type as send to collect are just 2 meters away (so for me for no reason at all). This happened with the storehouse above.- If many units are selected and send to an incomplete building they never start building it (see the CC above).- If many units are send to build several buildings in a queue (e.g. houses) some go to the next building (likely because blocked by other builders) while some just seam to drop the entire queue (maybe because the couldn't reach any foundation).- The unit AI doesn't recognize if a target isn't reachable in all cases (like harvesting from a tree within a forest - it just should send the unit to the reachable resource of that type closest to the targeted resource IMO). Edited February 1, 2015 by FeXoR 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 2, 2015 Author Report Share Posted February 2, 2015 And decals still act weird Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2015 Report Share Posted February 2, 2015 Can you post a screenshot and system-info ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 2, 2015 Author Report Share Posted February 2, 2015 Can you post a screenshot and system-info ? Screenshot wont help, since it is static. but what happen is the decals get lighter and darker when camera zoom or move. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2015 Report Share Posted February 2, 2015 Screenshot wont help, since it is static. but what happen is the decals get lighter and darker when camera zoom or move.Every building or only one ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 2, 2015 Author Report Share Posted February 2, 2015 Every building or only one ?Under all buildings. Fields. Under stone mines. All decals. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted February 2, 2015 Report Share Posted February 2, 2015 (edited) @wowgetoffyourcellphone: And this could not be the distance fog or something else that's meant to be? Edited February 2, 2015 by FeXoR Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2015 Report Share Posted February 2, 2015 (edited) looks like itms forgot to clear props... But what is weird is this only for decals. Edited February 2, 2015 by stanislas69 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 2, 2015 Author Report Share Posted February 2, 2015 @wowgetoffyourcellphone: And this could not be the distance fog or something else that's meant to be?Happens even if distance fog is off. Quote Link to comment Share on other sites More sharing options...
Itms Posted February 2, 2015 Report Share Posted February 2, 2015 FeXoR, you nearly gave me a heart attack but actually yes, this is all (hopefully) fixed now! About the prop/decal thing I don't know what you are talking about, I have zero knowledge about graphics. My changes shouldn't have any impact on the issue as far as I understand it. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 2, 2015 Author Report Share Posted February 2, 2015 About the prop/decal thing I don't know what you are talking about, I have zero knowledge about graphics. My changes shouldn't have any impact on the issue as far as I understand it.It look like z-fighting as someone said. As if there are two decals fighting to be rendered, Quote Link to comment Share on other sites More sharing options...
FeXoR Posted February 2, 2015 Report Share Posted February 2, 2015 FeXoR, you nearly gave me a heart attack but actually yes, this is all (hopefully) fixed now!(...)Sorry Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2015 Report Share Posted February 2, 2015 @WGOYC did you compile ? Quote Link to comment Share on other sites More sharing options...
feneur Posted February 2, 2015 Report Share Posted February 2, 2015 @WGOYC did you compile ?Most likely not, unless he's started very recently. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 3, 2015 Author Report Share Posted February 3, 2015 @WGOYC did you compile ?Using autobuild. No one can confirm this happens to them? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2015 Report Share Posted February 3, 2015 Using autobuild. No one can confirm this happens to them?if its happens to you try to reset game cache or test if is happens when release is come out.Some time ago I was have a problem similar when I started some buildings gives me a warning but only happens to me, I thing I did was reset the cache launch the release instead of svn and I don't have that issue anymore. Is kind of mirage. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 4, 2015 Author Report Share Posted February 4, 2015 Does not happen when match is set to explored. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2015 Report Share Posted February 4, 2015 So it´s indeed a mirage bug. ^^ Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 14, 2015 Report Share Posted February 14, 2015 It was already reported here http://trac.wildfiregames.com/ticket/2064#comment:5 Quote Link to comment Share on other sites More sharing options...
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