gameboy Posted February 20, 2014 Report Share Posted February 20, 2014 (edited) First, today, I tested the latest svn version: svn14764, found a problem: When I put the game back to full-screen mode switch from windowed mode (when I press Alt + Enter, I did not change the default file.) The screen goes black screen, the game crashes the operating system using the fertile win vista 32bit, Nvidia GTX650 graphics card, install the latest version of the driver:. Geforce334.89 Driver.Error message:ChangeDisplaySettings failed with status=-1Location: wsdl.cpp:440 (SDL_SetVideoMode)Call stack:OnActivate (wsdl.cpp:853) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 0 (0x00) buf = "failed with ret=-1" context = [2048] 0 (0x00)Call stack:(error while dumping stack: No stack frames found)errno = 13 (Insufficient access rights to open file)OS error = 0 (no error code was set)Second, find some warnings in the game, a warning message is:<p class="warning">WARNING: planning new base</p><p class="warning">WARNING: planning new base</p><p class="warning">WARNING: planning new base</p><p class="warning">WARNING: treu</p>crashlog.txt Edited February 20, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
Yves Posted February 20, 2014 Report Share Posted February 20, 2014 Did it work before?If it worked, it would help a lot to know what caused it. Have you changed your monitor setup, installed different drivers, did it work in an earlier revision of 0 A.D. etc. Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 20, 2014 Author Report Share Posted February 20, 2014 (edited) Once again, I tested the latest version of 0 AD, the problem remains. yes, I upgraded the latest graphics driver.Before I installed the graphics card driver: GeForce 332.21 Driver, it works fine.BTW: I did not change any display settings Thank you.!Please help me, Yves! maybe 0 AD does not support the new graphics driver. Edited February 20, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
Yves Posted February 20, 2014 Report Share Posted February 20, 2014 maybe 0 AD does not support the new graphics driver.I don't know that part of the code well.Could you check if the driver is installed correctly and if installing the old driver again fixes the problem? Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 21, 2014 Author Report Share Posted February 21, 2014 Yes, I correctly installed the latest graphics driver, but the problem is still the case.You can try to install the latest NVIDIA graphics drivers.The old graphics driver can switch from full screen to support normal window mode.Please help me.Thank you! Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2014 Report Share Posted February 21, 2014 Do you happen to have Nvidia optimus if it´s a laptop ? Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 21, 2014 Author Report Share Posted February 21, 2014 However, this problem does exist, you can test! Quote Link to comment Share on other sites More sharing options...
niektb Posted February 21, 2014 Report Share Posted February 21, 2014 Hm, I just tested it and everything worked fine. (I'm running a GT610M with the latest video drivers)ChangeDisplaySettings failed with status=-1Location: wsdl.cpp:440 (SDL_SetVideoMode) I did however get this error when I return from standby and the game was in full-screen mode when I entered it. Windowed mode and standby works fine. Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 21, 2014 Author Report Share Posted February 21, 2014 I want to know what operating system you do, my friend? Please tell me, thank you! Quote Link to comment Share on other sites More sharing options...
niektb Posted February 21, 2014 Report Share Posted February 21, 2014 I want to know what operating system you do, my friend? Please tell me, thank you!Windows 8.1, 64-bit. Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 21, 2014 Author Report Share Posted February 21, 2014 I Geforce334.89 Driver in exchange for a GeForce 332.21 Driver, everything is working properly, I am surprised, why is this?Your 610M graphics card to run it properly, you're using a notebook computer? I use a desktop computer, my operating system is Win vista 32bit. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2014 Report Share Posted March 7, 2014 (edited) I don't want open a new issue post i got these.WARNING: planning new baseWARNING: treuERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler152 (press)([object Object])@__internal(122) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0WARNING: JavaScript warning: simulation/components/UnitAI.js line 4519 reference to undefined property this.order.data.attackTypeERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler152 (press)([object Object])@__internal(122) press:0Engine exited successfully on 2014-03-07 at 01:26:42 with 599 message(s), 13 error(s) and 3 warning(s). Edited March 7, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted March 7, 2014 Report Share Posted March 7, 2014 ERROR: JavaScript error: gui/session/input.js line 2125 TypeError: position is undefined findIdleUnit([object Array])@gui/session/input.js:2125 __eventhandler151 (press)([object Object])@__internal(121) press:0 WARNING: JavaScript warning: simulation/components/UnitAI.js line 4519 reference to undefined property this.order.data.attackType These should be fixed now. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2014 Report Share Posted March 7, 2014 These should be fixed now. and fix the tool info about farm workers you now from 3 to 5. Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 7, 2014 Author Report Share Posted March 7, 2014 My friend, sanderd17.And this problem:<p class="warning">WARNING: planning new base</p><p class="warning">WARNING: planning new base</p>< p class="warning">WARNING: treu</p> 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2014 Report Share Posted March 7, 2014 My friend, sanderd17.And this problem:<p class="warning">WARNING: planning new base</p><p class="warning">WARNING: planning new base</p>< p class="warning">WARNING: treu</p>This a bug? When I see it is most like the AI looking a new territory. I guess Quote Link to comment Share on other sites More sharing options...
feneur Posted March 7, 2014 Report Share Posted March 7, 2014 and fix the tool info about farm workers you now from 3 to 5.Done! Thanks for reporting! 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 10, 2014 Author Report Share Posted March 10, 2014 (edited) This problem still exists!<p class="warning">WARNING: planning new base</p><p class="warning">WARNING: planning new base</p>< p class="warning">WARNING: treu</p> Edited March 10, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 10, 2014 Report Share Posted March 10, 2014 The Ai have lot of bugs but is better than last versions. But aegis is not superior to Aegis from A15. Need improve the system between attack, defend , survive, planning , re-planning and attack to weaken the human player or try to stop in.Even I seen try to counter when is defending, or try to garrison units in structures. Other big issue is if I destroy their settlements ( other bases, they easily lost the match. I defending poorly his new settlements, even try to manage with towers. And quickly they lost all military units after try a assault and when I perform a counterattack is not military units anymore. Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 17, 2014 Author Report Share Posted March 17, 2014 This warning problem remains unresolved! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 17, 2014 Report Share Posted March 17, 2014 This warning problem remains unresolved!yeah we knew it. im worry than you but be patient. Quote Link to comment Share on other sites More sharing options...
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