zzippy Posted December 31, 2014 Share Posted December 31, 2014 (edited) ...what about reducing the time the upgrade animation takes? While units upgrade (the animatin runs), they are invulnerable, take no damage.It would reduce the micro which is needed to make own units not to aim at an upgrading enemy ... Edited December 31, 2014 by zzippy 1 Link to comment Share on other sites More sharing options...
niektb Posted December 31, 2014 Share Posted December 31, 2014 I vote for removing that animation completely and replace it for some sort of health bar enhancement. 2 Link to comment Share on other sites More sharing options...
chaosislife13 Posted December 31, 2014 Share Posted December 31, 2014 Ummm, guys, I'm pretty sure, tho i haven't read all the posts other than the first few, that the upgrade they're talking about here doesn't refer to the civ-sols upgrades.They're talking about making all of the unit models in the game higher poly, not incredibly high poly but still. Link to comment Share on other sites More sharing options...
niektb Posted December 31, 2014 Share Posted December 31, 2014 Yes, but it involves new animations too. That is because the models do have a completely new rig that allows for better (read: more natural and detailed) animations. The old ones are really old and I believe the rig wasn't really supported anymore (but I'm not entirely sure about the latter) Link to comment Share on other sites More sharing options...
chaosislife13 Posted December 31, 2014 Share Posted December 31, 2014 Really, i don't much care about natural animations just as long as the units aren't gliding across the field walking into people and magically killing them. 1 Link to comment Share on other sites More sharing options...
niektb Posted December 31, 2014 Share Posted December 31, 2014 Some people do though. Link to comment Share on other sites More sharing options...
Stan` Posted December 31, 2014 Share Posted December 31, 2014 Yes, but it involves new animations too. That is because the models do have a completely new rig that allows for better (read: more natural and detailed) animations. The old ones are really old and I believe the rig wasn't really supported anymore (but I'm not entirely sure about the latter)Actually the latter is not true. When I managed to get the armature in Blender, Enrique was able to make new animations, (ie : fishing guy + Testudo anim...) We basically can use the new unit meshes and the old anims. Enrique wanted (wants ?) to get rid of everything and start from scratch, therefore he made new rigs for units (ie : see my archer thread where the guy is opening the hand. Typically, you couldn't do that before, because hands were only one bone).Really, i don't much care about natural animations just as long as the units aren't gliding across the field walking into people and magically killing them.Even that need new anims. At least walking, running, attacking (one handed, two handed, spear, archer, slinger), dying + gathering (wood, stone bush fish etc.) I am the only one I know of that is working on it, and my work doesn't meet the required quality. So I believe we will stay with old meshes, at least until april, if not June.Some people do though.After playing the settlers you can only do 3 Link to comment Share on other sites More sharing options...
angelnguyen Posted April 18, 2015 Share Posted April 18, 2015 (edited) how to install this Edited April 18, 2015 by angelnguyen Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2015 Share Posted April 18, 2015 how to install this If you are talking about the New units, aren't finished Link to comment Share on other sites More sharing options...
angelnguyen Posted April 18, 2015 Share Posted April 18, 2015 I download this and dont know how to install file blend Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2015 Share Posted April 18, 2015 I download this and dont know how to install file blend Because is file to use in Blender program, you need create Animation first, and export Link to comment Share on other sites More sharing options...
angelnguyen Posted April 18, 2015 Share Posted April 18, 2015 i have 1 question this file already install in version alpha 18 or install version 19 ???? 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2015 Share Posted April 18, 2015 The model are finished but haven't animations and are already in A18 Link to comment Share on other sites More sharing options...
angelnguyen Posted April 18, 2015 Share Posted April 18, 2015 then version a18 cant use this file this time ??? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 18, 2015 Share Posted April 18, 2015 then version a18 cant use this file this time ???The engine uses models .dae (collada file) so .blend models need be exported. Link to comment Share on other sites More sharing options...
RoekeloosNL Posted May 2, 2015 Share Posted May 2, 2015 Do i understand it that in A18 the units or some are using the new meshes/animations? or only in atlas? Link to comment Share on other sites More sharing options...
leper Posted May 3, 2015 Share Posted May 3, 2015 No units are currently using the new meshes. There are some actors for them IIRC, but that's it. Link to comment Share on other sites More sharing options...
Guest Bobo_1 Posted October 4, 2015 Share Posted October 4, 2015 Nice guys Link to comment Share on other sites More sharing options...
Stan` Posted October 4, 2015 Share Posted October 4, 2015 I'm planning to make them compatible though. 3 Link to comment Share on other sites More sharing options...
BrunoFisto Posted February 8, 2016 Share Posted February 8, 2016 Could someone tell me please how likely it is to see those upgrades in near future? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 9, 2016 Share Posted February 9, 2016 Comparison. New, left. Old, right. Link to comment Share on other sites More sharing options...
BrunoFisto Posted February 13, 2016 Share Posted February 13, 2016 Cool. Will it be implemented soon? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 13, 2016 Share Posted February 13, 2016 18 minutes ago, BrunoFisto said: Cool. Will it be implemented soon? I don't think so. We haven't someone who can give the animations. 1 Link to comment Share on other sites More sharing options...
Rahman 540 Posted February 26, 2016 Share Posted February 26, 2016 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 27, 2016 Share Posted February 27, 2016 10 hours ago, Rahman 540 said: He is not active, but im not sure if he share the documents with the devs. 1 Link to comment Share on other sites More sharing options...
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