FueledByOCHD Posted April 25, 2014 Report Share Posted April 25, 2014 (edited) Here is A collection of my mods including their variants Updated Mods Water Resources Requires at version of 0AD greater then Build 21 Download Water Resource V0.0.0.21.1 Old and outdated Mods have been removed Edited February 22, 2023 by FueledByOCHD Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 25, 2014 Report Share Posted April 25, 2014 (edited) Hey Mute. cool idea. Which dependency is meant by "Dep"? Can you specify it explicitely? Later on this information will go in a 0ad-side mod json/xml file, see mod manager. And MuTec is there in two variants?` Best just keep it as modular/independent as possible. As You can always add more than one mods to pyrogenesis via: pyrogenesis[.exe] -mod="modular_water_mod" -mod="another_mod" -mod="..."Also, what is MuTec for? I have problems understanding abbreviations. And what is Antr? Sorry for noob questions here. Edited April 25, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 25, 2014 Author Report Share Posted April 25, 2014 Mutation Tech=MuTecAnimal Training=Antr 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Before we can update the Animal Training to SVN - creating a bundled Alpha 15 or at least Alpha 16 package of Mute Lovestone's significant work is obligatory.Here I bundled the Alpha 16 version. I will also create release tags in github for both Alpha 15 and Alpha 16. After that, the github repo will only contain a SVN compatible version and not several subfolders which are not directly useful as a mod (as the art/, simulation/, ... folders have to be in the highest level mod folder).train_animal_a16.zip Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 9, 2016 Author Report Share Posted June 9, 2016 and I'm Proud to announce...................................... I'm Back and ready for business 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 9, 2016 Report Share Posted June 9, 2016 Nice to see your avatar again have you done a svn update yet lots of new stuff while you where busy. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 9, 2016 Author Report Share Posted June 9, 2016 Not yet i havent, i switched to linux so i have to download alot of the svns, Just because ive been away for so long which svn are you meaning? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 9, 2016 Report Share Posted June 9, 2016 Welcome back =) Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 9, 2016 Author Report Share Posted June 9, 2016 Just now, stanislas69 said: Welcome back =) Thanks man, and long time no see Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 9, 2016 Report Share Posted June 9, 2016 14 minutes ago, MuteLovestone said: Thanks man, and long time no see Welcome back... Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 9, 2016 Report Share Posted June 9, 2016 Indee what are your plans ? Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 9, 2016 Author Report Share Posted June 9, 2016 Just now, stanislas69 said: Indee what are your plans ? First I'm Going to update Resoruces mod then ill probably start back onto animal traning well that is after i figure out how to build source for linux Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 9, 2016 Author Report Share Posted June 9, 2016 On 7/20/2014 at 5:12 PM, Radagast. said: Before we can update the Animal Training to SVN - creating a bundled Alpha 15 or at least Alpha 16 package of Mute Lovestone's significant work is obligatory. Here I bundled the Alpha 16 version. I will also create release tags in github for both Alpha 15 and Alpha 16. After that, the github repo will only contain a SVN compatible version and not several subfolders which are not directly useful as a mod (as the art/, simulation/, ... folders have to be in the highest level mod folder). train_animal_a16.zip What ever happen to Rada btw? Quote Link to comment Share on other sites More sharing options...
niektb Posted June 9, 2016 Report Share Posted June 9, 2016 Rada decided it was better for him to leave the team after an internal disagreement on how to give shape to the mod projects. He's now working on his own pyrogenesis-based game: http://www.moddb.com/games/0bc-time-machine 1 Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 9, 2016 Author Report Share Posted June 9, 2016 Just now, niektb said: Rada decided it was better for him to leave the team after an internal disagreement on how to give shape to the mod projects. He's now working on his own pyrogenesis-based game: http://www.moddb.com/games/0bc-time-machine Awsome thank you but i think i will be staying here Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 10, 2016 Author Report Share Posted June 10, 2016 so atm linux is sort of holding me back, im going to reinstall windows 7 and see if that will speed things up Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 10, 2016 Report Share Posted June 10, 2016 In what way is Linux holding you back? 1 Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 10, 2016 Author Report Share Posted June 10, 2016 It is just a personal preference, i prefer windows for design and things like that but linux for other parts 1 Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted June 23, 2016 Author Report Share Posted June 23, 2016 Currently working on updating (if i remember correctly) agnostic resources, Give me some time, have to finish dishes but ill be working on modding tonight 1 Quote Link to comment Share on other sites More sharing options...
leper Posted June 23, 2016 Report Share Posted June 23, 2016 That might be a futile endeavour given #3934. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted November 28, 2016 Report Share Posted November 28, 2016 On 6/10/2016 at 1:58 PM, MuteLovestone said: so atm linux is sort of holding me back, im going to reinstall windows 7 and see if that will speed things up Your freedom respected, if however you were to slowly switch over to Linux, that will be a huge performance / efficiency improvement in the long term - especially if you dive into the command line and are serious about automation. Maybe you want to use two systems, either dual boot or Laptop, Desktop PC, self contained systems like NVIDIA Jetson? While general device support (e.g. media devices) are easier to get to work in Ubuntu, I'd urge you to not make the same mistake as I did (I know, I also have a hard time trusting such "lectures" when other pople warn me) and immediately switch to voidlinux. I know it is not wise to do this unguided, so a lone wolf UNIX future-friend of terminal / command line has it easier on Ubuntu- or Mac-like systems. voidlinux (future proof, simplicity, reliable, time saver) | Ubuntu (working out of the box, but beware at some point this will lead into chaos and weird/difficult to find bugs) | Win for emergencies (e.g. help out friends). 4 Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted January 19, 2017 Author Report Share Posted January 19, 2017 Started to Update: 1) Water Resource (Version currently being tested) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 19, 2017 Report Share Posted January 19, 2017 Can you create an inventory mod? Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted January 19, 2017 Author Report Share Posted January 19, 2017 1 minute ago, Lion.Kanzen said: Can you create an inventory mod? Care to explain what exactly your looking for? And btw how would i go about giving a art task for the Resources icons for water?(been away way to long) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 19, 2017 Report Share Posted January 19, 2017 An inventory like Warcraft game, you pick object same as a RPG game and give boost or can consume. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.