newcivs Posted January 12, 2014 Report Share Posted January 12, 2014 i setup a 0AD game but the boar is bad! says missing animations, on 0AD Editor i only gat "cofee alucinations" a random cofee pieces repeated error with extreme speedthis is the logERROR: Model art/meshes/skeletal/boar is boned with unboned animationERROR: Model art/meshes/skeletal/boar is boned with unboned animation Quote Link to comment Share on other sites More sharing options...
newcivs Posted January 12, 2014 Author Report Share Posted January 12, 2014 my version is:0AD Alpha XV Osiris SVN 14574 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 12, 2014 Report Share Posted January 12, 2014 I can confirm that the SVN version appears to be broken currently. That's always the risk of using the dev version. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 12, 2014 Report Share Posted January 12, 2014 I've given a look at this the other day and have been completely unable to understand what happens. Collada seems to load the skeleton properly, so the issue is with the model. But importing/re-exporting in Blender fails. And there has been no obvious changes that would have broken the boar. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 12, 2014 Report Share Posted January 12, 2014 I got those errors on a skirmish map. I have to look up the name of it. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 12, 2014 Report Share Posted January 12, 2014 I've also had this issue, after cleaning the cache (as wraitii knows), but somehow, it got cached again. Now I don't see any errors, but the boar is folded like some piece of abstract art. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2014 Report Share Posted January 12, 2014 I've also had this issue, after cleaning the cache (as wraitii knows), but somehow, it got cached again. Now I don't see any errors, but the boar is folded like some piece of abstract art.Can we get an older version of the boar and see if that fix it ? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 12, 2014 Report Share Posted January 12, 2014 The boar hasn't been touched in an eternity, that's what makes the problem really weird. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2014 Report Share Posted January 12, 2014 Has something animation related been touched since Alpha XIV ? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 12, 2014 Report Share Posted January 12, 2014 Nothing really related as far as we saw. But anyone can take a look. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 28, 2014 Report Share Posted January 28, 2014 (edited) Is there something being done on this error? I encountered it several times today:Thanks to this I'm suffering from a ugly glitch. Edited January 28, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2014 Report Share Posted January 28, 2014 Doesn't seem to come from the object, it succefully imports to blender, animation is a little weird but I believe it's the idle one so it's okay.@Sanderd are you sure that no animation was added ? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 28, 2014 Report Share Posted January 28, 2014 All animations, the boar related ones are last changed 2 years ago: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/animation/quadrapedThe boar actor: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/fauna/boar.xmlThe skeleton: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/skeletons/boar.xmlAnd the model: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/meshes/skeletal/boar.daeI see nothing changed since A15. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2014 Report Share Posted January 28, 2014 Collada Version ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 28, 2014 Report Share Posted January 28, 2014 I guess it's time for a new boar mesh/texture/animations Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 28, 2014 Report Share Posted January 28, 2014 For the record I tried importing and reexporting and it failed differently/ Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2014 Report Share Posted January 28, 2014 Can files be broken on the server ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 28, 2014 Report Share Posted January 28, 2014 Wraitii, importing and re-exporting seems that it doesn't work if it wasn't exported with 2.69 or newer. This makes reusing existing biped and animal animations impossible if not done with the source files Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2014 Report Share Posted January 28, 2014 Wraitii, importing and re-exporting seems that it doesn't work if it wasn't exported with 2.69 or newer. This makes reusing existing biped and animal animations impossible if not done with the source filesWere they exported with max ? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 29, 2014 Report Share Posted January 29, 2014 All animations, the boar related ones are last changed 2 years ago: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/animation/quadraped The boar actor: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/fauna/boar.xml The skeleton: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/skeletons/boar.xml And the model: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/meshes/skeletal/boar.dae I see nothing changed since A15. In the past when there was a single skeletons.xml file, changes to any of the model skeletons could break the others. The SVN logs for the skeleton directory show 3 commits have touched those files since A15, so I would revert each one and any other animation changes until we find a revision that works. Maybe leper should know about this too. Trac ticket for this bug: #2332 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2014 Report Share Posted January 29, 2014 It seems to be fixed. Quote Link to comment Share on other sites More sharing options...
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